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Rome Medieval Rome Medieval is a modification for RTW 1.5, it is a full conversion for RTW,focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continues to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great medieval armies to glory.

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Khaled
Old November 04, 2009, 08:38 PM / Re: RM2 Write Discussions/Questions/Errors Here   #641
 
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Quote:
Originally Posted by 13lackGu4rd View Post
yes I changed the shortcut target, hence I load RM instead of regular RTW... also this mod doesnt work with BI, only vanilla 1.5 so I didnt even copy my BI folder onto my RM folder(on which I overrode the files for the mod)...
So . . . . It work?

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13lackGu4rd
Old November 04, 2009, 09:25 PM / Re: RM2 Write Discussions/Questions/Errors Here   #642
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no... I get that error I posted on the last page... I already had the shortcut done properly, hence RM loaded instead of vanilla in the first place...
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Khaled
Old November 04, 2009, 10:51 PM / Re: RM2 Write Discussions/Questions/Errors Here   #643
 
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Originally Posted by 13lackGu4rd View Post
no... I get that error I posted on the last page... I already had the shortcut done properly, hence RM loaded instead of vanilla in the first place...
sorry but try reinstalling the rtw without any mods and bi or alex. I know how to fix that horse and will do it in mid november(big exam) plus i deleted rm2 because of frustration.

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13lackGu4rd
Old November 05, 2009, 05:45 AM / Re: RM2 Write Discussions/Questions/Errors Here   #644
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if you say that you know how to fix it than what would reinstalling the game do to solve the issue? I can copy my vanilla files again into a new directory(like I do for every non mod foldered mod) and than overwrite the mod, than sprites than hot fix files over it, but it would be the same...

however, maybe you can explain to me in detail how to solve the issue so I can try to do it myself and see if it works. I just gotta say that I have absolutely no clue about modding so I'll need a step by step walk through for it...
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Khaled
Old November 05, 2009, 09:59 AM / Re: RM2 Write Discussions/Questions/Errors Here   #645
 
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Lol sorry it's not edu.txt but dmb.txt, sorry for the confusion

1. make a backup of descr_model_battle.txt(DMB) in RomeMedievalMod folder
2. open the text file
3. find horses like this one in RomeMedievalMod DMB.txt file :

type horse_cataphract
skeleton fs_cataphract_horse
scale 0.875
indiv_range 40
texture armenia, data/models_unit/textures/horse_cataphract_armenia.tga
texture pontus, data/models_unit/textures/mount_horse_cataphract_pontus.tga
texture parthia, data/models_unit/textures/horse_cataphract_parthia.tga
texture seleucid, data/models_unit/textures/mount_horse_cataphract_seleucid.tga
texture scythia, data/models_unit/textures/mount_horse_cataphract_scythia.tga
model_flexi_m data/models_unit/mount_horse_cataphract_high.CAS, 25
model_flexi data/models_unit/mount_horse_cataphract_med.CAS, 55
model_flexi data/models_unit/mount_horse_cataphract_low.CAS, 80
model_flexi data/models_unit/mount_horse_cataphract_lowest.CAS, max
model_sprite scythia, 100.0, data/sprites/scythia_horse_cataphract_sprite.spr
model_sprite armenia, 100.0, data/sprites/armenia_horse_cataphract_sprite.spr
model_sprite pontus, 100.0, data/sprites/pontus_horse_cataphract_sprite.spr
model_sprite parthia, 100.0, data/sprites/parthia_horse_cataphract_sprite.spr
model_sprite seleucid, 100.0, data/sprites/seleucid_horse_cataphract_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f

make a clone of it and rename it to RM_Jerusalem_Horse, it should look like this :

type RM_Jerusalem_Horse
skeleton fs_cataphract_horse
scale 0.875
indiv_range 40
texture armenia, data/models_unit/textures/horse_cataphract_armenia.tga
texture pontus, data/models_unit/textures/mount_horse_cataphract_pontus.tga
texture parthia, data/models_unit/textures/horse_cataphract_parthia.tga
texture seleucid, data/models_unit/textures/mount_horse_cataphract_seleucid.tga
texture scythia, data/models_unit/textures/mount_horse_cataphract_scythia.tga
model_flexi_m data/models_unit/mount_horse_cataphract_high.CAS, 25
model_flexi data/models_unit/mount_horse_cataphract_med.CAS, 55
model_flexi data/models_unit/mount_horse_cataphract_low.CAS, 80
model_flexi data/models_unit/mount_horse_cataphract_lowest.CAS, max
model_sprite scythia, 100.0, data/sprites/scythia_horse_cataphract_sprite.spr
model_sprite armenia, 100.0, data/sprites/armenia_horse_cataphract_sprite.spr
model_sprite pontus, 100.0, data/sprites/pontus_horse_cataphract_sprite.spr
model_sprite parthia, 100.0, data/sprites/parthia_horse_cataphract_sprite.spr
model_sprite seleucid, 100.0, data/sprites/seleucid_horse_cataphract_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f

note: your using diffrent horse model, i will give you the file as soon as i finish downloading rm2.


