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Thread: Stainless Steel 7.0 Preview II: Gameplay Features II

  1. #181
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    You and her both.

  2. #182
    TheDarkKnight's Avatar Compliance will be rewarded
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Ferdiad View Post
    Chris, I am dissapoint in you.
    You aren't the first...

    You can't tell me you have never wanted an insane difficulty level with infinite troops, though...Lol
    Things I trust more than American conservatives:

    Drinks from Bill Cosby, Flint Michigan tap water, Plane rides from Al Qaeda, Anything on the menu at Chipotle, Medical procedures from Mengele

  3. #183
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Oh I have.

  4. #184

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Epic stuff again!!
    Well done, can't wait to play this ^_^

  5. #185
    Epzilon's Avatar Libertus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I'm curious if you could trigger re-emerging factions in areas that you would consider safe even though you have a high loyalty in that area? For example as you progress throughout a campaign you considering certain areas as safe and most likely are only boosting economy by building markets and farms. For example I would love the idea of a rebellion in England even though the Norwegians considered it safe and are farming the rest of Europe.

  6. #186
    Tiro
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    there will be some new faction maybe?

    It would be interesting to see Wales and Flanders... no ? =D

    Then, Ferdiad, which is the meaning of your signature?
    Last edited by Vankar; April 01, 2012 at 02:58 PM.

  7. #187
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Hes balancing breakfast stuff on his head

  8. #188
    Domesticus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I think there will be some new faction(s)....

    Doubt it'd be Wales though o_o Pretty sure it'd get instant killed..

    Anyway, not to be an ass, but any idea on the progress? Like is this going to be released in the next two months? Im on dial up so I send memory sticks to my friend to download stuff for me. I'll be doing that again in like May or something XD

  9. #189

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    There are some suggestions, hope team will consider this

    1- add abbasid faction
    2- add Zengid faction
    3- add a feature by which we can see cities on battle map even with out battle, just like Rome Total War
    4- make diplomacy bit more easy not just that we can only trade.
    5- add princess for muslim factions
    6- add more blood effects


    pleaseee

  10. #190
    Tiro
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Mr Kriegtooth View Post
    I think there will be some new faction(s)....

    Doubt it'd be Wales though o_o Pretty sure it'd get instant killed..
    Yes but now we have re-emerginf factions... don't forget it, than Wales may have 2 or 3 settlements... not just one.
    I Would like too see more European Factions on the map...

  11. #191
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Badshah Waqas View Post
    There are some suggestions, hope team will consider this

    1- add abbasid faction
    2- add Zengid faction
    3- add a feature by which we can see cities on battle map even with out battle, just like Rome Total War
    4- make diplomacy bit more easy not just that we can only trade.
    5- add princess for muslim factions
    6- add more blood effects


    pleaseee
    Your reasons for these?

  12. #192

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Re-emergent factions is just awesome.

  13. #193

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    im going for the godmode!


  14. #194
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quote Originally Posted by Diglytron View Post
    im going for the godmode!
    Try it with BGR too.

  15. #195
    aljonzc's Avatar Civis
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    When will be this SS version 7.0 release? I hope it will be soon cause I don't wanna buy FOTS. I hear a lot of desyncs in the game whether SP or MP.

    (Sorry for my poor english, if find mistakes then you can keep it. ) d(^_^)b

  16. #196
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Its not going to be soon so just play 6.4.

  17. #197
    Laetus
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Great! i've been playing this mod since 6.0, and i really love your work, actually, this mod is why i bought the game (after some cousin showed it to me)

  18. #198

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    Quick question, is there a way you could make those "special" kill animations(Like axemen doing that awesome whirlywind and knocking over the other guy or when a Sword and buckler unit slashes, stabs, then spins aroind and finishes the enemy trying to get up) appear more often?

  19. #199
    Ferdiad's Avatar Patricius
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    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I always thought they were random.

  20. #200

    Default Re: Stainless Steel 7.0 Preview II: Gameplay Features II

    I don't know, i see them more often with the two-handed weapon types, but less often for sword and shield type units

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