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| Released Mods! MTW2 mods which have a release, Some of which are still Wips. |
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#441 | |
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Drummer and Fifer
Posts: 100
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I've seen some sub-mods on the website and I wonder if some (the religion one looks good
Unus, duo, tres, quattuor, quinque, sex, septem, octo, novem, decem! - Proof that I can count from 1-10 in Latin.
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#442 | |
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Citizen
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Posts: 1,872
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I tried the mod and i like it.
Just one suggestion. What happend with the Military orders specially in the Iberia. Example: Portugal you have the Templars Order since 1128 The Military Order of Aviz since 1162 The Order of Santiago since 1171 The Military Order of Christ since 1318 replace the Templars Order. Example of the Portuguese Roster that i made for FTW Spoiler Alert, click show to read: Spain had The Military Order of Calatrava, Alcantara, Santiago Last edited by PedroL; October 04, 2009 at 08:42 AM. |
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#443 | |
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Chosen Man
Posts: 203
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@michelet
In order to trade on the sea you must to build the sea-trade buildings (merchants wharf, warehouse, docklands). About the merchant fleet: there is a chance for a admiral, when he is created, to gain the trait (empty...) that allow him to trade. But this trait can be gained only when he's created: if he don't get the trait when he's created, he never will be a merchant. When you have a admiral with the trait "empty...", just bring him far from your capital and there will be a chance to automatically gain a new trait that is a resource like silk, gold etc. After that, you must bring back the admiral to your capital and the ship will become empty again, and you'll have a bonus in florins. @Ajax You can try to edit BellumCrucis5\data\export_descr_sm_factions, you an see that the part about the mongols differs from the other because of some strings (horde...), just put these strings into the other blocks also. But you must change the type of units spawned. @Albath sorry, there aren't translations available for the submods. @PedroL In Iberia the only order units we have made are: Templars, Santiago (only for Castile, after 1170) and Montesa (only for Castile, after 1270). Last edited by The Housekeeper; October 04, 2009 at 01:08 PM. |
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#444 | |
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Light Infantryman
Posts: 24
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Thanks for the reply, though I am no modder, I will give it a try.
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#445 | ||
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Citizen
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Posts: 1,872
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Quote:
The Templars exist in Aragon, Portugal, Castille. Santiago exist in Portugal and Castille. Can you make them available. |
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#446 | |
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Drummer and Fifer
Posts: 100
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Here is the descr_sm_factions file which I messed around with. Go ahead and test it out for me, but make sure to get backups.
Unus, duo, tres, quattuor, quinque, sex, septem, octo, novem, decem! - Proof that I can count from 1-10 in Latin.
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#447 | ||
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Light Infantryman
Posts: 24
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Quote:
Anyone tried the re emerging factions script? Last edited by Ajax_the_lesser; October 04, 2009 at 07:18 PM. |
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#448 | |
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Light Infantryman
Posts: 23
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The Housekeeper: thank you very much - now i understand
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#449 | |
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Light Infantryman
Posts: 24
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Question to all playing non Denmark campaigns: Has anyone seen Denmark AI ever expand?
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#450 | |
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Drummer and Fifer
Posts: 100
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Yes, I played VH/VH and they expanded through Scandinavia and northern Germany.
Unus, duo, tres, quattuor, quinque, sex, septem, octo, novem, decem! - Proof that I can count from 1-10 in Latin.
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#451 | ||
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Light Infantryman
Posts: 24
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Quote:
Found something odd. Started a new campaign with Portugal, King Alfonso I Henriques and Prince Peter the first two given characters. King later dies after having 3 daughters, which the now King Peter has caught an eye for one of them. But when selecting the princess mentioned in the mission, there was no option for offering marriage. "No unmarried generals etc." Last edited by Ajax_the_lesser; October 05, 2009 at 09:01 PM. |
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#452 | |
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Light Infantryman
Posts: 23
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I have few things that i want to share with :
1: In polish units pool there are some mistakes ( im Polish so i can see it clearly ) : Singular : Knight ( Rycerz ) - Plural : Knights ( Rycerze) Singular : Hajduk ( One person ) - Plural : Hajducy ( many of them ) So it shouldn't be unit "Hajduk", but "Hajducy" , and not "Dismounted Rycerz" but "Dismounted Knights", or "Spieszeni (Dismounted) Rycerze In polish "kusza" is item "crossbow" not a man who operate it ( "Kusznik " singular , "Kusznicy" plural ) , so corectly this unit should be named "Kusznicy" Wójt in polish is the title for the polish nobleman , the owner of the province - so unit "wójt" means that this nobleman is fighting alone. - it should be "Drużyna Wójta"( Wójt war companions) or "Wojownicy Wójta" ( wójt Warriors ) Above that small mistakes, translation is very well 2: Janissary Heavy infantry is not balanced - this is elite unit but have only 13 atack and 10 defence -to compare every militia halabard unit have 12 atack !!! and they are only militia . Janissary are training prom young age so they are experts in their weapon - they should have much bigger atack at leat 15 , and i think even 19 The warengian guards have 21 atack so its not fair - especially when 11 atack have muslim archers ( yes archers!!!!!) so archers can almost match with their swords with ottoman elite infantry with hallbards !!( two handed hallbard can pierce any armor and cut man in two ) In my experimental battle Turkish - byzantine : 2 units of Janissary heavy infantry and 1 varengian guard and 1 muslim archers i was completly decimated Pleace balance that |
