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| Skins, Models, and Animations Ask questions about skinning, modelling, and animations for units, editing building models, and all 2d graphical editing. |
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#1 | |
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Lieutenant Colonel
Posts: 2,955
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So... I want to make a new boat. I open the original .cas file in 3dsmax. After that I delete the vanilla ship model. I place my own model in the scene and I link the ship's model to the root bone. After that I export it and place the files in the proper map with the same name as vanillas. If I load the campaign map the game goes to the loading screen. Fills the loading bar and then doesn't respond anymore. If I do something it crashes.
What is going on here? Yes I used editeble mesh Thanks... |
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#2 | ||
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SNU SNU
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Posts: 6,866
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#3 | |
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Lieutenant Colonel
Posts: 2,955
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jup
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#4 | |
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SNU SNU
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Posts: 6,866
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did u move your boat in the same position of vanilla one?
send me the model and skin via pm |
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#5 | |
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Lieutenant Colonel
Posts: 2,955
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I dunno exactly how, but I got it to work. Now another problem occurs. On the campaign map it has the vanilla texture, but I gave it the new texture...?
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#6 | |
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Maps, anyone?
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Posts: 5,472
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You have to allocate the texture in descr_model_strat.
The Author of the "Creating a World" series
Basic Mapping from Scratch ● Height Map with 3Dem ● Formatted Campaign ModelDB files Adding detailed Regions ● Adding a new Faction ● Bare Kingdoms ● Adding a Culture Map Templates with Worldwind ● Name Converter ● The Grail of the seven Forts Replacing Strat Models ● Functional Grape Shot |
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#7 | |
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Lieutenant Colonel
Posts: 2,955
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I know... But I just replaced the vanilla files. Not made a new one.
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#8 | |
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Lieutenant Colonel
Posts: 2,955
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#9 | |
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Banzai! Banzai! Banzai!
Posts: 8,448
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are you modding med2tw or kingdoms?
sometimes when it doesn't work you have to put the model_strat folder inside med2tw data folder it works for me when i have such problem |
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#10 | |
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Lieutenant Colonel
Posts: 2,955
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original
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#11 | ||
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Maps, anyone?
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Posts: 5,472
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Quote:
The Author of the "Creating a World" series
Basic Mapping from Scratch ● Height Map with 3Dem ● Formatted Campaign ModelDB files Adding detailed Regions ● Adding a new Faction ● Bare Kingdoms ● Adding a Culture Map Templates with Worldwind ● Name Converter ● The Grail of the seven Forts Replacing Strat Models ● Functional Grape Shot |
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