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userstupidname
Old November 06, 2009, 01:08 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #501
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So 3.5.1 got darthmods new 3.5 update??


just want to be 500 procent sure
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hip63
Old November 06, 2009, 01:08 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #502
 
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New deposit files link posted

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Originally Posted by userstupidname View Post
So 3.5.1 got darthmods new 3.5 update??


just want to be 500 procent sure
that was only for the lite version user script, nothing to do with the DMUC, it remains operational

hip63

Last edited by hip63; November 06, 2009 at 01:11 PM.
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aus-rotten
Old November 06, 2009, 01:29 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #503
 
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Hi hip,

got your PM... hornblower mod works fine, thanks very much mate!
If i Want the "clean" DMUC script back, I use the diagnosis function in the launcher, is that right?

I just put a battle report in the dartmod feedback. just wanted to tell, if you interested.


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userstupidname
Old November 06, 2009, 02:00 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #504
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Quote:
Originally Posted by hip63 View Post
New deposit files link posted



that was only for the lite version user script, nothing to do with the DMUC, it remains operational

hip63
No i mean does your launcher add the new 3.5 patch?
:

Special New in version 3.5
DarthMod Empire has gone to a new level with this version. Everything concerning land battles and AI has been updated to create the best tension and challenge feeling ever seen in DarthMod. This version will be synchronized fully with the DarthMod Empire Ultimate Commander Edition Mod of hip63.
In summary:
-Melees + Penetrations + Charges are very much closer to reality and epic feeling. Especially to those who play WarPath you will notice how different are the battles against the firepower of the Europeans.
-AI determination, approach and musketing has been enhanced (Various methodologies: Firing+targening arcs, attack direction factoring, AI unit roles in unit_tables files changed to press the AI to use them right (Needs testing from modders... it seems to me that it affects the AI), new melee offsets, melee + firing synchronization updated etc.)
Note to all modders who adapt the unit stats of their mods to the core settings of DarthMod: You have to lower the reload ability of skirmishers units or other who "mass fire" to 1/3 approximately).
-Included the updated UP retexture project of jarnomiedema.
-WarPath low-level Indians got melee bonus, similarly as DarthMod has for the native Americans in the Grand Campaign (They were real fighters, not peasant fodder).
-Starting postions updated (and included).
-Grenadier unit recruitment level=12.
-BSM 4.0 Light incorporated fully and internally to the darthmod.pack.
-Changed cannon types for many ships.
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Krisz87
Old November 06, 2009, 02:11 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #505
 
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Please Hip can you tell me if you have done something whit the Navel mod? Or is it normal, that the ships do not obey orders and sink slowly, even when it is stormy on the sea the ships do not move like before. they are just totaly still, i hope you understand what i am trying to say
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hip63
Old November 06, 2009, 03:24 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #506
 
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Quote:
Originally Posted by aus-rotten View Post
Hi hip,

got your PM... hornblower mod works fine, thanks very much mate!
If i Want the "clean" DMUC script back, I use the diagnosis function in the launcher, is that right?

I just put a battle report in the dartmod feedback. just wanted to tell, if you interested.
yep

Quote:
Originally Posted by userstupidname View Post
No i mean does your launcher add the new 3.5 patch?
:


Special New in version 3.5
DarthMod Empire has gone to a new level with this version. Everything concerning land battles and AI has been updated to create the best tension and challenge feeling ever seen in DarthMod. This version will be synchronized fully with the DarthMod Empire Ultimate Commander Edition Mod of hip63.
In summary:
-Melees + Penetrations + Charges are very much closer to reality and epic feeling. Especially to those who play WarPath you will notice how different are the battles against the firepower of the Europeans.
-AI determination, approach and musketing has been enhanced (Various methodologies: Firing+targening arcs, attack direction factoring, AI unit roles in unit_tables files changed to press the AI to use them right (Needs testing from modders... it seems to me that it affects the AI), new melee offsets, melee + firing synchronization updated etc.)
Note to all modders who adapt the unit stats of their mods to the core settings of DarthMod: You have to lower the reload ability of skirmishers units or other who "mass fire" to 1/3 approximately).
-Included the updated UP retexture project of jarnomiedema.
-WarPath low-level Indians got melee bonus, similarly as DarthMod has for the native Americans in the Grand Campaign (They were real fighters, not peasant fodder).
-Starting postions updated (and included).
-Grenadier unit recruitment level=12.
-BSM 4.0 Light incorporated fully and internally to the darthmod.pack.
-Changed cannon types for many ships.
Yes DM 3.5 is included that's why it's called DMUC 3.5

Quote:
Originally Posted by Krisz87 View Post
Please Hip can you tell me if you have done something whit the Navel mod? Or is it normal, that the ships do not obey orders and sink slowly, even when it is stormy on the sea the ships do not move like before. they are just totaly still, i hope you understand what i am trying to say
Do you have the Naval Mod switch On or Off? Naimad is the author of the Naval Mod, I have not made any naval modifications myself.

hip63
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Krisz87
Old November 06, 2009, 04:49 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #507
 
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Quote:
Originally Posted by hip63 View Post



Do you have the Naval Mod switch On or Off? Naimad is the author of the Naval Mod, I have not made any naval modifications myself.

hip63
I have tried both on and off, and it is the same, only thing that is diffrent is that they are more ships in ON, but in combat it does not work like in 3.4. A other thing is that when i have it ON they are some ships missing to:S

Is it any body else who have seen this "problems"? Or mabey it is ment to be like this.



Look at the dude in the middel why is he there ?

