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Released Mods! MTW2 mods which have a release, Some of which are still Wips.

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Albath
Old October 03, 2009, 07:10 PM / Re: Bellum Crucis 5   #441
 
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I've seen some sub-mods on the website and I wonder if some (the religion one looks good ) are available in English as well?
Unus, duo, tres, quattuor, quinque, sex, septem, octo, novem, decem! - Proof that I can count from 1-10 in Latin.
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PedroL
Old October 03, 2009, 08:42 PM / Re: Bellum Crucis 5   #442
 
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I tried the mod and i like it.
Just one suggestion. What happend with the Military orders specially in the Iberia.
Example:

Portugal

you have the Templars Order since 1128
The Military Order of Aviz since 1162
The Order of Santiago since 1171
The Military Order of Christ since 1318 replace the Templars Order.

Example of the Portuguese Roster that i made for FTW

Spoiler Alert, click show to read: 

Infantary:

-Militia Lancers or Militia Spearmen (Light "leather" armor and Spear) - In City's/Villages/Castles/Forts

-Lancers (Armor, spear and sword) - In Castles/Forts
(Sergeant Spearmen)

-Armoured Lancers (Armor (+), spear and shield) - In Castles and Cities
(Armoured Sergeant Spearmen can make shield wall)

-Militia Halberdiers (light Armor)

-Portuguese Pikemen (Heavy Infantary - Armor and Pike)
Can make a solid rectangular Phalanx Formation

-Dismounted Portuguese Knight (light infantary - Armor, shield and mace or sword)

- Militia Swordsman


-Aventuros “Portuguese Unit” -
Elite (Heavy Infantary- Armor "Plate", Pike, Shield, Sword) - Require Exploration Guild (only in Africa) "they were the veterans of the Wars in Africa" Can make a solid rectangular Phalanx Formation

-Dismouted Knigth Templars -
Elite (Heavy Infantary - Armor, Shield and Sword)
Portuguese Templars since 1128 until 1319

-Dismouted Knight of Christ “Portuguese Unit
- Military Order of Christ” (replace the templer order in 15 March of 1319) - Elite (Heavy Infantary - Armor and Axe and Shield) – Require Guild of the Naval Order of Christ
History
Founded in 1318, the Military Order of Christ (previously Real Ordem dos Cavaleiros de Nosso Senhor Jesus Cristo) was the heritage of the Knights Templar in Portugal, after the suppression of the Templars in 1312.

-Dismouted Knights of Avis - Elite (Heavy Infantary - Armor, Shield, and mace or War hammer or War Axe) - 1162

- Dismounted Knight of Santiago - 1171


Shooters:

-Militia Archers

-Mercenary English Longbowman (The longest and Old alliance) - Require Some Kind of Diplomatic Guild, only when Portugal and England be allied

England had the most and best ones, longbowmen who could shoot armor-piercing arrows a long distance, while ordinary bowmen neither had the range nor armor-piercing power of a longbow. The combined arms organization of longbowmen (who could plant stakes to deter cavalry charges)

-Militia Crossbowman
(Light Armor, Crossbow)
Citys/Villages

-Militia Crossbowman (Light Armor, Crossbow and dagger)
Castle/Forts

-Besteiros de Conto – Elite "portuguese Unit" (Armor, Crossbow and sword)

- Pavesse Crossbow


Cavalary:

-Jinetes or Ginetes - Light Cavalary (light armor, Javelins, sword and shield)

- Vilan Knight (portuguese 'cavaleiro vilão') or Militia Knights (Armor, Shield, Lance and sword)

- Feudal Knights

- Portuguese Knights
“Veterans knights” (Heavy Armor “Plate”, Lance, Shield, Sword)

- Besteiros Reais
(King Royal Mounted Crossbow Guard) – Elite (Armor “plate”, Crossbow, and sword)

- Knights Templar – Elite (Heavy Armor, Lance, Sword, Shield) - (1128-1319)

- Knigth of Avis – Elite “Portuguese Unit” (Heavy Armor, Lance, shield and War Axe) - 1162

- Knights of Christ “Portuguese Unit” (replace the templer order in 15 March of 1319) - Elite (Heavy Armor, lance, Sword and shield) –Require Guild of the Naval Order of Christ

- knights of Santiago – Elite (Heavy Armor, lance, sword and shield). - 1171


Auxilary Troops

- Almughavars (Mercenary Javelinman)

- Mercenary Man-at-arms

- Muslim Archers


-Galician Mercenary Crosbowman

-Mozarabex Cristian Soldiers

- Crusader Knights

- Crusader Sergeant Spearmen

- Crusader Crossbowmen




Spain had

The Military Order of Calatrava, Alcantara, Santiago

Ó Mar salgado, quanto do teu sal...São lágrimas de Portugal.