Last edited by Khaled; November 06, 2009 at 12:14 AM.
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13lackGu4rd
Old November 06, 2009, 04:27 AM / Re: RM2 Write Discussions/Questions/Errors Here   #646
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I cloned this:

; Mount name "horse cataphract"
type horse_cataphract
skeleton fs_cataphract_horse
scale 0.9
indiv_range 40
texture armenia, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_tunis.TGA
texture britons, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture carthage, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Mamluk.TGA
texture dacia, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Mamluk.TGA
texture gauls, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture germans, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Denmark.TGA
texture greek_cities, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture macedon, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_poland.TGA
texture merc, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture numidia, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Mamluk.TGA
texture parthia, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture pontus, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Turk.TGA
texture romans_brutii, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_france.TGA
texture romans_julii, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_england.TGA
texture romans_scipii, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_france.TGA
texture romans_senate, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_hre.TGA
texture scythia, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture seleucid, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_spain.TGA
texture slave, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture spain, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Portugal.TGA
texture thrace, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture egypt, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
model_flexi_m RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, 25
model_flexi RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, 55
model_flexi RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, 80
model_flexi RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, max
model_sprite armenia, 100.0, RomeMedievalMOD/data/sprites/armenia_horse_cataphract_sprite.spr
model_sprite britons, 100.0, RomeMedievalMOD/data/sprites/britons_horse_cataphract_sprite.spr
model_sprite carthage, 100.0, RomeMedievalMOD/data/sprites/carthage_horse_cataphract_sprite.spr
model_sprite dacia, 100.0, RomeMedievalMOD/data/sprites/dacia_horse_cataphract_sprite.spr
model_sprite gauls, 100.0, RomeMedievalMOD/data/sprites/gauls_horse_cataphract_sprite.spr
model_sprite germans, 100.0, RomeMedievalMOD/data/sprites/germans_horse_cataphract_sprite.spr
model_sprite greek_cities, 100.0, RomeMedievalMOD/data/sprites/greek_cities_horse_cataphract_sprite.spr
model_sprite macedon, 100.0, RomeMedievalMOD/data/sprites/macedon_horse_cataphract_sprite.spr
model_sprite merc, 100.0, RomeMedievalMOD/data/sprites/horse_cataphract_sprite.spr
model_sprite numidia, 100.0, RomeMedievalMOD/data/sprites/numidia_horse_cataphract_sprite.spr
model_sprite parthia, 100.0, RomeMedievalMOD/data/sprites/parthia_horse_cataphract_sprite.spr
model_sprite pontus, 100.0, RomeMedievalMOD/data/sprites/pontus_horse_cataphract_sprite.spr
model_sprite romans_brutii, 100.0, RomeMedievalMOD/data/sprites/romans_brutii_horse_cataphract_sprite.spr
model_sprite romans_julii, 100.0, RomeMedievalMOD/data/sprites/romans_julii_horse_cataphract_sprite.spr
model_sprite romans_scipii, 100.0, RomeMedievalMOD/data/sprites/romans_scipii_horse_cataphract_sprite.spr
model_sprite romans_senate, 100.0, RomeMedievalMOD/data/sprites/romans_senate_horse_cataphract_sprite.spr
model_sprite scythia, 100.0, RomeMedievalMOD/data/sprites/scythia_horse_cataphract_sprite.spr
model_sprite seleucid, 100.0, RomeMedievalMOD/data/sprites/seleucid_horse_cataphract_sprite.spr
model_sprite slave, 100.0, RomeMedievalMOD/data/sprites/slave_horse_cataphract_sprite.spr
model_sprite spain, 100.0, RomeMedievalMOD/data/sprites/spain_horse_cataphract_sprite.spr
model_sprite thrace, 100.0, RomeMedievalMOD/data/sprites/thrace_horse_cataphract_sprite.spr
model_sprite egypt, 100.0, RomeMedievalMOD/data/sprites/egypt_horse_cataphract_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f

to this, and pasted right beneath it:

