^That is not a good idea as u might get 2 guys with name.
Hennry II of England
Hennry II of England
^That is not a good idea as u might get 2 guys with name.
Hennry II of England
Hennry II of England
If they exist then making them AOR units will give u an empty slot for a faction but the unit restriction that is 500 still remains so why remove them in the first place.
But i don't know what u guys were talking about.
It's just something i won't do as even rare it would piss me off 2 guys having the exact same surname. But it's modder's choice after all i was only telling my opinion about it.
I can't be the only one who feels that cannons are underpowered. Like I shoot cannon balls at some Gothic Knights, and only like four die. So upping the attack value or accuracy or something.
I remember Alpha Zeke (or whatever his name is now) working on some conversion project. Not sure how that went/is going, though.
Last edited by princeps.omnis; October 20, 2010 at 11:27 AM.
well I don't know what you're talking about!
what do you say about that empty slot?
whom you want to remove? I didn't suggest removing anything here.
I've got another suggestion:
place some more governors in the Roman Empire when you start the campaign. there are simply too few. and when you think that in the first turns all you do is conquering rebel settlements, which mean more settlements with no governor. I think the only reason I'm crazy about "a governor in each settlement" is because of that ancillary: "Lord of ...".
Anyway, another suggestion: there were in history attacks that were not very serious (I mean, only harassing the faction): what do you say about adding something like that? just to know that you struggle a bit to defend your settlements, but not to go to the other extreme either (to the fear a crazy alliance that is hating you to death and permanently attack you with very strong armies). I'm thinking about the Roman Empire. shouldn't the turks harass it? cumans as well, didn't they chaotically attack neighbours? maybe this could be done by a simple "spawn army" so that those turks, cumans, etc. won't really suffer losses.
Last edited by Ishan; October 20, 2010 at 04:25 PM. Reason: double post
Last edited by Ishan; October 20, 2010 at 04:27 PM.
Last edited by Ishan; October 21, 2010 at 12:36 PM. Reason: double post
Long Live Lithuania( Grand Duchy Lithuania )
i would like to know how to give an ancilary to a selected general?
Long Live Lithuania( Grand Duchy Lithuania )
So, any update as to what's being considered (or already planned) to be in the update?
I don't know if this is possible, but reducing the speed at which priests convert provinces would be nice. It's ridiculous how fast a few priests can turn a province around.
but why is the percentage of all the agents to do their tasks are very low.
exaple. my princess has max charm, but if i want her to marry a general of another country, i usualy have only 50-60, or even 40 percent of chance to succseed. and most of the time i fail :/
Long Live Lithuania( Grand Duchy Lithuania )
Suggestion: Make Bodyguard stats by related to era. Imho, they dominate the early campaign too much as it is.
mabye their are overpowered, but I find it stupid if you would lower their stats, the bodyguards are elite units, they are suppossed to be (one of) the strongest unit in the game,
personnaly I wouldn't like to lose my general in a charge that, before the stats lowering, he would have survived