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| Mapping All tutorials on all aspects of mapping, how to create add cities and resources, which files need editing and graphical edits. |
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#701 | ||
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Colonel
Posts: 3,063
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@Boboav, the order doesnt matter but just remember after you changed the dimension size to have the direction arrow selected before you hit Ok. A couple times I click too fast and the arrow unselects itself.
@druvatar The program is still very useful despite the strange crash I keep getting with geomod. I have only got it twice btw. Both times geomod saves all my work. The restrictions btw are hardcoded into the game. No higher than 1021X1021 Hardcoded list I have run into crashes with geomod when trying to cut a map. Basically I slip another mods base files into my mod folders base files. For example vanillas base files. I only take certain files, mainly the tgas and the terrain file. Then I load with geomod. There wont be any regions but where the regions use to be will be many different colors. Before I resize to avoid a crash I delete all characters and resources (although not always neccessary) and fill in all the regions and islands. Before you resize make only one region. Otherwise - I suspect - geomod will crash if it detects too many unknown colors. ![]() Quote:
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#702 | ||
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Falx et Malleus
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Posts: 279
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#703 | |
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Maps, anyone?
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Posts: 5,472
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I have got a bug:
A novice with Geomod gave me his creation and the following happens: - Error message that the descr_region is possibly corrupt - freeze at 79% while loading in Geomod after that message I have checked the comma issue with the resources in descr_strat, but can't find anything. Where should I look? And what for? The Author of the "Creating a World" series
Basic Mapping from Scratch ● Height Map with 3Dem ● Formatted Campaign ModelDB files Adding detailed Regions ● Adding a new Faction ● Bare Kingdoms ● Adding a Culture Map Templates with Worldwind ● Name Converter ● The Grail of the seven Forts Replacing Strat Models ● Functional Grape Shot |
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#704 | |
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Grenadier
Posts: 85
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Hi, I found how to use resize function but I have a little problem with it, it only add new water, and it not expand the old region how can I do it???
Mapper-coder-scripter
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#705 | |
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Falx et Malleus
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Posts: 279
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@ boboav, well you just have to draw the terrains on the terrain map, the heights on the height map and the regions on the region map, as usual. Water is default because Geomod can't guess what you want to extend.
@ gigantus, you should check the resources in descr_regions, it is maybe a comma problem somewhere. If you can't get it, just send me his creation. |
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#706 | |
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Maps, anyone?
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Posts: 5,472
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There were multiple listings of the same trading resource. Geomod accepts the descr_regoins now, but it still freezes at 79%. That's the resources in the descr_strat, isn't it?
Just removed those resources in the descr_strat and it worked, happy hunting I guess. The Author of the "Creating a World" series
Basic Mapping from Scratch ● Height Map with 3Dem ● Formatted Campaign ModelDB files Adding detailed Regions ● Adding a new Faction ● Bare Kingdoms ● Adding a Culture Map Templates with Worldwind ● Name Converter ● The Grail of the seven Forts Replacing Strat Models ● Functional Grape Shot Last edited by gigantus; November 02, 2009 at 09:17 AM. |
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#707 | |
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Falx et Malleus
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Posts: 279
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Well maybe, 79% means the beginning of the descr_strat. You could maybe delete all the resources (after backup) and see if it still freezes. If it still freezes then it is not a resource problem, it doesn't freeze anymore then it was a resource problem, you could then reinsert the resources twenty by twenty to see what makes it freeze.
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#708 | |
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Maps, anyone?
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Posts: 5,472
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That's what I did. Then I added them back 20 at a time. Just couldn't find the error with a comma - there was none! It was a typo: slave instead of slaves.
The Author of the "Creating a World" series
Basic Mapping from Scratch ● Height Map with 3Dem ● Formatted Campaign ModelDB files Adding detailed Regions ● Adding a new Faction ● Bare Kingdoms ● Adding a Culture Map Templates with Worldwind ● Name Converter ● The Grail of the seven Forts Replacing Strat Models ● Functional Grape Shot |
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#709 | |
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Grenadier
Posts: 85
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Hi, today I have found the fix error function of the 0.6.18.....is very great!!!congratulation oct!!!
Mapper-coder-scripter
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#710 | |
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Falx et Malleus
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Posts: 279
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Thank you boboav.
BinEditor v3.0 released. - code completely rewritten - carriage return debugged - menu instead of buttons - bigger window - merge with another file - eliminate duplicates - move up/down arrows - small help file - new icon The new "merge with" and "eliminate duplicates" functions are particularly usefull. I have just merged all 4 export_unit.txt.strings.bin from the 4 kingdoms campaigns so as to import the unit names and descriptions in my mod. It worked perfectly well and it takes me only one minute! Since it was completely rewritten, it must be completely retranslated, but it is only 36 entries. The README file should be translated as well. New version of Geomod coming soon. Here attached are the french files: |
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#711 | |
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Grenadier
Posts: 85
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Very good oct...great work:-)Can I translate the new bineditor.string.bin in italian, please?
Mapper-coder-scripter
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#712 | ||
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Colonel
Posts: 3,063
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Cool, whats new this time around Oct.
Oct, I downloaded your fr files for bin editor, extracted it with rar and it opened in english? Odd? Before I extracted the files they opened in french though. Anyway I love the look of the new bin editor. I think the program you used for the bin editor, automatically translates to the computer that it is installed on. ![]() Quote:
Last edited by MathiasOfAthens; November 03, 2009 at 02:52 PM. |
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#713 | |
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Grenadier
Posts: 85
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So, I can't make the italian translation:-(
Mapper-coder-scripter
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#714 | |
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Armoury Sergeant
Posts: 640
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I installed version 3 over the old one, and it is in french, so I'll have to wait for a translation.
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#716 | |
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Maps, anyone?
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Posts: 5,472
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Patience dear modders. I will translate and then upload.
The Author of the "Creating a World" series
Basic Mapping from Scratch ● Height Map with 3Dem ● Formatted Campaign ModelDB files Adding detailed Regions ● Adding a new Faction ● Bare Kingdoms ● Adding a Culture Map Templates with Worldwind ● Name Converter ● The Grail of the seven Forts Replacing Strat Models ● Functional Grape Shot |
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#717 | |
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Grenadier
Posts: 85
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Yes I must wait the english because I don't know french:-) Oct sorry...don't have post the italian text folder because this days I have a lot to work with a mod, sorry I post it have time
Mapper-coder-scripter
Last edited by boboav; November 04, 2009 at 12:52 AM. |
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#718 | |
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Maps, anyone?
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Posts: 5,472
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I herewith present the English and German version of BinEditor 3.0 - I have added them to the next installer of Geomod as well.
The Author of the "Creating a World" series
Basic Mapping from Scratch ● Height Map with 3Dem ● Formatted Campaign ModelDB files Adding detailed Regions ● Adding a new Faction ● Bare Kingdoms ● Adding a Culture Map Templates with Worldwind ● Name Converter ● The Grail of the seven Forts Replacing Strat Models ● Functional Grape Shot |
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#719 | |
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Grenadier
Posts: 85
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Great gigantus!!!
Mapper-coder-scripter
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#720 | |
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Grenadier
Posts: 85
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Hi, i fěnish the bineditor translation in italian. I also post the italian text folder of Medieval, and the 4 kingdoms campaign
Mapper-coder-scripter
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