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#962 | ||
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Sergeant
Posts: 278
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#963 | |
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Light Infantryman
Posts: 3
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mod is looking great guys but i have a question r u making the gnomes a faction if so r u putting them in gnomeragen? because if this is stationed at the start of warcraft 3 wldnt gnomergen be non radiated
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#964 | |
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Subaltern
Posts: 1,362
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Gnomes will mot be a faction, there will be Gnome units in the Dwarven faction thou.
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#965 | |
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Sergeant
Posts: 278
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the gnomes were in there own subturanian-kingdom but they did help Khaz Modan and during Warcraft 3 they became part of Khaz Modan- the "league" of dwarves and gnomes
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#966 | |
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Chosen Man
Posts: 198
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Oh yay someone wants WoW factions again, what isnt new.
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#967 | |
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Colour Sergeant
Posts: 389
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Yes, now I understand the moderators, this is pretty boring, when you just have to go to the first page of the thread and read the F.A.Q
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#968 | |
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Sergeant
Posts: 278
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Just to inform everyone that HappyCrusader's internet is down and is gonna make it up for everyone by working his ass off
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#969 | |
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Light Infantryman
Posts: 3
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thx ive always wanted to try a tauren charge vs an army of gnomes
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#970 | |
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Armoury Sergeant
Posts: 610
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#971 | |
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Light Infantryman
Posts: 4
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Only glance is enough to say this mod is gonna be awesome.
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#972 | |
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Chosen Man
Posts: 202
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Hiya everyone, I got my internet working again much faster then I thought so I don't have a bunch of map screens to show you just yet, but I should have one or two up tomorrow.
@Chordman So, you hate my map do you? The WoW map gives much more detail than the WC3 map, detail that I need to make smaller rivers, hills etc. You would ablosutlely not always be fighting on just flat plains. Umm, you want more mountains? No mountains? Schematics? Please clarify. Totaly reconstructed? Almost the same as doing a new map from scratch. |
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#973 | |
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Chosen Man
Posts: 198
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Well Theramore shouldnt just have a river, it was totally surrounded by water, not so close to the shore. its more like this -O. Barely close to the shore with one area. Idk how else to explain that. I added a pic couple pages back that you prolly didnt see.
As for the warcraft maps....They're really tiny having settlements being like an inch part of one another on the map. The maps also have settlements missing, and change in every campaign. I also haven't see any maps looking anywhere in the south or north of kalimdor. Half the eastern continent is missing as well, never being involved in the story. |
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#974 | |
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Lieutenant Colonel
Posts: 2,622
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Just a question. Are there bears in te WoW? If yes, have u made models for them?
Vale of Anduin 2d artist, researcher and description writer
The Second Age researcher and description writer co-leader |
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#975 | ||
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Subaltern
Posts: 1,362
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P.S. I think the Warhammer dudes made ones. And the Rusichki team got one too. ![]() Eh, Mena... |
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#976 | |
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Armoury Sergeant
Posts: 610
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#977 | ||
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alu laukaR
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1. game-play. the AI does not handle naval invasions very well and there are no proper naval action in M2TW. it is simply a waste of space without any possibility of action. 2. to much ocean tends to cause crashes on low-end computers. large provinces causes crashes, large provinces with plenty of animated objects(trees, rivers) even more so. i suppose the animated objects are loaded per visible provices, that is why one can scroll around the campaign map and suddenly have a crash. oceans are also "provinces" and the sea/shores is animated. i suggest you enlarge the two main continents and pull them closer together, crop out the ocean to the extreme east and west. place as many islands as you have grounds for between the continents.
Omni Regis Glans
![]() Vacuus Lux Lucis - coder, mapper, skinner, modeler and all round norwegian CBUR Nikephorean roster - modeler, skinner and coder The Armory Sweden add-on for Kingdoms: Teutonic campaign |
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#978 | |
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Subaltern
Posts: 1,385
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Sorry if this has been asked before, but will you guys make custom city models for the campaign map?
I never knew you
but in such times that does not matter. R.I.P. |
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#979 | |
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Light Infantryman
Posts: 4
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TheHappyCrusader, all right, all right... Just make regions a little bit nore original, add some hills to the plains, some foothills to the mountauns, make them less angular, more detalised and different from each other. I think the most disgusting is are ridge near Black Rock. WTF is this, man?
Your's faithfull, mountain-fag p.s.Ironforge lands are awesome in winter. Last edited by Chordman; November 08, 2009 at 09:21 AM. |
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#980 | |
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Light Infantryman
Posts: 16
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How is the progress on this mod?
And when do you expect to release it? |
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