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Thread: ROME II interactive Campaign Map

  1. #241

    Default Re: ROME II interactive Campaign Map

    So many regions ;_; so many factions, I like it. I just wish I could zoom.
    Anyways, here's my planned campaign
    http://goo.gl/Q7cPF

  2. #242
    Tiro
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    Default Re: ROME II interactive Campaign Map

    People don't realize how much time and effort they put into this game because their to worried about trails and AI from a crappy demo (understandable) there are so many factions with their own units, and tech trees and merging options. Call me a fanboy or "flame" me Idc I give alot of credit to CA for how deep and diverse this game goes

  3. #243

    Default Re: ROME II interactive Campaign Map

    Some things to add:

    1. Wasn't Sardinia considered the rich granary of mediterranean? Nonetheless no grain resource?
    2.
    I thought Spain was rich of silver (or was it gold) and this was one of the main reasons for Carthages expansion to get those mines. But I can't see any silver resources there sadly?
    3.
    It would be superb if you can add the feature that resources/wonders are visible on the whole map, maybe through symbols. This would help planning the expansion of your empire a lot.
    4.
    Is it possible for main factions to absorb client states? I.e. Carthage seems fully surrounded by clients and won't control a connected territory, because of all it's client states already ruling over north africa. And it seems a little bit odd to be forced to conquer your own clients.
    5. Overall Carthages starting points now look very strange and mazy. Wouldn't it be better - and more logical - to give Nova Carthago all spanish regions and therefore Carthago the 2 North African regions? Would make sense (because why should there be a nova carthago in North africa?), also it would be like "new spain" in TW Empire. And Carthage would have some connected regions.
    6.
    Will you add information on bonuses of the wonders?
    7. Sea borders/regions are very hard to see, maybe make them slightly more visible?
    8. Can you also add Allies/Client States to the individual main factions please?
    Last edited by Igor85; July 12, 2013 at 01:12 PM.

  4. #244
    Decanus
    Join Date
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    Default Re: ROME II interactive Campaign Map

    http://goo.gl/uhT5U

    heres my map
    Germania can't be conquered

  5. #245

    Default Re: ROME II interactive Campaign Map

    Quote Originally Posted by DisgruntledGoat View Post
    That's not what the map is saying. The map is saying those are the mercenaries available for hire in those provinces. SO in addition to your faction units you can recruit those mercenaries.
    Oh, thanks, did not notice that
    A relief, at least!


  6. #246
    rye8111's Avatar Libertus
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    Default Re: ROME II interactive Campaign Map

    Quote Originally Posted by Hresvelgr View Post
    That's iol, but with a capital i. Apparently Iol was a residence of Numidian kings. Jovial place, I'm sure.
    OH, ok. I legitimately thought that that was lol, thanks!
    I can't think of anything.

  7. #247

    Default Re: ROME II interactive Campaign Map

    Maps looking good!

    Seems Seleucid have alot of client states; going to be interesting taking say Ephesus from them!

    Also playing as Egypt, conquering a region to the left will be a must early game!

  8. #248
    Anna_Gein's Avatar Primicerius
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    Paris
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    Default Re: ROME II interactive Campaign Map

    Quote Originally Posted by Dan113112 View Post
    Maybe the AI didn't have time to react? You are right, though. That part looks horrible. Needs fixing, ASAP.

    However, in the Let's Play video it seems the AI was trying the save its left flank. The problem is that it exposed its right flank even more and the whole line collapsed when the Romans charged in.

    These problems don't justify people saying the AI will be bad on the day of release.
    It is still disapointeing to see things like a unit who has no enemy on its front, a lot of enemies on its back and who do not move but just wait to be attacked on the back. Or the Ai that advance its artiellery until to collide its front line.

    I understand it is not as simple to create a AI who can manage things like this as we player think about theses situations but on the same time it is the minimum to expect from an improved AI.

    Then I would understand if the AI does not protect to much well its flank. Just putting one or two cavalry unit on each side. Sometimes I think the AI is just programmed to do too much and fail to do complex manoeuvre when simpler manoeuvre would have done better.

  9. #249
    Domesticus
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    Açores, Portugal.
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    Default Re: ROME II interactive Campaign Map

    http://goo.gl/z4Pty

    My version of a somewhat interesting scenario, with a few developed empires.

  10. #250
    MaceHead's Avatar Civis
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    Amsterdam
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    Default Re: ROME II interactive Campaign Map