Under the patronage of y2day

Last edited by PedroL; October 04, 2009 at 08:42 AM.
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The Housekeeper
Old October 04, 2009, 01:03 PM / Re: Bellum Crucis 5   #443
 
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@michelet
In order to trade on the sea you must to build the sea-trade buildings (merchants wharf, warehouse, docklands).
About the merchant fleet: there is a chance for a admiral, when he is created, to gain the trait (empty...) that allow him to trade. But this trait can be gained only when he's created: if he don't get the trait when he's created, he never will be a merchant.
When you have a admiral with the trait "empty...", just bring him far from your capital and there will be a chance to automatically gain a new trait that is a resource like silk, gold etc. After that, you must bring back the admiral to your capital and the ship will become empty again, and you'll have a bonus in florins.

@Ajax
You can try to edit BellumCrucis5\data\export_descr_sm_factions, you an see that the part about the mongols differs from the other because of some strings (horde...), just put these strings into the other blocks also. But you must change the type of units spawned.

@Albath
sorry, there aren't translations available for the submods.

@PedroL
In Iberia the only order units we have made are: Templars, Santiago (only for Castile, after 1170) and Montesa (only for Castile, after 1270).


Last edited by The Housekeeper; October 04, 2009 at 01:08 PM.
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Ajax_the_lesser
Old October 04, 2009, 01:58 PM / Re: Bellum Crucis 5   #444
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Thanks for the reply, though I am no modder, I will give it a try.
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PedroL
Old October 04, 2009, 06:46 PM / Re: Bellum Crucis 5   #445
 
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Quote:
Originally Posted by The Housekeeper View Post
@PedroL
In Iberia the only order units we have made are: Templars, Santiago (only for Castile, after 1170) and Montesa (only for Castile, after 1270).
Thats to bad. Montesa only exist in Aragon but after the ssuppression of the templares. (The new order was dedicated to Our Lady, and based at Montesa. Pope John XXII approved it on 10 June 1317, and gave it the Cistercian rule.)
The Templars exist in Aragon, Portugal, Castille.
Santiago exist in Portugal and Castille.
Can you make them available.
Ó Mar salgado, quanto do teu sal...São lágrimas de Portugal.

Under the patronage of y2day
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Albath
Old October 04, 2009, 06:47 PM / Re: Bellum Crucis 5   #446
 
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Here is the descr_sm_factions file which I messed around with. Go ahead and test it out for me, but make sure to get backups.
Attached Files
File Type: txt descr_sm_factions.txt (36.6 KB, 16 views)
Unus, duo, tres, quattuor, quinque, sex, septem, octo, novem, decem! - Proof that I can count from 1-10 in Latin.
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Ajax_the_lesser
Old October 04, 2009, 07:13 PM / Re: Bellum Crucis 5   #447
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Originally Posted by Albath View Post
Here is the descr_sm_factions file which I messed around with. Go ahead and test it out for me, but make sure to get backups.
Nice! Thank you will try for sure.

Anyone tried the re emerging factions script?

Last edited by Ajax_the_lesser; October 04, 2009 at 07:18 PM.
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Michelet
Old October 05, 2009, 06:56 AM / Re: Bellum Crucis 5   #448
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The Housekeeper: thank you very much - now i understand
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Ajax_the_lesser
Old October 05, 2009, 06:47 PM / Re: Bellum Crucis 5   #449
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Question to all playing non Denmark campaigns: Has anyone seen Denmark AI ever expand?
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Albath
Old October 05, 2009, 07:09 PM / Re: Bellum Crucis 5   #450
 
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Quote:
Originally Posted by Ajax_the_lesser View Post
Question to all playing non Denmark campaigns: Has anyone seen Denmark AI ever expand?
Yes, I played VH/VH and they expanded through Scandinavia and northern Germany.
Unus, duo, tres, quattuor, quinque, sex, septem, octo, novem, decem! - Proof that I can count from 1-10 in Latin.
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Ajax_the_lesser
Old October 05, 2009, 07:34 PM / Re: Bellum Crucis 5   #451
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Yes, I played VH/VH and they expanded through Scandinavia and northern Germany.
Excellent. Just bad luck for Denmark then on my campaigns. They've always just remained with the 3 original regions, stack massive armies then rebel. Thanks for info.

