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Rome: Total Realism (RTR) Here you will find a whole forum section dedicated to the mod that will make RTW more realistic.

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sirmic
Old November 19, 2009, 04:40 AM / Re: RTRVII: Fate of Empires - Bugs and Issues   #201
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Illirian heavy hoplites seems to me too expensive for mantaining - 2900. Is it intentional?

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PatricianS
Old November 19, 2009, 04:43 AM / Re: RTRVII: Fate of Empires - Bugs and Issues   #202
 
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All upkeep costs are high like that

Though I'll forward it to MCantu to see if this one might be unbalanced anyway
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Caligula Caesar
Old November 19, 2009, 08:44 AM / Re: RTRVII: Fate of Empires - Bugs and Issues   #203
 
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This isn't a bug after all. Carthage has a special building as port, so you don't need to upgrade your normal port
I saw that, but the special buiding doesn't seem to give a naval trade bonus
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PatricianS
Old November 19, 2009, 11:04 AM / Re: RTRVII: Fate of Empires - Bugs and Issues   #204
 
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Why didn't you say that then?
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Caligula Caesar
Old November 19, 2009, 12:38 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #205
 
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I might be wrong FOE's EDB looks quite confusing to me
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PatricianS
Old November 19, 2009, 12:41 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #206
 
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And I tried so hard to make it easy to read with an index and everything
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Old November 19, 2009, 02:05 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #207
 
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I saw that, but the special buiding doesn't seem to give a naval trade bonus
Yeah I dont see any bonuses either, it just get 1 trade bonus that's it while the military port gives all the ship 1 expericence point.
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PatricianS
Old November 19, 2009, 02:07 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #208
 
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No worries... I fixed it already in the expansion
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Caligula Caesar
Old November 19, 2009, 04:31 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #209
 
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I have noticed another port-related error, namely that Ostia is available both in Antium and in Roma. So there are two Ostias in my campaign
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Old November 19, 2009, 05:52 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #210
 
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Is fix

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Caligula Caesar
Old Yesterday, 01:02 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #211
 
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Oh, yes, and the Epirote generals seem to have either Autonomoi Poleis bodyguards or Epirote bodyguards, or IIRC in one case Saguntine bodyguards (but I'm not sure about the last). I assume this isn't intentional
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FriendlyFire
Old Yesterday, 01:12 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #212
 
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The text descriptions for the Roman commercial ports (e.g. Large Harbour) still talk about constructing warships and providing their crews, even though that's only possible in War Harbours.

Also, the upkeep of the Pedites Osci infantry unit seems too high. Their stats are between those of Hastati and Principes, but their upkeep is higher than either. Am I just paying through the nose for "very good stamina"?
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Tony83
Old Yesterday, 01:43 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #213
 
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The text descriptions for the Roman commercial ports (e.g. Large Harbour) still talk about constructing warships and providing their crews, even though that's only possible in War Harbours.

Also, the upkeep of the Pedites Osci infantry unit seems too high. Their stats are between those of Hastati and Principes, but their upkeep is higher than either. Am I just paying through the nose for "very good stamina"?
Thanks for your comments. I'll tag the Harbour description for a change to be made, and we are currently reviewing the performance/cost ratios of our units, so you can expect to see results in the expansion.
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Juli
Old Yesterday, 02:08 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #214
 
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Is it just me, or are the units in this mod EXTREMELY graphic intensive? I´ve experienced an enormous performance drop when playing FoE, compared to vanilla or other mods...
You just wasted 4 seconds of your life reading this sentence. You'll read it again because it was so funny and waste another 4. And since you read that sentence, some more disappeared, count this sentence and it's 'nother couple. Good job time waster!
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PatricianS
Old Yesterday, 02:25 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #215
 
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Well, yes... But there are more things... The units have 512x512 instead of 256x256 skins which indeed makes them have a bigger impact on your PC. But another thing: in FoE all vegetation GFX levels have been upped by one. So if you use what we in FoE call "low" vegetation settings, then you will actually play with what vanilla RTW calls "medium".

So if you put them (the vegetation settings) next to each other:
Code:
RTR VII: FoE         - RTW vanilla
-------------------------------------------------------------
non-existent         - Low
Low                  - Medium
Medium               - High
High                 - Very High
Very High            - non-existent
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Tony83
Old Yesterday, 02:32 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #216
 
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FriendlyFire
Old Yesterday, 05:56 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #217
 
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What decides which of the two second-level "Romanization" options gets offered? Sometimes I capture a city and it shows I can build Civitas Sociorum, sometimes it shows I can build either that or Civitas Sine Suffragio. Is it based on city size?

Edit: PatricianS, thanks for the explanation about vegetation settings! I'm going to go turn mine down now
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PatricianS
Old Yesterday, 06:32 PM / Re: RTRVII: Fate of Empires - Bugs and Issues   #218
 
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It depends on the area you conquered and it's native culture
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FriendlyFire
Old Today, 12:01 AM / Re: RTRVII: Fate of Empires - Bugs and Issues   #219
 
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Ahhh, that makes sense - thanks.

On a graphics note, I just noticed that the Roman captain of my Hoplomachi Etrusci (i.e. in an 81-man unit, on large unit sizes) has a hole in his middle - the texture for his stomach armor is transparent/missing. And it's spoiling the victory shot, of his unit standing over the fallen body of the the Gallic king

[The king heroically besieged a mountain fort on his own, but even 33 heavy cavalry bodyguards don't do much against a nice wall of Etruscan spears!]
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