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Sub mods Please post any sub mod proposals or releases here.

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King Siegfried
Old November 15, 2009, 02:37 AM / Re: RELEASE :: Kingdoms of Heaven v1.02   #101
 
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@NoMercy88
I don't know what happened with the installer. At the beginning, you could choose the install path. But somewhere along the way that got lost in translation. Not sure what I did. But the next install that I upload, I will check to make sure you can choose the path. I am always trying to streamline the install to cause less headaches.

@karaislam
I didn't touch the main menu. I would imagine whatever shows up is the default one. Also, I'm not sure why KoH has Agart's Cities and Castles mod. It's not supposed to be included, and will certainly not be in the next release. If you like the models, download his mod and give him rep!

@airborne guy
... See first post. "Important Notes" is the section you're looking for, I believe.

In other news! Since I have received multiple requests for KoH signature pictures, I have made a few. Jerusalem's are done; Antioch's will likely be done tomorrow. These two you all can use freely. Enjoy!

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NoMercy88
Old November 15, 2009, 04:01 AM / Re: RELEASE :: Kingdoms of Heaven v1.02   #102
 
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When you remove Agarts mod in the next release could you do it so it wouldn't revert back to default models if you already had AgArts mod, it's not too much trouble to re-downlaod but then it could spark up more installation issues etc.

Kind Regards
Will

P.S Will do the testing I mentioned yesterday in half an hor or something
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karaislam
Old November 15, 2009, 04:14 AM / Re: RELEASE :: Kingdoms of Heaven v1.02   #103
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for this mod thank you man.
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karaislam
Old November 15, 2009, 04:16 AM / Re: RELEASE :: Kingdoms of Heaven v1.02   #104
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Originally Posted by airborne guy View Post
So I have SS 6.2 RR\RC. Will have to delete everything and reinstall 6.1 only then KOH to play it, or can I keep 6.2 RR\RC
i think to play better delete all the things and reinstall all.
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NoMercy88
Old November 15, 2009, 06:23 AM / Re: RELEASE :: Kingdoms of Heaven v1.02   #105
 
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K i 0tested it and the KOJ kept their original KOJ textures and not have knights templar which is good.

As a side note what else do you have planned for the next version other than streamlining install?

Kind Regards
Will
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King Siegfried
Old November 16, 2009, 12:05 AM / Re: RELEASE :: Kingdoms of Heaven v1.02   #106
 
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Next version is mainly very minor fixes I found while playing my campaign. I've written down all the little problems I've had, and so, with those fixes, KoH will hopefully not have any moments that break immersion. As of right now, there will not be any great changes to the mod. I'm very happy with it in v1.02.

Though I did discover that Stainless Steel made a mistake with the battle text for the Kwarezmians! I was very confused when the Kwarezmians declared war on me and it said I was being attacked by a Templar army
Quote:
Originally Posted by NoMercy88 View Post
When you remove Agarts mod in the next release could you do it so it wouldn't revert back to default models if you already had AgArts mod, it's not too much trouble to re-downlaod but then it could spark up more installation issues etc.
The next release shouldn't have any files regarding strat map settlement models, so installing the next release over your current game should leave the city/castle models as they are.

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Last edited by King Siegfried; November 16, 2009 at 12:08 AM.
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karaislam
Old November 16, 2009, 04:09 AM / Re: RELEASE :: Kingdoms of Heaven v1.02   #107
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i really enjoying ur mod and i try to find somebugs but its really hard.

which comes to me strange that antioch city beginning with port but u cant make ships till u upgrade ur port to shipyard.is it bug or no i dont know.
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hull19
Old November 19, 2009, 09:37 AM / Re: RELEASE :: Kingdoms of Heaven v1.02   #108
 
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Those units a gret! Good job!
Rep go's both ways... (and only if you leave your name...)
89% of teens would die today if myspace was destroyed. if you are one of the 11% that would be laughing, copy and paste this to your signature.
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redinside
Old November 19, 2009, 05:23 PM / Re: RELEASE :: Kingdoms of Heaven v1.02   #109
 
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King just want to thanks for your work, i really appreciate it cause i always be fascinated by the crusade time and history, so this kinda work is really a must for me!
One question...when i install a fresh SS6.1 can i select the options like BGR III and RR or not cause they can broke your mod? I saw in the first post that this mod cannot sopport RR, but how about BGR?
thx!
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NoMercy88
Old Yesterday, 10:29 AM / Re: RELEASE :: Kingdoms of Heaven v1.02   #110
 
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If it dosn't support RR it most defintely can't support BRG(even more script changing in BGR).

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Will
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Benndak
Old Yesterday, 03:02 PM / Re: RELEASE :: Kingdoms of Heaven v1.02   #111
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I daresay, this looks excellent and I'm downloading now. This may sound like a bit of a noobish question, but I'm new to the game - is this a standalone playable version of SS, or does it overwrite SS's files?
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NoMercy88
Old Yesterday, 04:53 PM / Re: RELEASE :: Kingdoms of Heaven v1.02   #112
 
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It overwrites SS(the relevant parts), make backups if you want, you can only have standalone mods primarily for the mwt2(ie you can't have a mods folder inside a mod iirc)

A fucntioning one at any rate.

Kind Regards
Will
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King Siegfried
Old Today, 11:43 AM / Re: RELEASE :: Kingdoms of Heaven v1.02   #113
 
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To answer all future questions regarding installation options... No, you cannot install anything but a "clean" or "vanilla" SS6.1 in order for Kingdoms of Heaven to work. Those install options are all sub-mods that were popular enough to be included with SS6.1. When Battle for the Baltic 2 is released, I will be making a compilation version of KoH to work with BftB2 and CBUR. And since BftB2 will most likely be compatible with RC/RR, that version of KoH will be compatible as well. Until then, I'm afraid this sub-mod is compatible only with a fresh, vanilla SS6.1.

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redinside
Old Today, 02:50 PM / Re: RELEASE :: Kingdoms of Heaven v1.02   #114
 
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thanks for the answer King, you were really clear.
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NoMercy88
Old Today, 05:03 PM / Re: RELEASE :: Kingdoms of Heaven v1.02   #115
 
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Although it does work with crimson tide,y and y visual pack(with a little ovverwriting that can be fixed), real horses and better grass, as far as i'm aware it dosn't have to be a completely vanilla 6.1

Kind Regards
Will
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KillingMeSoftly
Old Today, 05:45 PM / Re: RELEASE :: Kingdoms of Heaven v1.02   #116
 
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Quote:
Originally Posted by King Siegfried View Post
To answer all future questions regarding installation options... No, you cannot install anything but a "clean" or "vanilla" SS6.1 in order for Kingdoms of Heaven to work. Those install options are all sub-mods that were popular enough to be included with SS6.1. When Battle for the Baltic 2 is released, I will be making a compilation version of KoH to work with BftB2 and CBUR. And since BftB2 will most likely be compatible with RC/RR, that version of KoH will be compatible as well. Until then, I'm afraid this sub-mod is compatible only with a fresh, vanilla SS6.1.
Wow! That's epic... will be a dream compilation for me~
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