![]() |
|
|||||||
| Register | FAQ | Rules | Chat | TWC Wiki | Downloads | Arcade | Forum Help | Members List | Social Groups | Calendar | Search | Today's Posts | Mark Forums Read |
| Europa Barbarorum (EB) This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community. |
![]() |
|
|
Thread Tools | Search this Thread |
|
|
#1 | |
|
Corporal
Posts: 225
![]() |
The title of this thread is very general for a reason. It is to address anything to do with units (mainly) that I can answer better than other team members (because I have the info). I've noticed a lot of 'well, why can't faction x recruit units in province y' threads. Instead of having to track down all these threads, you guys can post here, I'll note it, and then we'll either fix it or I'll answer you directly on why it isn't there yet. Sound fair?
Because we haven't made it. Anyone who wants to write descriptions for buildings and what not that do not have them (and are willing to do the research), go ahead and take a crack at it. If we like it, we'll include it. Recruitment areas that need to be addressed by more units: Southern Italy: Southern Italy will eventually have Italian units. Bruttians, Lucanians, Samnites et al. We know that the Romans can't recruit natives there yet, and we're working hard to address it. Epirus: The provinces north of epirus (Illyria and Noricum) will eventually have their own native units as well, Illyrians, Paionians, and Noricenes, for Epirus to recruit. Have patience. I need to find folks to skin said units. Until that happens, we can't add them :-) If you want to ask a specific question regarding the recruitment or other incompleteness regarding the beta, I'll add it to this post, and then delete your reply (so that the thread doesn't become clogged). Yes, we will be restricting recruitment to historical places (IE, no Iberian peasants in the sahara). Last edited by Urnamma; January 17, 2006 at 04:28 PM. |
|
|
|
|
|
|
|
#2 | |
|
Drummer and Fifer
Posts: 142
![]() |
would eventualy a rage of recruitment as in RTR be implemented in a future release?
I think it would solve many problems - to quote some of them: iberian velites available to recruit all over Sahara thanks
(\__/)
(O.o ) (> < ) Thou shalt NOT eat wabbit stew on Mondays, Tuesdays, Wednesdays, Thursdays, Fridays,Saturdays, Sundays!!! |
|
|
|
|
|
|
|
#3 | |
|
Colour Sergeant
Posts: 366
![]() |
We having something a lot more complex going in, it's just only partially implemented as of now.
![]() History is for the future not the past. The dead don't read. Operam et vitam do Europae Barbarorum. |
|
|
|
|
|
|
|
#4 | |
|
Colour Sergeant
Posts: 475
![]() |
As Bactria, even will a fully barrack in their starting city, you can't recruit bactrian agema, pheraspidai, or hetairoi. Is this because I havn't spilt with the Seleucid Empire yet/havn't fought their pheraspidai/hetairoi/hypaspistai or because I simply can't?
I shouldn't have to live in a world where all the good points are horrible ones.
Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.' |
|
|
|
|
|
|
|
#5 | ||
|
I sorta help to make EB
Citizen
Posts: 1,950
![]() |
Quote:
If the unit is clearly a baktrian unit and is available in custom battles by them, but is not recruitable in the game despite having a type1 gov and MIC5, then there is a unit recruitment problem that they need to know about. BigJohn is working hard to solve problems like this, just let him know about it. |
||
|
|
|
||
|
|
#6 | |
|
Chosen Man
Posts: 189
![]() |
indeed, please post unit recruitment oddities/problems in this thread:
http://www.twcenter.net/forums/showthread.php?t=40870 that said, the issue with baktrian agema and with all successor pheraspidai, hypaspistai, and hetairoi has been fixed for the coming patch.
mother is the necessity of inventon!
|
|
|
|
|
|
|
|
#7 | ||
|
Colour Sergeant
Posts: 314
![]() |
Quote:
You say that you beef them up so that the barbs have a chance against the civilized factions, but I don't understand what makes the civilized factions such a large threat to these barbs, where you need to give the barbs a helping hand. ![]() Dixit ei Iesus ego sum resurrectio et vita qui credit in me et si mortuus fuerit vivet. Et omnis qui vivit et credit in me non morietur in aeternum credis hoc? John XI:XXV, XXVI |
||
|
|
|
||
|
|
#8 | |
|
Rifleman
Posts: 34
![]() |
In my Epirios campaign I can recruit Samnite heavy infantry as mercenaries in southern Italy, yet despite what what my barracks say, I can't recruit them as regulars. Is this on purpose? Also the Samnite heavy infantry seems a little odd because they are inferior in attack yet more expensive than the Samnite spearmen.
|
|
|
|
|
|
|
|
#9 | |
|
Colonel
Posts: 3,518
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Those funny choppers the Samnite heavies have are, like apparently about all other kopis/falcata/machaira -type swords in the game, ap. 'Nuff said really.
