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Empire: Total War General Discussion Empire: Total War™ is set in the 18th century, a turbulent era and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea.

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broccoliano
Old November 03, 2009, 07:43 AM / Re: The Official ETW Gameplay Questions and Answers thread   #2061
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Hi all,is there any way to get a constitutional monarchy after a rebellion?Because it seem you need to have it from the beginning of the game.
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Hunter Makoy
Old November 04, 2009, 12:04 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2062
 
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You just make the nobels rebel instead of the the lower class. When the lower classes rebel it always leads to a Republic, but if the nobles rebel it will lead to one of the monarchies.

I think it breaks down like this (with the upperclass rebelling):

Absolute turns into Constitutional
Constitutional turns into Absolute
Republic turns into Constitutional
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zeros
Old November 04, 2009, 03:57 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2063
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Some regions are not upgraded tried to upgrade
But I can not.

Is there a way to upgrade this regions ? : or these regions are not supposed to be upgrade

How do I remove forts ?
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Hunter Makoy
Old November 04, 2009, 10:46 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2064
 
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I think it depends on what the population level is.

I don't think there's anyway to remove forts.
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Didz
Old November 05, 2009, 05:40 AM / Re: The Official ETW Gameplay Questions and Answers thread   #2065
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Doesn't this mean that you would be outnumbered if you are playing against another human player and you had small units while they have ultra size units?
It would if you were playing Multi-player and the game used historically sized units. But with the game limited to 20 unit slots the number of men you field depends on your choice of units anyway. Some units (like Light infantry and Grenadiers) are smaller in vanilla, so if you were to field an army of those you would have half the men on the battlefield as your opponent.

Historically, battalions varied in size considerably, both due to recruitment problems or losses, and simply because different nations had different establishments for them. So, the twenty slot limit would always be an issue unless armies fielded exactly the same sized battalions.
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Hunter Makoy
Old November 05, 2009, 11:36 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2066
 
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The unit size is going to be the same on both sides. So its not like you could use small units while they used huge units.
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Didz
Old November 06, 2009, 04:03 AM / Re: The Official ETW Gameplay Questions and Answers thread   #2067
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The unit size is going to be the same on both sides. So its not like you could use small units while they used huge units.
Well as I said, the way the game works at the moment that depends on which units you choose to use.

The current unit sizes vary according to troop type, but are arbitarily set regardless of faction or historical precedent. So, unit sizes are consistently wrong, but are consistent right across the game. Presumably, the sizes were chosen on some sort of game balance principle for multi-player purposes.

The problem is clealry the 20 slot army limit, which means that unit sizes have to be tailored to provide a multi-player army balance. If for example the army size was based purely on point value, or even number of men then CA could have varied the unit sizes on a historical basis, but thats just not the way TW works.
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Legio_Italica
Old November 06, 2009, 12:08 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2068
 
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Hi all noob here. Just wanted to say I really like what ETW has done with the campaignmap. On the other hand, Im kinda puzzled by battle gameplay. I have settings on vh/vh and I still own the AI, often with heroic victories. Im playing as prussia and I have taken saxony, but austria and poland have both declared war on me.

So I expected a juicy campaign for my very existance, being attacked by two of continental Europe's greatest powers, but indstead they just keep sending hordes of militia into my territory. My small armies of a few line units and one cav unit are my only defense against these hordes, who should easily be able to surround and crush me right? But instead the AI just masses all its units and charges my line of 2-3 linemen directly. I then take a unit of light infantry reserves and set them up on the enemy's flank and have them decimate the retards with several volleys. What's left of my wavering enemy is then routed by a good, square cavalry charge and driven from the field.

Questions:

Why is morale so horrible, on both sides?

Why are units sized so small, even on ultra?

Why is the power of the Roman Church not really a factor anymore?