; Mount name "Jerusalem Horse"
type RM_Jerusalem_Horse
skeleton fs_cataphract_horse
scale 0.9
indiv_range 40
texture armenia, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_tunis.TGA
texture britons, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture carthage, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Mamluk.TGA
texture dacia, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Mamluk.TGA
texture gauls, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture germans, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Denmark.TGA
texture greek_cities, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture macedon, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_poland.TGA
texture merc, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture numidia, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Mamluk.TGA
texture parthia, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture pontus, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Turk.TGA
texture romans_brutii, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_france.TGA
texture romans_julii, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_england.TGA
texture romans_scipii, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_france.TGA
texture romans_senate, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_hre.TGA
texture scythia, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture seleucid, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_spain.TGA
texture slave, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture spain, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_Portugal.TGA
texture thrace, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
texture egypt, RomeMedievalMOD/data/models_unit/textures/RM_Armored_Horse_arab.TGA
model_flexi_m RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, 25
model_flexi RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, 55
model_flexi RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, 80
model_flexi RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, max
model_sprite armenia, 100.0, RomeMedievalMOD/data/sprites/armenia_horse_cataphract_sprite.spr
model_sprite britons, 100.0, RomeMedievalMOD/data/sprites/britons_horse_cataphract_sprite.spr
model_sprite carthage, 100.0, RomeMedievalMOD/data/sprites/carthage_horse_cataphract_sprite.spr
model_sprite dacia, 100.0, RomeMedievalMOD/data/sprites/dacia_horse_cataphract_sprite.spr
model_sprite gauls, 100.0, RomeMedievalMOD/data/sprites/gauls_horse_cataphract_sprite.spr
model_sprite germans, 100.0, RomeMedievalMOD/data/sprites/germans_horse_cataphract_sprite.spr
model_sprite greek_cities, 100.0, RomeMedievalMOD/data/sprites/greek_cities_horse_cataphract_sprite.spr
model_sprite macedon, 100.0, RomeMedievalMOD/data/sprites/macedon_horse_cataphract_sprite.spr
model_sprite merc, 100.0, RomeMedievalMOD/data/sprites/horse_cataphract_sprite.spr
model_sprite numidia, 100.0, RomeMedievalMOD/data/sprites/numidia_horse_cataphract_sprite.spr
model_sprite parthia, 100.0, RomeMedievalMOD/data/sprites/parthia_horse_cataphract_sprite.spr
model_sprite pontus, 100.0, RomeMedievalMOD/data/sprites/pontus_horse_cataphract_sprite.spr
model_sprite romans_brutii, 100.0, RomeMedievalMOD/data/sprites/romans_brutii_horse_cataphract_sprite.spr
model_sprite romans_julii, 100.0, RomeMedievalMOD/data/sprites/romans_julii_horse_cataphract_sprite.spr
model_sprite romans_scipii, 100.0, RomeMedievalMOD/data/sprites/romans_scipii_horse_cataphract_sprite.spr
model_sprite romans_senate, 100.0, RomeMedievalMOD/data/sprites/romans_senate_horse_cataphract_sprite.spr
model_sprite scythia, 100.0, RomeMedievalMOD/data/sprites/scythia_horse_cataphract_sprite.spr
model_sprite seleucid, 100.0, RomeMedievalMOD/data/sprites/seleucid_horse_cataphract_sprite.spr
model_sprite slave, 100.0, RomeMedievalMOD/data/sprites/slave_horse_cataphract_sprite.spr
model_sprite spain, 100.0, RomeMedievalMOD/data/sprites/spain_horse_cataphract_sprite.spr
model_sprite thrace, 100.0, RomeMedievalMOD/data/sprites/thrace_horse_cataphract_sprite.spr
model_sprite egypt, 100.0, RomeMedievalMOD/data/sprites/egypt_horse_cataphract_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f

and now I get this error:
http://tinypic.com/r/bjed7a/4

oh and I noticed that the file already includes some sort of Jerusalem Horse thingy, this:

; Mounted name"RM Jerusalem Horse" for Jerusalem Knight
type RM_Jerusalem_Horse
skeleton fs_cataphract_horse
scale 0.9
indiv_range 40
texture britons, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture gauls, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture germans, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture greek_cities, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture macedon, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture romans_brutii, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture romans_julii, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture romans_scipii, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture romans_senate, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture seleucid, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture slave, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture spain, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
texture thrace, RomeMedievalMOD/data/models_unit/textures/RM_Jerusalem_Horse.tga
model_flexi_m RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, 25
model_flexi RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, 55
model_flexi RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, 80
model_flexi RomeMedievalMOD/data/models_unit/RM_Armored_Horse.CAS, max
model_sprite britons, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite gauls, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite germans, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite greek_cities, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite macedon, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite romans_brutii, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite romans_julii, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite romans_scipii, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite romans_senate, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite seleucid, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite slave, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite spain, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_sprite thrace, 100.0, RomeMedievalMOD/data/sprites/britons_RM_Jerusalem_Horse_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f

now, the question is whether I need to remove this last entry or should I leave both, and also what do I do about this new error?
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Khaled
Old November 06, 2009, 06:14 PM / Re: RM2 Write Discussions/Questions/Errors Here   #647
 
