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Skyline Pete
Old November 05, 2009, 02:51 AM / Re: SR Colonial India, Including Total Colonial India and now Realistic Colonial India   #21
 
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Originally Posted by Aloicias View Post
I think it should also be noted that you made changes in Europe as well. I dont really like that you made Marsailles un developed it takes about 3000 a turn in trade agreements away from France. But some of that might be attributed to the the addition of a few six rates across the European and American theatres.

I am also having a weird bug selecting units on the campaign map. You click on them and they deselect, stoping their movement. Then you have to figite them around alittle (and loose movement pionts) to get them to go were you want them to.
Yeah I noticed that Marsailles has become undeveloped too. Can this please be reverted? It may just have been a mistake but it definitely cripples France.

The 6th rates are all there by vanilla standards though.
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Shakyrivers
Old November 05, 2009, 07:38 AM / Re: SR Colonial India, Including Total Colonial India and now Realistic Colonial India   #22
 
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Dont how that occured but ill fix it and release it in v1.0 which has some other fixes aswell and thanks for spotting it.

Last edited by Shakyrivers; November 05, 2009 at 07:40 AM.
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Aloicias
Old November 05, 2009, 12:57 PM / Re: SR Colonial India, Including Total Colonial India and now Realistic Colonial India   #23
 
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Okay thank you, I really like your mod it brings the French British (and others ) struggle to a truely global aspecet.

Yea it seems that France has significantly been finacially crippled too early. The money starts running out very quickly.

I am not having the selection bug anymore after the first couple of turns.
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JanWilm
Old November 05, 2009, 01:15 PM / Re: SR Colonial India, Including Total Colonial India and now Realistic Colonial India   #24
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Best small mod ever! BTW, Darthmod uses its own startpos.esf nowadays, with the increased unit sizes. Can you make a version compatible with Darthmods units sizes (basically using the darthmod 3.5 startpos.esf and only changing region ownership of bengal/orissa to britain/france). You would make the perfect Empire experience for me (and maybe others too! )
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red_dragon
Old November 07, 2009, 03:56 AM / Re: SR Colonial India, Including Total Colonial India and now Realistic Colonial India   #25
 
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i'm using darthmod light and I don't see any issues.
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Shakyrivers
Old November 07, 2009, 04:28 PM / Re: SR Colonial India, Including Total Colonial India and now Realistic Colonial India   #26
 
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Just released Realistic Colonial India V1.0, both the new versions of TCI and RCI have the bug fix were marsallies was undeveloped, victory conditons for the minor nations in india and FOW fixed for the minor nations in india. Also you can run my mod with darthmod light and red_dragon isnt having any problems running this duo and his words good enough for me!
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AlCord
Old November 07, 2009, 04:36 PM / Re: SR Colonial India, Including Total Colonial India and Realistic Colonial India both v1.0   #27
 
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Damn, I wish I know how to edit the esf file to implement it in IS for myself
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Shakyrivers
Old November 07, 2009, 04:56 PM / Re: SR Colonial India, Including Total Colonial India and Realistic Colonial India both v1.0   #28
 
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All you need is this

http://www.twcenter.net/forums/showthread.php?t=303205 thats your ESF editor

http://www.twcenter.net/forums/showthread.php?t=272139#b and thats your tutorial

The way you do it is by hybrid startpos its near the end of the tutorial.
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AlCord
Old November 07, 2009, 06:05 PM / Re: SR Colonial India, Including Total Colonial India and Realistic Colonial India both v1.0   #29
 
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Thanks, but I get a CTD when I am doing this. So I have to play without this one.
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Shakyrivers
Old November 07, 2009, 06:31 PM / Re: SR Colonial India, Including Total Colonial India and Realistic Colonial India both v1.0   #30
 
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Originally Posted by AlCord View Post
Thanks, but I get a CTD when I am doing this. So I have to play without this one.
Is this with my mod or your attempt of editing the startpos, are you using my mod with IS.

Just to reiterate my mod wont work with any mod thats uses its own Startpos so thats darthmod, trom and IS. There is Darth mod light that works with my mod. Every other mod will work as normal with my mod eg Skins,AI.
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AlCord
Old November 07, 2009, 10:03 PM / Re: SR Colonial India, Including Total Colonial India and Realistic Colonial India both v1.0   #31
 
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Well perhaps YOU could do a IS compatible version (waving with rep)
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Shakyrivers
Old November 08, 2009, 06:26 AM / Re: SR Colonial India, Including Total Colonial India and Realistic Colonial India both v1.0   #32
 
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Well perhaps YOU could do a IS compatible version (waving with rep)
Ha i was thinking about doing a compatabile version for either darth or IS, but apprantley its works with darth light and in IS next release it has somthing very similar to this anyway.
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Skyline Pete
Old November 08, 2009, 08:12 AM / Re: SR Colonial India, Including Total Colonial India and Realistic Colonial India both v1.0   #33
 
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Another thing I've noticed now with your latest version is that no matter what faction you are once you hit "End Turn" it goes through the Mughal faction's turn first.

And for some reason, once it's finished the Mughals turn, but not any of the other factions, it gives the player a small (around 2k) sum of money. The player then receives his standard profit at the beginning of his next turn.

Anyone else experiencing this?
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Shakyrivers
Old November 08, 2009, 08:22 AM / Re: SR Colonial India, Including Total Colonial India and Realistic Colonial India both v1.0   #34
 
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It would have been mughals/marathas turn first in v0.9 this is an effect of hybrid startpos. But the order in which the AI takes its turns isnt a big deal just as long as you get to go first, right!.

About the extra money does it stay in your treasury, is it a slurpus 2k or is it part of what you should recieve?
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Shakyrivers
Old November 12, 2009, 04:20 PM / Re: SR Colonial India, Including Total Colonial India and Realistic Colonial India both v1.0   #35
 
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Good News Realistic Colonial India Mod is going to be an official optional add-on for the Darth Mod Ultimate Commander!
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