Found something odd. Started a new campaign with Portugal, King Alfonso I Henriques and Prince Peter the first two given characters. King later dies after having 3 daughters, which the now King Peter has caught an eye for one of them. But when selecting the princess mentioned in the mission, there was no option for offering marriage. "No unmarried generals etc."

Last edited by Ajax_the_lesser; October 05, 2009 at 09:01 PM.
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Michelet
Old October 07, 2009, 05:31 AM / Re: Bellum Crucis 5   #452
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I have few things that i want to share with :

1:
In polish units pool there are some mistakes ( im Polish so i can see it clearly ) :
Singular : Knight ( Rycerz ) - Plural : Knights ( Rycerze)
Singular : Hajduk ( One person ) - Plural : Hajducy ( many of them )

So it shouldn't be unit "Hajduk", but "Hajducy" , and not "Dismounted Rycerz" but "Dismounted Knights", or "Spieszeni (Dismounted) Rycerze


In polish "kusza" is item "crossbow" not a man who operate it ( "Kusznik " singular , "Kusznicy" plural ) , so corectly this unit should be named "Kusznicy"

Wójt in polish is the title for the polish nobleman , the owner of the province - so unit "wójt" means that this nobleman is fighting alone. - it should be "Drużyna Wójta"( Wójt war companions) or "Wojownicy Wójta" ( wójt Warriors )

Above that small mistakes, translation is very well

2:

Janissary Heavy infantry is not balanced - this is elite unit but have only 13 atack and 10 defence -to compare every militia halabard unit have 12 atack !!! and they are only militia . Janissary are training prom young age so they are experts in their weapon - they should have much bigger atack at leat 15 , and i think even 19
The warengian guards have 21 atack so its not fair - especially when 11 atack have muslim archers ( yes archers!!!!!) so archers can almost match with their swords with ottoman elite infantry with hallbards !!( two handed hallbard can pierce any armor and cut man in two )
In my experimental battle Turkish - byzantine : 2 units of Janissary heavy infantry and 1 varengian guard and 1 muslim archers i was completly decimated

Pleace balance that
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Lucjusz
Old October 09, 2009, 07:57 AM / Re: Bellum Crucis 5   #453
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Hello,

I have problem with downland from filefront,it is any possibility to load "BC5 installer" to another service,maybe rapidshare or torrent?

thanks
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Ajax_the_lesser
Old October 09, 2009, 08:13 PM / Re: Bellum Crucis 5   #454
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Originally Posted by Albath View Post
Here is the descr_sm_factions file which I messed around with. Go ahead and test it out for me, but make sure to get backups.
So far so good. Playing as Norv. and just took Russia's last settlement, which activated the horde script. They became a people in flight, and shortly afterwards their horde army took a Mongol settlement!

France has also taken out Denmark. Making them horde as well and after some turns of wandering about the Denmark horde has finally decided to siege a Cuman castle.

This is just what I wanted. No more destroyed factions too early in game. I forget what turn/year this campaign is in, but I gather it is mid way finished and the best thing about it is that not a single faction is destroyed yet.

I did change The Moor Horde a bit though; I found it more reasonable that the horde unit didn't consist of Christians, that wanted to bring back a Muslim nation.
From:

horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit Dismounted Christian Guard
horde_unit Dismounted Christian Guard
horde_unit Tuareg Camel Spearmens
horde_unit Tuareg Camel Spearmens
horde_unit Granadine Jinetes
horde_unit Chrisitan Guard

To:

horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit ME Peasant Crossbowmen
horde_unit ME Peasant Crossbowmen
horde_unit ME Spear Militia
horde_unit ME Spear Militia
horde_unit Dismounted Tuareg
horde_unit Dismounted Tuareg
horde_unit Tuareg Camel Spearmens

UPDATE: it is year 1278. Silly me had an assassin that was doing nothing, tail the Russian King and shortly succeeded in killing the King in the newly captured Mongol settlement, so Russia is now officially destroyed. I found it weird that even after losing their last settlement before, their two vassals Poland and Hungry, remained vassals until I "accidentally" killed the Russian King and destroyed the faction. By that time Poland and Hungry were stronger than their protectorate, each having 5, and 4 settlements respectively of their own. Good news though, now that Russia is gone, Poland and Hungry once again became aggressive and began taking settlements of their own.

Last edited by Ajax_the_lesser; October 09, 2009 at 09:00 PM.
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Albath
Old October 10, 2009, 10:26 PM / Re: Bellum Crucis 5   #455
 
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Quote:
Originally Posted by Ajax_the_lesser View Post
So far so good. Playing as Norv. and just took Russia's last settlement, which activated the horde script. They became a people in flight, and shortly afterwards their horde army took a Mongol settlement!

