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#21 | |
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Light Infantryman
Posts: 10
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Trying it rite now excited as you are
EDIT: i just realize the link was down lol guess ill wait ![]() I may not be UK but I wish |
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#22 | |
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Light Infantryman
Posts: 12
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Gratz on the release guys cant wait to try it when you get the install up and running
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#23 | |
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Sergeant
Posts: 280
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Back home from work! Resuming work to get this up and running!
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#24 | |
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Light Infantryman
Posts: 12
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Soooo... any updates to my problem! =D?
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#25 | |
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Sergeant
Posts: 280
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I already know your problem stems from a lack of the proper strat model files. Apparently when a mod is installed like SS, as opposed to being manually modded, it requires texture files like "antiochbodyguard.tga.texture". However, since I was manually modding KoH, it wouldn't work unless I had the targa's like "antiochbodyguard.tga". So I only included the targa's instead of the textures with the first install program. That has since been amended.
I also finally realized the error with the install directory problems I had after that. I am now re-packaging the mod, and with any luck, I'll be able to have it available for download before midnight. |
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#26 | |
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Light Infantryman
Posts: 12
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woohoo!! I was getting sick and tired of the blue french uniform! Hopfully tonight! =D
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#27 | |
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Sergeant
Posts: 280
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Mod finally installed correctly from the base directory. No more worrying about directing it to the proper place for installment. However, I forgot one little detail that must be addressed: banners are always done through the vanilla M2TW folder, not the mod folder. Because of that, Antioch's banner is still the Templar banner. This must be fixed. But that will only take a few minutes. Instead, the main wait now is for the re-packaging of the mod and then the upload process to FileFront.
I estimate it should be complete and ready around 1am my time. So an hour and a half. |
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#28 | |
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Light Infantryman
Posts: 17
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looking forward for rr compatibility release these units look great
TO And HRE = all
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#29 | |
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The Watcher
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Thanks for your blood, sweat and tears on this...King..
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#30 | |
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Light Infantryman
Posts: 12
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damn....this is like waiting to have sex for the first time...the anticipation is incredible. i know ill be the first to download it thats for sure
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#31 | |
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Sergeant
Posts: 280
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All previous issues have been resolved! Only one minor detail (regarding the text file describing the Principality of Antioch in the faction selection screen) has been overlooked, but that's easily fixed by downloading the attached campaign_descriptions file. Just overwrite SS's version with this one, and the selection screen will be fixed. Tomorrow I will re-package the install file again for it, but frankly... it takes SO long that I'm just not willing to do it tonight.
I am currently uploading the new install executable to FileFront as we speak. It is now at 15%. As soon as it is finished uploading, I will update the link on the first page for you all to download. And tomorrow I will re-package the install to include the campaign_descriptions text file and re-upload it. |
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#32 | ||
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Light Infantryman
Posts: 12
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Quote:
edit: you didnt go to sleep did you? Last edited by Deminished; November 04, 2009 at 02:18 AM. |
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#33 | |
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Sergeant
Posts: 280
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Uploaded, and download link is renewed. Like I said in the updated first post, I do not know if the second upload overwrote the first or not. FileFront said it was 100% uploaded, but I only found one file. If it is not the second upload, I will redo it tomorrow when I upload the third install file that includes the campaign_descriptions. But it SHOULD work. Just let me know if it doesn't.
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#34 | |
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Light Infantryman
Posts: 12
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looks to be still crashing when opening early era and still wont show antioch when selecting late era....hopefully this will be fixed when uploading the new one tomorrow.... try uploading it under a different name like Kingdom_Of_Heavens_v1.00 or something like that....maybe then you will know its the right one for the link but who knows
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#35 | |
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Armoury Sergeant
Posts: 622
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Looks good! Downloading now.
Just wondering if you could make the Knights Templar mercenaries for Crusading Factions and perhaps Papal States instead? As they were generally an integral part, tying them Solely to Guilds seems a bit... Meh. naturally, this is providing we have the room Edit - Installed it, and copy pasted the campaign_descriptions fix into the text folder, and when I load up SS, I load up the Early Campaign, and get no change (OotKT are still there), while the Late Campaign (just before the Faction Select Screen) and the Custom Battle CTD's (With the game settings page) when I try to select either. Last edited by Vaz; November 04, 2009 at 06:36 AM. |
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#36 | |
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Sergeant
Posts: 280
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That's what I was afraid of. FileFront must have had some issue or whatever. Though the file was at 100% progress, it was never actually completely uploaded, apparently. So I will be deleting the upload from my FileFront account and re-uploading it. I'll post again when this is done.
Sorry for all the errors, guys |
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#37 | |
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Light Infantryman
Posts: 12
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you have an estimated time it will be up?
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#38 | |
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Sergeant
Posts: 280
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Well it WAS going to be up in 1 minute. But then it had a freakin' error. It is now at 5%. It probably won't be done before I have to go to work. So hopefully tonight. I swear, FileFront is determined to stop me at all costs. Last night my internet died for the five minutes it needed to cancel the upload, and now this. So it'll be up when it's up.
On a positive note, it works just fine for me on a fresh SS 6.1 install. So once FileFront cooperates, it should work just fine. EDIT :: Sick of FileFront. Once again, it had an error, and I now have to restart. So I'm uploading it to MegaUpload. We'll see how that goes. I have to go to work now, so I'll check it when I get back. Last edited by King Siegfried; November 04, 2009 at 11:17 PM. Reason: SCREW FILEFRONT |
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#39 | |
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Light Infantryman
Posts: 12
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would the one on the twcenter (the downloader that is) work better?
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#40 | |
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Grenadier
Posts: 88
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Hi this seems like a cool mod. I am currenlty running SS 6.2. What is the main difference between your sub-mod and the Crusades Campaign, besides all the other factions?
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