Theres alos the fact that they were declining steadily(with a few exceptions) for most of their existence which would have affected things I bet.
On the lancers VS Scholarii.
1)Even without BGR you will need a citadel to build lancers while the building needed for the Scholarii is already there.How many citadels do you have you seen in your campaign.
2)Don't just look at the stats or how they compete against 1v1 every unit must play their role on the field.Chargers will charge brawlers will enjoy a melee.(btw one of the elite horse archers of the mongols is probably my all time favorite cavalry unit)
On the poor roster thing.
The Roman's main advantage for me is not only the money but the availability of most of their late professional units.Byz in early era start with a castle at Corinth.This castle can produce Scoutatii (with lv 3 barracks). Scoutatii own any spearman for the next 150-200 years + 1.5 times the number of units of sergeant spear-men+a replenish rate of 0.5(they take 3 turns to build though)....fully professional troops from 1100???And you don't see any advantage in this?The same goes for Fatimids(Saracen militia great value for money).
One time that i tried to play as the byz without BGR i could not stop my self from spamming full-stacks of professional troops.
I believe that Romans are OP and i am fine with that.It is always fun to have to play against a strong faction.They are the equivalent of the late era Mongols(blasphemy ) and when i feel like going on a rampage and wipe off everyone from the face of the planet i know which faction to choose....
Great unique roster interesting starting position(late era especially) a very amusing faction to play and the chance to revive the empire...
By the way the here is the Roman's unique ro(o)ster in all its glory along with their allies
@ksenagos
My friend this is what CBUR was trying to show in all costs.
1st To teach/show players that medieval Romans (Byzantines) were a realy strong empire with very strong armies.
The causes that led to their decline is not this topic to discuss.
But there was a real decline and that is why we tried to keep both Pronoiarii and Latinikonand Archontopulla slightly weaker than any other knight style unit that apears after 1200AD.
But we must not forget that the game is still an "what if" one.
What if the Emperors would not be so corupted as they were in real?
What would be their armies pisibillities?
@MatrixStorm
Actually after the early arabic expansion Roman armies reformed at least twice before 1200AD.
Their changes had a common basis. Cavalry was the main force of strike when infantry was a 2ndary and defensive feature.
Late imperial legions had around 1000 men. This continued until 1200AD atleast but now each "legion" called Hilliarchea (unit of 1000 men) or Taxis (for cavalry units) or Drougos.
The company of 100 men was still called Centarchea and the leading officer
called Centarches (greek version of the word Centurion).
Names and orders changed for the 1st time durring the reign of Emperor Maurice but definatly durring the reing of Emperor Heracleus that found that soldiers could not understand latin orders us they spoke greek by 90%!!
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Whoa, that sounds a bit desperate of the Byzantine Empire, 2 reforms in a short time.
BUt anyway, I also think that their unit roster is poor to be honest...
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
It is funny how opinions can vary so much about ERE/Byzantines.
I consider early era Byzantines the strongest roster no question. Crusaders, Hungary, Portugal, Sicily, K-Shah, Cumans are the next most powerful based on roster and how easy it is to expand. Crusaders once get a couple castles have lots of very heavy cavalry and good infantry at low cost but ERE has all that as well as really good missile cavalry. Hungary has good cavalry and a nice position allowing rapid expansion if a human player rules. Portugal is poor but has easy access to N Africa rich lands and with Order knights and jinetes and can get AOR javelin infantry is in a good position early. Sicily has exceptional heavy cavalry, archers, and access to Italian militias and good position early. K-Shah has good cavalry and access to many AOR and mercenaries which are great early. Cumans have the most plentiful missile cavalry available early aside from ERE and no strong enemies immediately.
STAINLESS STEEL Historical Improvement Project (SSHIP) - v0.8.2 Beta released!
Recent AARs/Guides
Norway 180 turn SS/BGR AAR- http://www.twcenter.net/forums/showt...71#post8479471
Lithuania SS/BGR AAR- http://www.twcenter.net/forums/showthread.php?t=369607
1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
The only units I can recruit are acritae, mounted acritae, toxotae, those javelinmen and contaratoi.
And in a way that I can't really set up a decent army since I can only recruit one (mounted) acritae and then have to wait another 5 turns to recruit another one.
But then again, I'm a noob to the M2TW recruiting system.
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
MatrixStorm,
I had to check back on the thread to see that you are playing Early Era, can understand why you feel that those units are limited. I am sure that you have found Contartoi can hold the line, with your Acritae and Aconkistae, behind peppering them with Javelins. I have found Toxatae Archers reasonable, they can melee against less armoured troups and use fire arrows at the right time, they can be helpful.
Off course your Kingpin is the Athanoi, the most deadliest BG in the game, mercs are vital particuarly Turkopoles, Horse Archers rule
'Proud to be patronised by cedric37(My Father and My Guardian)
Thanks for the tips.
I'm starting my 3rd campaign now as the Byzantine Empire, and am now trying to use another tactic: directly wage war with the Seljuks, while basing my armies on militia with toxotai and mercenaries.
I have, however, not played a single battle as this faction since i don't like to play with roughly ordened armies.
I usually made a 'legion system' in RTW (with RSII as a mod) with factions like Dacia or Cimbri (a German tribe), using the big unit rosters to include medium infantry line-holders, 2 heavy infantry to protect the flanks, some archers, javelinmen, 2 cavalry units and some speciality units depending on the foe (lancers against horse archer based armies, armour effective troops against heavy infantry armies etc.).
That's one of teh reasons I find it sad that the unit roster is so poor in my opinion.
But I'll try your tactic, thanks.
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
STAINLESS STEEL Historical Improvement Project (SSHIP) - v0.8.2 Beta released!
Recent AARs/Guides
Norway 180 turn SS/BGR AAR- http://www.twcenter.net/forums/showt...71#post8479471
Lithuania SS/BGR AAR- http://www.twcenter.net/forums/showthread.php?t=369607
1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
Stopped around 35 I think.
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
I play extensive the byzantine faction. First right choice is to make turks allys.
Second is to get Arta, Scopia and Sofia.
The big difference from Rome is the charge power of cavalry. Don't focus infantry. Charge with athanatoi, use contaroi and toxotai and watch development at Corinth. You will get very soon acritae, scutatoi and murtadoi.
And if things became o bit nasty, use the scolari reserves.
Kill Them All, Let God Sort Them Out!
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
MatrixStorm,
Use your Contartoi to hold the line, hold the enemy in position, circle your Athanoi & Scholari around your flank, allow them to run and then a 180 turn, crashing them into the back of the enemy line, they will fall apart. On your other use some Horsearchers(Turkopoles), pepper the other flankwith arrows. I always advance my HA first, the enemy cavarly will usually chase after them, leaving your Athanoi and Scholari to finish the job
'Proud to be patronised by cedric37(My Father and My Guardian)
[OUTDATED] Sikh Sub-Mod for DMUC 6.2-6.8
Revolutionary Flags Sub-Mod for DMUC 6.2-6.8
You can follow me on Twitter @TheMatrixStorm !
'Proud to be patronised by cedric37(My Father and My Guardian)