Last edited by Krisz87; November 07, 2009 at 07:00 AM.
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userstupidname
Old November 06, 2009, 07:01 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #508
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okey so i tried to install but that did not work and the error read: Unable to install due to a Jpeg file was corrupter or incorrect.


So i re downloaded and tried to install... this time it was an error regarding a startpos file.

I then also downloaded the update.1. and installed it but when i then tried to install the 3.5 ver again the same error came up regarding the startpos file.
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blbrotto
Old November 06, 2009, 08:23 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #509
 
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Hi hip63, how are you? Well, I'm having a little problem with the RTI campaing. I'm using the DMUC 3.5.1 with the optional sound pack too. Well, the problems is: Every time I start a RTI campaing selecting the ultra unit size, my first troops of minutemen (after the Boston Hill Battle) begin with 350 units (I think this is because the Darth Mod Commander...) and I can only recruit 160 men per troop (minutemen, for example) in my town. And it's funny because, if I decrease the unit size to large, my troops (from Boston Hill Battle and from my town) are with 120 men. This only happens when I select the Ultra unit size... and I would like to play with 160 men per troop of minutemen... XD

Please, forgive about my english. XD

Ah, and congratulations to your mod! It's wonderfull!
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Havoc04
Old November 06, 2009, 08:55 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #510
 
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Hip. Well downloaded the newer version + the sound and Hotfix Started a GC moved over as Brit to Geogia to take it from the Indians 1/2 way through the battle CTD happend last version too. And i have LEFT everything default nothing altered. Previous versions 3.3 i think and befor that it ran without a hic up.

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hip63
Old November 07, 2009, 05:39 AM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #511
 
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Yes, I to am having crashing with fighting indians, I thought I had it nailed down, but I guess not, will continue to investigate, dammit, this frustrating

in the mean time, dsiable DMUC sounds when fighting indians

Last edited by hip63; November 07, 2009 at 06:14 AM.
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userstupidname
Old November 07, 2009, 06:21 AM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #512
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I CAN'T UNINSTALL IT I JUST GET:

Uninstall_DMCUC.exe error

and when i click the error report this stays at the top:

Wrong signature
AppName: uninstall_dmuc.exe AppVer: 0.0.0.0 ModName: uninstall_dmuc.exe
ModVer: 0.0.0.0 Offset: 000033af

This is horrible i can't uninstall my Dmcu!
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hip63
Old November 07, 2009, 06:35 AM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #513
 
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Just go to you data folder and delete anything with DMUC on it
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userstupidname
Old November 07, 2009, 07:22 AM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #514
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ah worked thanks
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userstupidname
Old November 07, 2009, 07:24 AM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #515
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Ah when i try to install the 3.5 installer it just stays ''Autoplay\DMCU\Images\DMCU.Jpg this file contains unvalid data'' All other dmuc's have worked so well


I redownloaded the installer and it got past it but this time it stops at startpos.2t with the same error ''invalid data'ä

Last edited by userstupidname; November 07, 2009 at 08:38 AM.
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cartmen180
Old November 07, 2009, 10:37 AM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #516
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Quote:
Originally Posted by hip63 View Post
Sound Pack installed? yes/no?

If yes, try doing into advanced options and turn DMUC sounds off.

have you added any other sound mods?

let me know

I'm away from home on a business trip so I have no way to fully test at the moment

hip63
i have no other mods installed except for the sound pack.
clearing drum and fife and turning soldier chatter off fixed the problem
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Kohvi
Old November 07, 2009, 03:59 PM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #517
 
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Seems nice, though I guess I won't be playing it for a long time - filehost stops downloading always at somewhere about 500mbs, filedeposit has too slow download speed for me to be able to download it at once (30kb/s max?) and I don't have rapidshare premium account. Any chance you'd upload a torrent?
+Rep anyways for doing such a nice 'sub'mod.
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userstupidname
Old November 08, 2009, 04:22 AM / Re: RELEASE 3.5.1: DARTHMOD ULTIMATE COMMANDER EDITION - New 3.5 + Update 1 now available!   #518
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AHH good god, i re downloaded and got past the startpos.2T invalid data, but now a music file contains invalid data... What am i doing wrong why is the download always lacking some file???
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hip63
Old November 08, 2009, 05:38 AM / Re: RELEASE 3.5.2: DARTHMOD ULTIMATE COMMANDER EDITION - Update 2 + Sounds v2.0 now available!   #519
 
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DMUC 3.5 Update 2:
This should be considered a Critical Update! (REQUIRED)

Empire Total Flags updated to latest v2.1 update
Fix for No Forts Mod button not always showing correctly.
Includes Previous Updates:
Fixes for Startpos files

DMUC 3.5 Sound Pack v2.0:
This should be considered a Optional Update! (Not Required)

Repacked for better stability and includes:
Sgt Mellin's Sound Mod by Sgt Mellin
Atmospheric Sounds by Pisoiasul
Realism Sound Pack Mod by Gerald Duval

I personally tested the new sounds pack with GC (as GB) for about 12 hours yesterday, fought many battles against Indian and Euro Factions, with Drum & Fife + Soldier Chatter enabled, and not a single CTD.

See the first post of this thread for download links!

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Havoc04
Old November 08, 2009, 06:52 AM / Re: RELEASE 3.5.2: DARTHMOD ULTIMATE COMMANDER EDITION - Update 2 + Sounds v2.0 now available!   #520
 
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Thxs for the AWESOME quick update HIP
Question
Sould i uninstall all delete all traces of DMCU
The install
1. DMUC 3.5
2. Update 1
3. Update 2
4. Newest Sound pack
?
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