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#501 | |
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Chosen Man
Posts: 207
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So 3.5.1 got darthmods new 3.5 update??
just want to be 500 procent sure |
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#502 | ||
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Armoury Sergeant
Posts: 638
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New deposit files link posted
Quote:
hip63 ![]() http://www.twcenter.net/forums/showthread.php?t=304229 ![]() http://www.twcenter.net/forums/showthread.php?t=300037 Last edited by hip63; November 06, 2009 at 01:11 PM. |
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#503 | |
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Drummer and Fifer
Posts: 116
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Hi hip,
got your PM... hornblower mod works fine, thanks very much mate! If i Want the "clean" DMUC script back, I use the diagnosis function in the launcher, is that right? I just put a battle report in the dartmod feedback. just wanted to tell, if you interested. NO GODS NO MASTERS just free minds XXXstrictly antifascistXXX |
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#504 | ||
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Chosen Man
Posts: 207
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Quote:
: Special New in version 3.5 DarthMod Empire has gone to a new level with this version. Everything concerning land battles and AI has been updated to create the best tension and challenge feeling ever seen in DarthMod. This version will be synchronized fully with the DarthMod Empire Ultimate Commander Edition Mod of hip63. In summary: -Melees + Penetrations + Charges are very much closer to reality and epic feeling. Especially to those who play WarPath you will notice how different are the battles against the firepower of the Europeans. -AI determination, approach and musketing has been enhanced (Various methodologies: Firing+targening arcs, attack direction factoring, AI unit roles in unit_tables files changed to press the AI to use them right (Needs testing from modders... it seems to me that it affects the AI), new melee offsets, melee + firing synchronization updated etc.) Note to all modders who adapt the unit stats of their mods to the core settings of DarthMod: You have to lower the reload ability of skirmishers units or other who "mass fire" to 1/3 approximately). -Included the updated UP retexture project of jarnomiedema. -WarPath low-level Indians got melee bonus, similarly as DarthMod has for the native Americans in the Grand Campaign (They were real fighters, not peasant fodder). -Starting postions updated (and included). -Grenadier unit recruitment level=12. -BSM 4.0 Light incorporated fully and internally to the darthmod.pack. -Changed cannon types for many ships. |
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#505 | |
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Drummer and Fifer
Posts: 114
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Please Hip can you tell me if you have done something whit the Navel mod? Or is it normal, that the ships do not obey orders and sink slowly, even when it is stormy on the sea the ships do not move like before. they are just totaly still, i hope you understand what i am trying to say
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#506 | ||||
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Armoury Sergeant
Posts: 638
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Quote:
Quote:
Quote:
hip63 |
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#507 | ||
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Drummer and Fifer
Posts: 114
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Quote:
Is it any body else who have seen this "problems"? Or mabey it is ment to be like this. Look at the dude in the middel why is he there Last edited by Krisz87; November 07, 2009 at 07:00 AM. |
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#508 | |
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Chosen Man
Posts: 207
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okey so i tried to install but that did not work and the error read: Unable to install due to a Jpeg file was corrupter or incorrect.
So i re downloaded and tried to install... this time it was an error regarding a startpos file. I then also downloaded the update.1. and installed it but when i then tried to install the 3.5 ver again the same error came up regarding the startpos file. |
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#509 | |
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Light Infantryman
Posts: 26
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Hi hip63, how are you? Well, I'm having a little problem with the RTI campaing. I'm using the DMUC 3.5.1 with the optional sound pack too. Well, the problems is: Every time I start a RTI campaing selecting the ultra unit size, my first troops of minutemen (after the Boston Hill Battle) begin with 350 units (I think this is because the Darth Mod Commander...) and I can only recruit 160 men per troop (minutemen, for example) in my town. And it's funny because, if I decrease the unit size to large, my troops (from Boston Hill Battle and from my town) are with 120 men. This only happens when I select the Ultra unit size... and I would like to play with 160 men per troop of minutemen... XD
Please, forgive about my english. XD Ah, and congratulations to your mod! It's wonderfull! |
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#510 | |
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Grenadier
Posts: 98
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Hip. Well downloaded the newer version + the sound and Hotfix Started a GC moved over as Brit to Geogia to take it from the Indians 1/2 way through the battle CTD happend last version too. And i have LEFT everything default nothing altered. Previous versions 3.3 i think and befor that it ran without a hic up.
