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Kawee
Old Yesterday, 08:28 AM / Re: ====Real Combat + Recruitment for TATW 1.3 released Hotfix OCTOBER 30====   #7221
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Originally Posted by SuperZero View Post
I don't know whether or not theese have been already suggested (I don't have time to read all the 361 pages of suggestions) but

1. I'd like to see more custom settelments on campagin map.

2.Erebor should get very high mining income.

3.Faction-spesific buildings for rohan, isengard OOTMM etc. etc.
1. What do you mean by custom settlements? If you mean being able to fight in the dark caves of Moria, then tough luck. It's incredibly difficult to make, even for good modders, so don't hold your breath. If you mean a model on the campaign map like Erebor or Isengard, then someone will have to design that as well. PB's main work is with (surprise surprise!) combat and recruitment. Other parts of his sub-mod are integration works.

2. Not enough knowledge to comment

3. Well...perhaps if you have some good ideas, you can suggest it and we can discuss it. I suggest you talk about any new ideas in the "Suggestion" thread though.
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SuperZero
Old Yesterday, 01:31 PM / Re: ====Real Combat + Recruitment for TATW 1.3 released Hotfix OCTOBER 30====   #7222
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yea thx
(i know i'm sort of an n00b) here
i found this because i heard of the third age mod and found it on here
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Nordfeldt
Old Yesterday, 04:30 PM / Re: ====Real Combat + Recruitment for TATW 1.3 released Hotfix OCTOBER 30====   #7223
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Originally Posted by Kawee View Post
1. What do you mean by custom settlements? If you mean being able to fight in the dark caves of Moria, then tough luck. It's incredibly difficult to make, even for good modders, so don't hold your breath. If you mean a model on the campaign map like Erebor or Isengard, then someone will have to design that as well. PB's main work is with (surprise surprise!) combat and recruitment. Other parts of his sub-mod are integration works.

2. Not enough knowledge to comment

3. Well...perhaps if you have some good ideas, you can suggest it and we can discuss it. I suggest you talk about any new ideas in the "Suggestion" thread though.
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Originally Posted by SuperZero View Post
yea thx
(i know i'm sort of an n00b) here
i found this because i heard of the third age mod and found it on here
That's okay, suggestions are always welcome!

I actually heard that King Kong and team are working on faction specific buildings for the battle-map. But yes, very time consuming to make so will probably be a while.
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Vaz
Old Yesterday, 05:46 PM / Re: ====Real Combat + Recruitment for TATW 1.3 released Hotfix OCTOBER 30====   #7224
 
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I think you heard wrong then... They are wanted, but I'm not sure the modder with the required skill set is available. So that's even further away, even if it is possible.
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DeadlyVortex
Old Today, 03:19 AM / Re: ====Real Combat + Recruitment for TATW 1.3 released Hotfix OCTOBER 30====   #7225
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Originally Posted by Tropical Bob View Post
I have the shell and other stuff pop up when I hit the dedicated button to toggle my laptop mousepad on and off. A button built-in to the laptop, mind you, and not a keystroke tied to it or anything like that.
It isn't when i hit the F10,11, or 12 key....it's ANY key on my keyboard. but only after it's been about 10 seconds or more. and then it happens. Anyone have any idea what may be causing this, and how i can stop it?
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Juli
Old Today, 02:54 PM / Re: ====Real Combat + Recruitment for TATW 1.3 released Hotfix OCTOBER 30====   #7226
 
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So, I was just playing a Gondor campaign, on turn 87. I was checking on my cities, and then I arrived on Dol Amroth. There were two generals in the city, Adrahil II and some other guy. So I moved Adrahil II out of the city, to see if the other general could make the city work better. I saw he did not, so I tried to move Adrahil II back to the city. But, to my surprise, he had dissapeared! I clicked on the spot where he should have been, and there he was, but he was invisible in the campaign map. I tried to move him back to the city, but it was impossible.

What happened is that his bodyguard kind of dissapeared, dunno why. The same thing happened to me on another campaign, but with Gandalf. What is interesting is that both Gandalf and Adrahil have the Swan Knights bodyguard, and that this bug never happens with other bodyguard units, so... dunno

BTW, since I´m posting, I think that the Fountain Guards should get their stats modified. They carry short pikes, but their stats are as if they had swordstaffs. The Fountain Guard unit model was changed in the TATW 1.3 patch. Before the patch they did use swordstaffs, but now they have pikes, so they should get their stats changed
You just wasted 4 seconds of your life reading this sentence. You'll read it again because it was so funny and waste another 4. And since you read that sentence, some more disappeared, count this sentence and it's 'nother couple. Good job time waster!
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Jean=A=Luc
Old Today, 03:08 PM / Re: ====Real Combat + Recruitment for TATW 1.3 released Hotfix OCTOBER 30====   #7227
 
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I think they should just get the swordstaffs (staves?) back.

With the first link the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably. *Jean-Luc Picard
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Last edited by Jean=A=Luc; Today at 03:44 PM.
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Juli
Old Today, 03:15 PM / Re: ====Real Combat + Recruitment for TATW 1.3 released Hotfix OCTOBER 30====   #7228
 
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Mm, you are right, the correct spelling IS swordstaves... grammar nazi
You just wasted 4 seconds of your life reading this sentence. You'll read it again because it was so funny and waste another 4. And since you read that sentence, some more disappeared, count this sentence and it's 'nother couple. Good job time waster!
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