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| Released Mods Here you can find non-hosted released mods for Empire: Total War. |
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#21 | ||
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Ensign
Posts: 1,101
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Quote:
The 6th rates are all there by vanilla standards though. |
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#22 | |
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Light Infantryman
Posts: 17
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Dont how that occured but ill fix it and release it in v1.0 which has some other fixes aswell and thanks for spotting it.
Last edited by Shakyrivers; November 05, 2009 at 07:40 AM. |
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#23 | |
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Staunch
Posts: 1,088
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Okay thank you, I really like your mod it brings the French British (and others
Yea it seems that France has significantly been finacially crippled too early. The money starts running out very quickly. I am not having the selection bug anymore after the first couple of turns |
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#24 | |
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Light Infantryman
Posts: 10
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Best small mod ever! BTW, Darthmod uses its own startpos.esf nowadays, with the increased unit sizes. Can you make a version compatible with Darthmods units sizes (basically using the darthmod 3.5 startpos.esf and only changing region ownership of bengal/orissa to britain/france). You would make the perfect Empire experience for me (and maybe others too!
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#25 | |
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Grenadier
Posts: 63
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i'm using darthmod light and I don't see any issues.
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#26 | |
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Light Infantryman
Posts: 17
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Just released Realistic Colonial India V1.0, both the new versions of TCI and RCI have the bug fix were marsallies was undeveloped, victory conditons for the minor nations in india and FOW fixed for the minor nations in india. Also you can run my mod with darthmod light and red_dragon isnt having any problems running this duo and his words good enough for me!
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#27 | |
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Colour Sergeant
Posts: 336
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Damn, I wish I know how to edit the esf file to implement it in IS for myself
Ex-RTW Unit Card Creator
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#28 | |
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Light Infantryman
Posts: 17
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All you need is this
http://www.twcenter.net/forums/showthread.php?t=303205 thats your ESF editor http://www.twcenter.net/forums/showthread.php?t=272139#b and thats your tutorial The way you do it is by hybrid startpos its near the end of the tutorial. |
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#29 | |
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Colour Sergeant
Posts: 336
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Thanks, but I get a CTD when I am doing this. So I have to play without this one.
Ex-RTW Unit Card Creator
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#30 | ||
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Light Infantryman
Posts: 17
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Quote:
Just to reiterate my mod wont work with any mod thats uses its own Startpos so thats darthmod, trom and IS. There is Darth mod light that works with my mod. Every other mod will work as normal with my mod eg Skins,AI. |
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#31 | |
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Colour Sergeant
Posts: 336
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Well perhaps YOU could do a IS compatible version
Ex-RTW Unit Card Creator
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#32 | |
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Light Infantryman
Posts: 17
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#33 | |
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Ensign
Posts: 1,101
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Another thing I've noticed now with your latest version is that no matter what faction you are once you hit "End Turn" it goes through the Mughal faction's turn first.
And for some reason, once it's finished the Mughals turn, but not any of the other factions, it gives the player a small (around 2k) sum of money. The player then receives his standard profit at the beginning of his next turn. Anyone else experiencing this? |
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#34 | |
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Light Infantryman
Posts: 17
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It would have been mughals/marathas turn first in v0.9 this is an effect of hybrid startpos. But the order in which the AI takes its turns isnt a big deal just as long as you get to go first, right!.
About the extra money does it stay in your treasury, is it a slurpus 2k or is it part of what you should recieve? |
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#35 | |
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Light Infantryman
Posts: 17
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Good News Realistic Colonial India Mod is going to be an official optional add-on for the Darth Mod Ultimate Commander!
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