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| Mapping All tutorials on all aspects of mapping, how to create add cities and resources, which files need editing and graphical edits. |
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#801 | |
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Maps, anyone?
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Posts: 5,472
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When creating rebels for the strat map via characters you have to designate a sub faction for them. This will determine their 'look'
The Author of the "Creating a World" series
Basic Mapping from Scratch ● Height Map with 3Dem ● Formatted Campaign ModelDB files Adding detailed Regions ● Adding a new Faction ● Bare Kingdoms ● Adding a Culture Map Templates with Worldwind ● Name Converter ● The Grail of the seven Forts Replacing Strat Models ● Functional Grape Shot |
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#802 | ||
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Armoury Sergeant
Posts: 593
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then you can move the army into a settlement only thing though make sure the settlement does not have a character already in it (if it has a faction ownership it will still show up in game but correct that!)
(ChC )Claimants, Heirs and Conquerors
a cultural mod.............. http://www.twcenter.net/forums/showthread.php?t=302496 |
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#803 | ||
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Armoury Sergeant
Posts: 593
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(ChC )Claimants, Heirs and Conquerors
a cultural mod.............. http://www.twcenter.net/forums/showthread.php?t=302496 |
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#804 | ||
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Light Infantryman
Posts: 24
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think thats where i stuffed up. Will give it a crack the Wkend.
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#805 | |||
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Colonel
Posts: 3,063
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After this bump it continues to load for another minute. ![]() Quote:
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#806 | |
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Armoury Sergeant
Posts: 593
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Mathias I really do not understand the load issue but here is what you can do after editing with geo mod, back up your string bins. in txt. right!
then convert them all to txt. and finally delete them, start a new campaign and re-generate them from the txt. should remove the lag
(ChC )Claimants, Heirs and Conquerors
a cultural mod.............. http://www.twcenter.net/forums/showthread.php?t=302496 |
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#807 | |
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Grenadier
Posts: 85
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I'm trying to open third age, total war but geomod crash at end of loading with not error message, what is the problem?
Mapper-coder-scripter
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