    The faction icons are beautiful


    1 Caledones

    2 Ebdani

    3 Brigantes

    4 Demetae

    5 Dumonii

    6 Namnetes

    7 Pictones

    8 Vivisci

    9 Cantabri

    10 Edetani

    11 Nova Carthago

    12 Turdetani

    13 Celtici

    14 Lusitani

    15 Gallaeci

    16 Gaetuli

    17 Masaesyli

    18 Garamantia

    19 Libue

    20 Cyrenaica

    21 Blemmyes

    22 Meroe

    23 Axum

    24 Himyar

    25 Saba

    26 Mascat

    27 Gerrhea

    28 Ma In

    29 Nabatea

    30 Quidri

    31 Seleucid Empire

    32 Cyprus

    33 Knossos

    34 Syracusae

    35 Etruscan

    36 Liguria

    37 Massilia

    38 Volcae

    39 Scordisci

    40 Aedui

    41 Carnutes

    42 Atrebates

    43 Nervii

    44 Frisii

    45 Cimbri

    46 Cherusci

    47 Rugii

    48 Arevaci

    49 Gutones

    50 Lugii

    51 Aestii

    52 Budini

    53 Anartes

    54 Boii

    55 Marcomanni

    56 Sequani

    57 Treverii

    58 Helveti

    59 Insumbres

    60 Raeti

    61 Veneti

    62 Nori

    63 Erevisci

    64 Breuci

    65 Delmetae

    66 Daorsi

    67 Ardiaei

    68 Triballi

    69 Tylis

    70 Odryssia

    71 Getae

    72 Biephi

    73 Bastarnae

    74 Catarioi

    75 Scythia

    76 Cimmeria

    77 Siraces

    78 Aorsoi

    79 Roxolani

    80 Thyssagetae

    81 Massagetae

    82 Khorasmii

    83 Dahae

    84 Baktria

    85 Arachosia

    86 Aria

    87 Sagartia

    88 Drangiana

    89 Colchis

    90 Kartli

    91 Ardhan

    92 Armenia

    93 Media Atropatene

    94 Parthava

    95 Persia

    96 Media

    97 Cappadocia

    98 Pergamon



  11. #251
    alex man142's Avatar Decanus
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    Default Re: ROME II interactive Campaign Map

    All hail Megas Phyrrus!! http://goo.gl/gc6KQ




  12. #252

    Default Re: ROME II interactive Campaign Map

    Pretty awesome. Thanks CA.

  13. #253

    Default Re: ROME II interactive Campaign Map

    The faction symbols are indeed beautiful. Well done CA

    I miss Batavians and Chatti, but oh well. Could be more tribes in Britain and shame Scandinavia isn't included though. And of course more Greek city states like Corinth. And Rome should have some socii as client states.

    But enough of that, 100+ factions is pure awesomeness. Now I only hope that not half of them are gone after 10 turns.

  14. #254

    Default Re: ROME II interactive Campaign Map

    Quote Originally Posted by MaceHead View Post
    The faction icons are beautiful

    Spoiler Alert, click show to read: 

    1 Caledones

    2 Ebdani

    3 Brigantes

    4 Demetae

    5 Dumonii

    6 Namnetes

    7 Pictones

    8 Vivisci

    9 Cantabri

    10 Edetani

    11 Nova Carthago

    12 Turdetani

    13 Celtici

    14 Lusitani

    15 Gallaeci

    16 Gaetuli

    17 Masaesyli

    18 Garamantia

    19 Libue

    20 Cyrenaica

    21 Blemmyes

    22 Meroe

    23 Axum

    24 Himyar

    25 Saba

    26 Mascat

    27 Gerrhea

    28 Ma In

    29 Nabatea

    30 Quidri

    31 Seleucid Empire

    32 Cyprus

    33 Knossos

    34 Syracusae

    35 Etruscan

    36 Liguria

    37 Massilia

    38 Volcae

    39 Scordisci

    40 Aedui

    41 Carnutes

    42 Atrebates

    43 Nervii

    44 Frisii

    45 Cimbri

    46 Cherusci

    47 Rugii

    48 Arevaci

    49 Gutones

    50 Lugii

    51 Aestii

    52 Budini

    53 Anartes

    54 Boii

    55 Marcomanni

    56 Sequani

    57 Treverii

    58 Helveti

    59 Insumbres

    60 Raeti

    61 Veneti

    62 Nori

    63 Erevisci

    64 Breuci

    65 Delmetae

    66 Daorsi

    67 Ardiaei

    68 Triballi

    69 Tylis

    70 Odryssia

    71 Getae

    72 Biephi

    73 Bastarnae

    74 Catarioi

    75 Scythia

    76 Cimmeria

    77 Siraces

    78 Aorsoi

    79 Roxolani

    80 Thyssagetae

    81 Massagetae

    82 Khorasmii

    83 Dahae

    84 Baktria

    85 Arachosia

    86 Aria

    87 Sagartia

    88 Drangiana

    89 Colchis

    90 Kartli

    91 Ardhan

    92 Armenia

    93 Media Atropatene

    94 Parthava

    95 Persia

    96 Media

    97 Cappadocia

    98 Pergamon



    Overall, I liked the faction symbols: they are not overly complex of heraldic, and they look antique at the same time.
    (I'll quote this post forever!)


  15. #255
    Durnaug's Avatar Campidoctor
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    Default Re: ROME II interactive Campaign Map

    "Not bad. Not bad at all."

  16. #256

    Default Re: ROME II interactive Campaign Map

    All the faction symbols are not correct. Note how the most important of them have taken inspiration from the mods for RTW1. The only symbol I don't like too much is the Rome one.

  17. #257
    eXistenZ's Avatar Praeses
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    Belgium
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    Default Re: ROME II interactive Campaign Map

    Bring out a dlc for turdetani, they seem to start at war with whole north africa

  18. #258

    Default Re: ROME II interactive Campaign Map

    I agree with Dyēus - the Marcomanni belong to the Suebi as a sub-tribe and in 272 BC this region would be still Celtic. Besides that, the Etruscans and Cyrenaica definitely have too many regions - it should be just one in both cases.

  19. #259
    Sherm's Avatar Ordinarius
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    786

    Default Re: ROME II interactive Campaign Map

    Only Rhodes icon is missing

  20. #260
    Campidoctor
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    Default Re: ROME II interactive Campaign Map

    Very nice indeed, was fun to spend half the evening exploring the campaign map

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