Regards ![]() signature by yelowdogg23 Windows 7 64Bit//Intel Quad 9650//8 Gig Patriot 1066 Ram//ATI 4890 Black Edition |
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#511 | |
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Armoury Sergeant
Posts: 638
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Yes, I to am having crashing with fighting indians, I thought I had it nailed down, but I guess not, will continue to investigate, dammit, this frustrating
in the mean time, dsiable DMUC sounds when fighting indians ![]() http://www.twcenter.net/forums/showthread.php?t=304229 ![]() http://www.twcenter.net/forums/showthread.php?t=300037 Last edited by hip63; November 07, 2009 at 06:14 AM. |
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#512 | |
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Chosen Man
Posts: 207
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I CAN'T UNINSTALL IT I JUST GET:
Uninstall_DMCUC.exe error and when i click the error report this stays at the top: Wrong signature AppName: uninstall_dmuc.exe AppVer: 0.0.0.0 ModName: uninstall_dmuc.exe ModVer: 0.0.0.0 Offset: 000033af This is horrible i can't uninstall my Dmcu! |
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#513 | |
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Armoury Sergeant
Posts: 638
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Just go to you data folder and delete anything with DMUC on it
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#514 | |
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Chosen Man
Posts: 207
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ah worked thanks
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#515 | |
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Chosen Man
Posts: 207
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Ah when i try to install the 3.5 installer it just stays ''Autoplay\DMCU\Images\DMCU.Jpg this file contains unvalid data'' All other dmuc's have worked so well
I redownloaded the installer and it got past it but this time it stops at startpos.2t with the same error ''invalid data'ä Last edited by userstupidname; November 07, 2009 at 08:38 AM. |
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#516 | ||
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Light Infantryman
Posts: 6
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Quote:
clearing drum and fife and turning soldier chatter off fixed the problem |
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#517 | |
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Sergeant
Posts: 291
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Seems nice, though I guess I won't be playing it for a long time - filehost stops downloading always at somewhere about 500mbs, filedeposit has too slow download speed for me to be able to download it at once (30kb/s max?) and I don't have rapidshare premium account. Any chance you'd upload a torrent?
+Rep anyways for doing such a nice 'sub'mod. |
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#518 | |
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Chosen Man
Posts: 207
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AHH good god, i re downloaded and got past the startpos.2T invalid data, but now a music file contains invalid data... What am i doing wrong why is the download always lacking some file???
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#519 | |
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Armoury Sergeant
Posts: 638
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DMUC 3.5 Update 2:
This should be considered a Critical Update! (REQUIRED) Empire Total Flags updated to latest v2.1 update Fix for No Forts Mod button not always showing correctly. Includes Previous Updates: Fixes for Startpos files DMUC 3.5 Sound Pack v2.0: This should be considered a Optional Update! (Not Required) Repacked for better stability and includes:
Sgt Mellin's Sound Mod by Sgt Mellin Atmospheric Sounds by Pisoiasul Realism Sound Pack Mod by Gerald Duval I personally tested the new sounds pack with GC (as GB) for about 12 hours yesterday, fought many battles against Indian and Euro Factions, with Drum & Fife + Soldier Chatter enabled, and not a single CTD. See the first post of this thread for download links! hip63 |
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#520 | |
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Grenadier
Posts: 98
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Thxs for the AWESOME quick update HIP
Question Sould i uninstall all delete all traces of DMCU The install 1. DMUC 3.5 2. Update 1 3. Update 2 4. Newest Sound pack ? Regards ![]() signature by yelowdogg23 Windows 7 64Bit//Intel Quad 9650//8 Gig Patriot 1066 Ram//ATI 4890 Black Edition |
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