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| Released Mods Here you can find non-hosted released mods for Empire: Total War. |
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#81 | |
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Colour Sergeant
Posts: 352
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ok at least I'm not the only one
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#82 | |
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Lieutenant Colonel
Posts: 2,931
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As i stated before this is important to all members you MUST remove the faction_table as it is not compatible with the Warpath mod as Warpath uses patch2.pack for the faction_table and this clashes with all mods before and after Patch 1.5!, you dont need the faction_table as the United Provinces are already a faction that show in the Vanilla start of game.
I have the UP latest version mod working 100% with this removed.
Creator of: Continental,British,Hessian,Spanish & French Armies All-in-One Mods: http://www.twcenter.net/forums/showthread.php?t=244468
As seen in PC GAMER, Issue 206 "My Love, My Dear, I Love My Beer" Len Campey Senior 1934-2007 RNLI - https://www.rnlipdd.org.uk/donations ![]() http://www.twcenter.net/forums/showthread.php?t=304229 |
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#83 | |
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Colour Sergeant
Posts: 352
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indeed, I just had to fix up some of the groupings though to my liking as I wasn't going to have generic company troops, no sir! Although as with my findings, the ai does screwy stuff as the dutch and get confused with the groupings I believe, it's ruined my russian campaign already
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#84 | |
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Light Infantryman
Posts: 18
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Hey, these textures are by far the best ive seen so far, The units look great and so does the general and the officers. I think whoever created this mod should retexture some other factions aswell
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#85 | ||
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Drummer and Fifer
Posts: 121
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Quote:
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#86 | |
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Light Infantryman
Posts: 9
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I can't see images.
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#87 | |
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Colour Sergeant
Posts: 352
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you simply delete the factions table in the db editor
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#88 | |
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Drummer and Fifer
Posts: 149
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Im also still at a loss
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#89 | |
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Drummer and Fifer
Posts: 143
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If you try the Imperial Splendour mod, you will see that our work has been integrated correctly.
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#90 | |
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Light Infantryman
Posts: 20
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in regards to 1.5 compatibility, should i still place my militia mod at the top of mod manager if i want this full edition to work? is there more i need to do? thanks for any help!
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#91 | |
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Colour Sergeant
Posts: 489
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I am as well... the DB editor wont let me delete the line...
For Men With Massive Manhoods, This is the Group For You
"I am Andrew Ryan, and I'm here to ask you a question; Is a man not entitled to the sweat of his brow? No! Says the man in Washington, it belongs to the poor. No! Says the man in the Vatican, It belongs to God. No! Says the Man in Moscow, It belongs to everyone. I rejected those answers, instead I choose something different... I chose the impossible... I choose.... Rapture. A city where the artist would not fear the censor, where the scientist would not be bound by petty moralities, where the great would not be constrained by the small. And with the sweat of your brow, Rapture can become your city as well..." -Andrew Ryan "A MAN CHOOSES! A SLAVE OBEYS!" -Andrew Ryan Rep me And I'll rep you back, hopefully that'll apply on your end as well
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#92 | |
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Colour Sergeant
Posts: 352
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It's tedious I know but it pays off, been enjoying 70 turns of my dutch campaign in darthmod(course I have to play around with darthmod to get the full edition to work as well but it's all worth it.
Make sure you have the new db editor first as the older ones are quite....unstable ![]()
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#93 | |
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Corporal
Posts: 227
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VERY eye pleasing! I must say that after downloading this and playing a campaign with the United Provinces I felt like no other nation can oppose me - because every unit looked special, as if they were all "special units"!
You deserve credit for this fine work, and I hope you will have time in the future to work on other nations too. Final words: I'm unsure if the Dutch had blacks serving in their armies, but when you hold territory in Africa you have the possibility of recruiting black infantry. Any chance you could work on their uniforms too (at the moment they have the generic vanilla line infantry uniform)? Last edited by vonVince; November 03, 2009 at 12:36 AM. |
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#94 | |||
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Tecumseh
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Posts: 1,279
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Quote:
Try it out, fiddle with the load sequence and play the game. If it crashes, that's a sure sign it isn't working. If the models or textures are all screwed up, there's a conflict, etc. etc. Quote:
It's a known problem with the game that certain units remain vanilla if they were recruited at the start of a new game or when loading a savegame that was made prior to the install of the mod. |
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#95 | |
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Corporal
Posts: 227
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I was playing a fresh from the scrap campaign, so it couldn't have been what you suggested - it was the light edition, however. Could you confirm if the African infantry indeed have the new uniforms in the full edition and light edition?
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#96 | |
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Tecumseh
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Posts: 1,279
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Both in the Light as well as the Full Edition there's a seperate entry and completely revamped skin named euro_african_infantry_netherlands (with all the corresponding diffuse, normal and gloss map textures). According to Empire: TW's naming conventions, this should retexture the African infantry for the United Provinces in-game.
If it doesn't, I'm not sure why. Do you have any other mods installed that might clash with the UPRP? Also, if you're using the Light Edition in conjunction with a mod that adds units / renames units, that can lead to texture problems. |
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#97 | |
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Corporal
Posts: 233
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wow! A really impressive body of work here.
Moopere |
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#98 | |
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Light Infantryman
Posts: 22
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Call this a foolish question, but how exactly does one get this to work with darthmod? I've played around with the files to the point where there's no longer any conflicts, but it still crashes on startup.
Verba non acta
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#99 | |
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Colour Sergeant
Posts: 352
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I too had to fix this amazing mod for my darthmod as well. Did you delete the factions table?
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#100 | |
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Light Infantryman
Posts: 22
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Yeah, deleted it in the mod's .pack file. I even went on to delete the entirety of Darthmod's earlier retexture files in the hope that they wouldn't conflict, but still crashes on load.
Verba non acta
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| Tags |
| full edition, holland, netherlands, new units, retexture |
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