France has also taken out Denmark. Making them horde as well and after some turns of wandering about the Denmark horde has finally decided to siege a Cuman castle.

This is just what I wanted. No more destroyed factions too early in game. I forget what turn/year this campaign is in, but I gather it is mid way finished and the best thing about it is that not a single faction is destroyed yet.

I did change The Moor Horde a bit though; I found it more reasonable that the horde unit didn't consist of Christians, that wanted to bring back a Muslim nation.
From:

horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit Dismounted Christian Guard
horde_unit Dismounted Christian Guard
horde_unit Tuareg Camel Spearmens
horde_unit Tuareg Camel Spearmens
horde_unit Granadine Jinetes
horde_unit Chrisitan Guard

To:

horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit ME Peasant Crossbowmen
horde_unit ME Peasant Crossbowmen
horde_unit ME Spear Militia
horde_unit ME Spear Militia
horde_unit Dismounted Tuareg
horde_unit Dismounted Tuareg
horde_unit Tuareg Camel Spearmens

UPDATE: it is year 1278. Silly me had an assassin that was doing nothing, tail the Russian King and shortly succeeded in killing the King in the newly captured Mongol settlement, so Russia is now officially destroyed. I found it weird that even after losing their last settlement before, their two vassals Poland and Hungry, remained vassals until I "accidentally" killed the Russian King and destroyed the faction. By that time Poland and Hungry were stronger than their protectorate, each having 5, and 4 settlements respectively of their own. Good news though, now that Russia is gone, Poland and Hungry once again became aggressive and began taking settlements of their own.
Glad to hear everything's working out for ya. I chose the Christian Guard because when all things go bad and people may want to rebel or kill their own King like the Praetorian Guards did, they wouldn't hold any power in the new regime. That just made sense to me.

I've had fun with the hording too! When I conquered the Germans, they settled in Spain! Now they're carving out a little corner in Portugal where they're being rather aggressive toward the Moors.
Unus, duo, tres, quattuor, quinque, sex, septem, octo, novem, decem! - Proof that I can count from 1-10 in Latin.
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Ajax_the_lesser
Old October 18, 2009, 03:15 AM / Re: Bellum Crucis 5   #456
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I've had fun with the hording too! When I conquered the Germans, they settled in Spain! Now they're carving out a little corner in Portugal where they're being rather aggressive toward the Moors.
Nice ! Nice!
Poland for me, resettled At northwestern of France. Denmark carved out a little territory at the baltic regions. Thanks again.

Played out this mod twice with Denmark, Portugal, Aragon, and Norvogrod; VH/VH long camps. So not much more to do until release of 5.2. Don't know the release date, but I hope its soon. Goodluck & happy gaming.
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delmat
Old October 29, 2009, 05:36 AM / Re: Bellum Crucis 5   #457
 
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probably the best mod for m2tw..only one question, why isn't possible to play with egypt/fatimids in the hotseat mode? keep up the good work..
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M2TWRocks
Old November 07, 2009, 03:32 PM / Help with English version.   #458
 
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Hi, and thanks for such an outstanding mod. I completely reinstalled M2TW, Kingdoms, and Kingdoms patch 1.5. I then installed BC 5 and patch 5.1. When I add the English texts files, the game crashes anytime I try to fight a custom battle. I can set up the battle, select sides, select units, etc. Once I try to fight the actual battle, the game crashes. When I add back the original Italian text files, it works fine.

Any ideas on what I should do?

*Update*

Found advice earlier in this thread about the patch file. The 5.1 patch extracts into C:\Programmi\SEGA\Medieval II Total War instead of c:\program files\blah, blah, blah. You must change this in order for it to work with the English version of the game.

Also, are there gunpowder units for the major European powers? Only saw handgunners for a few of the Middle Eastern factions.

Last edited by M2TWRocks; November 08, 2009 at 01:01 PM. Reason: Update
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The Housekeeper
Old November 10, 2009, 10:29 AM / Re: Bellum Crucis 5   #459
 
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hi
some catholic factions (italians, iberians, france and hre) can recruit handgunners, as all islamic ones

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J.P.
Old November 12, 2009, 12:35 PM / Re: Bellum Crucis 5   #460
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afther 7 hours and still 24% to go is filefront not the best side for downloads.
I gues that i could start the game over 2 and a half hour, cross my fingers and legs.
Filefront you have to do something on your download side for us the normaly people who wanted to play.

no regards to filefront
regards to Bellum for now...
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