I think they had higher lethality rate too, but that's really a bit peripheral. Last edited by Watchman; April 13, 2006 at 05:00 PM. Reason: tags |
|
|
|
|
|
|
|
#10 | ||
|
Colour Sergeant
Posts: 366
![]() |
Quote:
What difficulty are you playing on btw? ![]() History is for the future not the past. The dead don't read. Operam et vitam do Europae Barbarorum. |
||
|
|
|
||
|
|
#11 | ||
|
Colour Sergeant
Posts: 366
![]() |
Quote:
![]() History is for the future not the past. The dead don't read. Operam et vitam do Europae Barbarorum. |
||
|
|
|
||
|
|
#12 | |||
|
Colour Sergeant
Posts: 314
![]() |
Quote:
Quote:
![]() Dixit ei Iesus ego sum resurrectio et vita qui credit in me et si mortuus fuerit vivet. Et omnis qui vivit et credit in me non morietur in aeternum credis hoc? John XI:XXV, XXVI |
|||
|
|
|
|||
|
|
#13 | ||
|
Get born again.
![]() |
Quote:
"The impression is that history had no beginning in Armenia -- it has always existed...there is probably no village that was not, in days of old, the capital of an ancient state, no hill around which a decisive battle has not raged, no stone not moistened with blood, and no man to whom this is a matter of indifference."
-Andrei Bitov ![]() IN PATRONICVM SVB TRIBUNUS PERHONORIFICVS SELEVCVS
PATRONVM CELCVM QVO HARLANITE TIRIDATESQVE FRATER WE51EY2IS FVRI FRANCISQVE BLAVENISQVE ABSCESSVS TACTICALISQVE DARTH VONGISQVE Once upon a time eXc|Imperator |
||
|
|
|
||
|
|
#14 | ||
|
Colour Sergeant
Posts: 314
![]() |
Quote:
![]() Dixit ei Iesus ego sum resurrectio et vita qui credit in me et si mortuus fuerit vivet. Et omnis qui vivit et credit in me non morietur in aeternum credis hoc? John XI:XXV, XXVI |
||
|
|
|
||
|
|
#15 | |
|
Drummer and Fifer
Posts: 138
![]() ![]() ![]() ![]() |
You have the spelling wrong. Its Gaesatae, and I don't recall exactly how it was spelled in Greek (gaison was the Gallic javelin for which the Gaesatae were named). Yes they existed, yes they were very effective in hand to hand combat. Being naked, they did not do as well against missile troops. There are a few sections in Polybios talking about them (at the Telamon battle, most famously). They are also recorded (by description or artistic depiction, not by name) in the armies that invaded Greece and settled in Anatolia.
If you're looking for sources, try perseus.tufts.edu/hopper, or there's a nifty site called attalus.org, which includes a nice database of events, arranged either by subject or date, and even has links to some source translations that neither Perseus nor even the Loeb collection (at libraries) have. Hope that helps.
|
|
|
|
|
|
|
|
#16 | |
|
Drum Major
Posts: 519
![]() |
Actually Qwerty, with the revised lower number per unit they're working out fine. I also find the revised elephant stats a bit better. Still too overly susceptible to peltasts and other 'bonus versus elephants' missile units but their behaviour in melee is a bit easier to swallow. What did you change there btw?
|
|
|
|
|
|
|
|
#17 | |
|
Colour Sergeant
Posts: 366
![]() |
IIRC I upped the armor level and decreased the defense skill. The bonuses missile troops get against them will probably go down in the next build btw, so they might might you even happier
![]() History is for the future not the past. The dead don't read. Operam et vitam do Europae Barbarorum. |
|
|
|
|
|
|
|
#18 | ||
|
Colour Sergeant
Posts: 314
![]() |
Quote:
Now, back to my question about the gaesatae... I looked in Polybius' Histories in the site I reference above, and could only find two references to this group, both being in the second book. They took part in two battles, both of which were major disastors for the Gauls. As paulus says, Telamon, and another one, which I forget the name of. In Telamon, the Gaul's outnumbered the Romans by at least 10,000 infantry, plus cavalry. Still, the Roman Consuls managed to surround the Gauls and, from there, it was a massacre. 40,000 Gauls dead, and 10,000 taken prisoner. Polybius doesn't record Roman losses, but considering that the army was still able to ingage in another major battle at Mediolanum, the losses must not have been to bad. So, since the only two references to the gaesatae record them in major defeats for the people they are fighting for, why are they so darn strong in EB? ![]() Dixit ei Iesus ego sum resurrectio et vita qui credit in me et si mortuus fuerit vivet. Et omnis qui vivit et credit in me non morietur in aeternum credis hoc? John XI:XXV, XXVI |
||
|
|
|
||
|
|
#19 | ||
|
Artifex
![]()
Posts: 1,539
![]() ![]() |
Quote:
Much of the information regarding the various Celts has been culled from a variety of sources, including the Celts' own histories. I'll see if we can get one of our Celt historians here to address some of this. |
||
|
|
|
||
|
|
#20 | |
|
Subaltern
Posts: 1,379
![]() |
Wasn't sure where to post this hope it's ok here.
In version 7.3(hoping this comment is still valid as I have not downloaded v7.4 yet) the Seleukid elites Thoratikai Agyraspidai(spelling? bloody good guess if i'm right) are only recruitable in Antioch and Seleukia(spelling?- their capital) Where as the other elites are available in many cities(with top baracks and grade 1 govement building). Is this an oversight? as it is a real pain logistically regarding retraining depleted units. Having said that though I presume I shouldn't be able to capture any grade 1 govement buildings in the first place? |
|
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | Search this Thread |
|
|
|