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Thread: Suggestions for new content for RR/RC?

  1. #81

    Default Re: Suggestions for new content for RR/RC?

    Timurids are in, and there is still a slot that was planned for Georgia.

  2. #82

    Default Re: Suggestions for new content for RR/RC?

    Without loading up M2TW and toggle_fow'ing, from memory Georgia will be a tough faction. Turks, Kiev and Kwaz crowding the area. What are Georgia's unit roster strengths? An "english" type roster would do well, need some good bows to keep the horsebows away.

    On that note I like the way mounted units in RC take more of a beating from bow units, except when I'm getting the beating

  3. #83
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Suggestions for new content for RR/RC?

    Quote Originally Posted by Pengo View Post
    Without loading up M2TW and toggle_fow'ing, from memory Georgia will be a tough faction. Turks, Kiev and Kwaz crowding the area. What are Georgia's unit roster strengths? An "english" type roster would do well, need some good bows to keep the horsebows away.
    Check the Georgia submod thread for details on the units that are planned for Georgia. Y2day's post with the unit list is around halfway down the first page.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  4. #84

    Default Re: Suggestions for new content for RR/RC?

    PB here's a mod that was just released.
    http://www.twcenter.net/forums/showthread.php?t=256181

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  5. #85

    Default Re: Suggestions for new content for RR/RC?

    Wow, nice! Thanks for the heads-up

  6. #86

    Default Re: Suggestions for new content for RR/RC?

    there is new BBB v.4.0 out there. You should add it.

    http://www.twcenter.net/forums/showthread.php?t=256587

  7. #87

    Default Re: Suggestions for new content for RR/RC?

    Stone forts please. Maybe they could cost more and take years to build.

  8. #88

    Default Re: Suggestions for new content for RR/RC?

    Quote Originally Posted by Point Blank View Post
    Wow, nice! Thanks for the heads-up
    Your welcome (I think that was addressed to me). BTW how's your PC doing?
    Also, here is some new units (he said there free to be used in any mod).
    http://www.twcenter.net/forums/downl...o=file&id=2357
    http://www.twcenter.net/forums/downl...o=file&id=2354
    there is new BBB v.4.0 out there. You should add it.

    http://www.twcenter.net/forums/showthread.php?t=256587
    Agreed.
    Last edited by Asparagus; May 02, 2009 at 08:48 PM.

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  9. #89
    spartan117's Avatar Ordinarius
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    Default Re: Suggestions for new content for RR/RC?

    I know something that is really easy to do; it takes a whole 3 minutes to complete. While I have done this for my own version I think it should be included formally. I am actually quite surprised that more mods have yet to include the jihad video from the crusades expansion campaign. Use the video in the same manner as the crusade video.

    It will be quite amazing if somebody did indeed get the ai to use stakes correctly.

    Quote Originally Posted by Pengo View Post
    Without loading up M2TW and toggle_fow'ing, from memory Georgia will be a tough faction. Turks, Kiev and Kwaz crowding the area. What are Georgia's unit roster strengths? An "english" type roster would do well, need some good bows to keep the horsebows away.

    On that note I like the way mounted units in RC take more of a beating from bow units, except when I'm getting the beating
    I dont think that is too much of a concern. Some of the provinces that are turkish controlled presently could become rebel. As of now the provinces are meant to resemble both a mixture of the Rum Sultanate and the Great Seljuks.

  10. #90

    Default Re: Suggestions for new content for RR/RC?

    Quote Originally Posted by Asparagus View Post
    Your welcome (I think that was addressed to me). BTW how's your PC doing?
    Also, here is some new units (he said there free to be used in any mod).
    http://www.twcenter.net/forums/downl...o=file&id=2357
    http://www.twcenter.net/forums/downl...o=file&id=2354

    Agreed.
    Great units, will try to find a place for some of them, thanks

  11. #91

    Default Re: Suggestions for new content for RR/RC?

    Quote Originally Posted by Point Blank View Post
    Great units, will try to find a place for some of them, thanks
    Your Welcome. And how is your pc doing?
    Also, PB where do you want bugs posted?
    Bugs:
    Mercenary Spearmen and Frankish Knights use old UI.
    Archers and macemen (specific names of those units) say nothing when you clik on them in battle.
    P.S. in my personal opinion you should change the name of Basilea ton Romaion to something english as it is currently the only latin faction name and therefore does not fit.
    I know something that is really easy to do; it takes a whole 3 minutes to complete. While I have done this for my own version I think it should be included formally. I am actually quite surprised that more mods have yet to include the jihad video from the crusades expansion campaign. Use the video in the same manner as the crusade video.
    Agreed.
    Last edited by Asparagus; May 03, 2009 at 12:06 AM.

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  12. #92

    Default Re: Suggestions for new content for RR/RC?

    Perhaps some local units could be added to HRE territories?

  13. #93
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Suggestions for new content for RR/RC?

    Quote Originally Posted by Asparagus View Post
    Your Welcome. And how is your pc doing?
    Also, PB where do you want bugs posted?
    As this is just a suggestions thread, bugs should probably be posted in the main RR/RC thread.

    P.S. in my personal opinion you should change the name of Basilea ton Romaion to something english as it is currently the only latin faction name and therefore does not fit.
    You can easily change that yourself in data\text\expanded.txt. And it's Greek, not Latin
    Last edited by Caesar Clivus; May 03, 2009 at 12:43 AM.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  14. #94
    helmersen's Avatar Praepositus
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    Default Re: Suggestions for new content for RR/RC?

    Please add buildable stone forts
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  15. #95
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Suggestions for new content for RR/RC?

    Stone forts should only be added in so long as the AI uses them and uses them intelligently.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  16. #96
    helmersen's Avatar Praepositus
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    Default Re: Suggestions for new content for RR/RC?

    Why cant the player use them?
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  17. #97

    Default Re: Suggestions for new content for RR/RC?

    Fair go for the CPU, if the Ai can't use them correctly potentially the player has a powerful weapon to use against the Ai. The Ai has enough trouble as it is without giving the player an unfair advantage.

  18. #98

    Default Re: Suggestions for new content for RR/RC?

    Oh trust me. I'm currently using a permanent stone forts mod with this very release, and the AI uses them in an incredibly intelligent way. They're creating stopgaps, reinforcing vulnerable positions, and keeping them occupied for a good long time. They're won't be a single problem if you incorporate them.

  19. #99

    Default Re: Suggestions for new content for RR/RC?

    As this is just a suggestions thread, bugs should probably be posted in the main RR/RC thread.
    Ok.
    You can easily change that yourself in data\text\expanded.txt. And it's Greek, not Latin
    Okay thanks for the help sorry i dont really speak Latin or Greek so.

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  20. #100
    helmersen's Avatar Praepositus
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    Default Re: Suggestions for new content for RR/RC?

    Quote Originally Posted by infernocanuck View Post
    Oh trust me. I'm currently using a permanent stone forts mod with this very release, and the AI uses them in an incredibly intelligent way. They're creating stopgaps, reinforcing vulnerable positions, and keeping them occupied for a good long time. They're won't be a single problem if you incorporate them.
    Nice
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

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