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#453 | |
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Light Infantryman
Posts: 5
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Hello,
I have problem with downland from filefront,it is any possibility to load "BC5 installer" to another service,maybe rapidshare or torrent? thanks |
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#454 | ||
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Light Infantryman
Posts: 24
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Quote:
France has also taken out Denmark. Making them horde as well and after some turns of wandering about the Denmark horde has finally decided to siege a Cuman castle. This is just what I wanted. No more destroyed factions too early in game. I forget what turn/year this campaign is in, but I gather it is mid way finished and the best thing about it is that not a single faction is destroyed yet. I did change The Moor Horde a bit though; I found it more reasonable that the horde unit didn't consist of Christians, that wanted to bring back a Muslim nation. From: horde_min_units 10 horde_max_units 20 horde_max_units_reduction_every_horde 10 horde_unit_per_settlement_population 250 horde_min_named_characters 2 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 0 horde_unit Dismounted Christian Guard horde_unit Dismounted Christian Guard horde_unit Tuareg Camel Spearmens horde_unit Tuareg Camel Spearmens horde_unit Granadine Jinetes horde_unit Chrisitan Guard To: horde_min_units 10 horde_max_units 20 horde_max_units_reduction_every_horde 10 horde_unit_per_settlement_population 250 horde_min_named_characters 2 horde_max_percent_army_stack 80 horde_disband_percent_on_settlement_capture 0 horde_unit ME Peasant Crossbowmen horde_unit ME Peasant Crossbowmen horde_unit ME Spear Militia horde_unit ME Spear Militia horde_unit Dismounted Tuareg horde_unit Dismounted Tuareg horde_unit Tuareg Camel Spearmens UPDATE: it is year 1278. Silly me had an assassin that was doing nothing, tail the Russian King and shortly succeeded in killing the King in the newly captured Mongol settlement, so Russia is now officially destroyed. I found it weird that even after losing their last settlement before, their two vassals Poland and Hungry, remained vassals until I "accidentally" killed the Russian King and destroyed the faction. By that time Poland and Hungry were stronger than their protectorate, each having 5, and 4 settlements respectively of their own. Good news though, now that Russia is gone, Poland and Hungry once again became aggressive and began taking settlements of their own. Last edited by Ajax_the_lesser; October 09, 2009 at 09:00 PM. |
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#455 | ||
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Drummer and Fifer
Posts: 100
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Quote:
I've had fun with the hording too! When I conquered the Germans, they settled in Spain! Now they're carving out a little corner in Portugal where they're being rather aggressive toward the Moors.
Unus, duo, tres, quattuor, quinque, sex, septem, octo, novem, decem! - Proof that I can count from 1-10 in Latin.
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#456 | ||
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Light Infantryman
Posts: 24
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Quote:
Poland for me, resettled At northwestern of France. Denmark carved out a little territory at the baltic regions. Thanks again. Played out this mod twice with Denmark, Portugal, Aragon, and Norvogrod; VH/VH long camps. So not much more to do until release of 5.2. Don't know the release date, but I hope its soon. Goodluck & happy gaming. |
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#457 | |
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Light Infantryman
Posts: 11
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probably the best mod for m2tw..only one question, why isn't possible to play with egypt/fatimids in the hotseat mode? keep up the good work..
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#458 | |
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Drummer and Fifer
Posts: 127
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Hi, and thanks for such an outstanding mod. I completely reinstalled M2TW, Kingdoms, and Kingdoms patch 1.5. I then installed BC 5 and patch 5.1. When I add the English texts files, the game crashes anytime I try to fight a custom battle. I can set up the battle, select sides, select units, etc. Once I try to fight the actual battle, the game crashes. When I add back the original Italian text files, it works fine.
Any ideas on what I should do? *Update* Found advice earlier in this thread about the patch file. The 5.1 patch extracts into C:\Programmi\SEGA\Medieval II Total War instead of c:\program files\blah, blah, blah. You must change this in order for it to work with the English version of the game. Also, are there gunpowder units for the major European powers? Only saw handgunners for a few of the Middle Eastern factions.
Last edited by M2TWRocks; November 08, 2009 at 01:01 PM. Reason: Update |
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#459 | |
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Chosen Man
Posts: 203
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hi
some catholic factions (italians, iberians, france and hre) can recruit handgunners, as all islamic ones |
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#460 | |
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Chosen Man
Posts: 196
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afther 7 hours and still 24% to go is filefront not the best side for downloads.
I gues that i could start the game over 2 and a half hour, cross my fingers and legs. Filefront you have to do something on your download side for us the normaly people who wanted to play. no regards to filefront regards to Bellum for now... |
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