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That error mean you have two rm_jerusalem_horse, so remove the clone that you just made and im a bit confused that you run with bi splash instead of rm2. Could you please give me the shortcut target that you use to run rm2.

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13lackGu4rd
Old November 06, 2009, 09:50 PM / Re: RM2 Write Discussions/Questions/Errors Here   #648
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"D:\Games\Rome Medieval\RomeTW.exe" -mod:RomeMedievalMOD -nm -show_err
my Rome Medieval folder contains all the files from my original installation other than the BI library. I have the gold edition so I can't exclude it altogether...
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Khaled
Old November 06, 2009, 10:41 PM / Re: RM2 Write Discussions/Questions/Errors Here   #649
 
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Quote:
Originally Posted by 13lackGu4rd View Post
"D:\Games\Rome Medieval\RomeTW.exe" -mod:RomeMedievalMOD -nm -show_err
my Rome Medieval folder contains all the files from my original installation other than the BI library. I have the gold edition so I can't exclude it altogether...
yours:
"D:\Games\Rome Medieval\RomeTW.exe" -mod:RomeMedievalMOD -nm -show_err
you sure you have RomeMedievalMODfolder in Rome Medieval ( how you put files confused me )
and this rome medieval has vanilla data folder? RM2 use few of vanilla files

if all yes then shortcut start in must be "D:\Games\Rome Medieval"

mine:
"C: Program Files\Activision\Rome - Total War\RomeTW.exe" -mod:RomeMedievalMOD -nm -show_err
only problem i encounter is sprite error which i can't fix

do you have a backup of RM2 part 2? if yes, can you please upload them? i can't download because badongo, megaupload and rapid is bloody slow for me.


Last edited by Khaled; November 06, 2009 at 10:44 PM.
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13lackGu4rd
Old November 07, 2009, 06:20 PM / Re: RM2 Write Discussions/Questions/Errors Here   #650
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ok listen, dont know why you're so obsessed with my shortcut, seeing that it isnt the cause of the problem and all that... did u finish dling rm2? cause u said you'll give me the file(that works hopefully) as soon as u do it, so I guess I'll just wait for that...
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Iceclaw
Old November 07, 2009, 09:48 PM / Re: RM2 Write Discussions/Questions/Errors Here   #651
 
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THe links to the secondary download are not working.....
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Mataputas
Old November 07, 2009, 10:11 PM / Re: RM2 Write Discussions/Questions/Errors Here   #652
 
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Download the game from here, it's everything there. I have used that link some days ago, cause I had to reinstall it and it works fine to me now... So, tell us if you continue with your problems after that.

BlackGuard, perhaps this file may help you, its the export_descr_unit.txt i have. It works.

http://www.megaupload.com/?d=V4MUFK4Q
There are none so enslaved as those who falsely believe they are free

Last edited by Mataputas; November 07, 2009 at 10:17 PM.
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Khaled
Old November 07, 2009, 10:33 PM / Re: RM2 Write Discussions/Questions/Errors Here   #653
 
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Quote:
Originally Posted by 13lackGu4rd View Post
ok listen, dont know why you're so obsessed with my shortcut, seeing that it isnt the cause of the problem and all that... did u finish dling rm2? cause u said you'll give me the file(that works hopefully) as soon as u do it, so I guess I'll just wait for that...
that shortcut force the .Exe to read rm2 file instead of vanilla and yes, your dmb file has rm jerusalem horse in it and what suprise me is that you run bi splash and it cant detect rm jerusalem horse model when there is rm jerusalem horse in dmb
btw i have the part 1 out of 5 and found that your file is ok so you don't need mine. Make sure you have RomeMedievalMod folder in your Rome Medieval folder and a data folder in RomeMedievalMod. Run, post the error. Edit: why not try mataputas file?


Last edited by Khaled; November 07, 2009 at 10:39 PM.
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Arthurean
Old November 08, 2009, 06:33 AM / Re: RM2 Write Discussions/Questions/Errors Here   #654
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Reinstalling might fix it instantly or if you know modding.
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