Thats all the questions I can think of right now, and I must say that I am an ETW fan, despite its flaws
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Didz
Old November 06, 2009, 01:03 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2069
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Personally, I'm not sure VH/VH is really harder than N/N, the only difference I noticed was that the AI gets more money and becomes more psychotic. If anything the AI on Normal is actually harder to beat in some respects as it seems to behave more intelligently, and actually tries to play the game, rather than throw everything at you in a constant zerg-fest.
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melorock
Old November 06, 2009, 04:51 PM / 2 revolutions?   #2070
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Is it possible to have 2 revolutions in 1 campaign? What about flag changes? I'm thinking about playing the Dutch campaign, have a revolution to have a monarchy, and then have another revolution to a consitional monarchy or whatever. Would 2 revolutions put my flag back to the originial horizontal 3 stripped red white and blue? Thanks
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Hunter Makoy
Old November 06, 2009, 09:59 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2071
 
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Well as I said, the way the game works at the moment that depends on which units you choose to use.

The current unit sizes vary according to troop type, but are arbitarily set regardless of faction or historical precedent. So, unit sizes are consistently wrong, but are consistent right across the game. Presumably, the sizes were chosen on some sort of game balance principle for multi-player purposes.

The problem is clealry the 20 slot army limit, which means that unit sizes have to be tailored to provide a multi-player army balance. If for example the army size was based purely on point value, or even number of men then CA could have varied the unit sizes on a historical basis, but thats just not the way TW works.
I'm not sure what you mean. Yes if you make an army full of grenadiers and I make an army full of line infantry, then yes I will out number you. But if we both make an army full of grenadiers, we'll have the same number of men.

There's unit size differences between troop types, but very little difference between the same type for different nations. Only a couple have that and thats for bonus purposes. The 20 slot limit really doesn't have anything to do with it.

If you get into a multiplayer game with someone the unit sizes you pick (small, medium, large, huge) will be the same across the board.

Quote:
Questions:

Why is morale so horrible, on both sides?

Why are units sized so small, even on ultra?

Why is the power of the Roman Church not really a factor anymore?

Thats all the questions I can think of right now, and I must say that I am an ETW fan, despite its flaws
1. because morale was very important. People did not just hang around to die on the field. If they could escape an unwinnable situation, they would. The morale levels have also changed some between patches.

2. They're actually a bit larger then they've been in past TW games.

3. Because with the massive spread of Protestantism the Roman Church wasn't much of a factor anymore. They just weren't, this was after the Renaissance, people did not jump at everything the Pope said like they did in the Middle Ages, even the Catholics.
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Last edited by Hunter Makoy; November 06, 2009 at 10:03 PM.
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Didz
Old November 07, 2009, 04:14 AM / Re: The Official ETW Gameplay Questions and Answers thread   #2072
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I'm not sure what you mean. Yes if you make an army full of grenadiers and I make an army full of line infantry, then yes I will out number you. But if we both make an army full of grenadiers, we'll have the same number of men.
Thats exactly what I meant. Unit sizes are consistent across the game, but consistently wrong for every unit type. CA's choice of unit size was probably dictated by MP balancing considerations, (hence elite units tend to be smaller than line units) rather than historical templates for the various nations involved in the game.
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Bucefalo
Old November 07, 2009, 05:57 AM / Re: 2 revolutions?   #2073
 
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There is a monarchy flag and a republic flag. The only way for the dutch to keep their initial flag (horizontal 3 stripped red white and blue) is to don´t become a monarchy (constitutional or absolute) but be a republic.
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RO Citizen
Old November 07, 2009, 08:45 AM / Re: 2 revolutions?   #2074
 
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You can have as many revoultion as you want in a GC.

About flags, monarchies (constitutional and absolute) have a flag and republics another. It doesn't matter how many revoultion you have.
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Hunter Makoy
Old November 07, 2009, 02:00 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2075
 
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Thats exactly what I meant. Unit sizes are consistent across the game, but consistently wrong for every unit type. CA's choice of unit size was probably dictated by MP balancing considerations, (hence elite units tend to be smaller than line units) rather than historical templates for the various nations involved in the game.
I think they're still true to their unit type though. An elite line infantry is going to be the same size as an reg. line infantry, elite light infantry will be the same size as reg. light infantry, etc. They limit the number of units you can recruit though.
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CMCDragonkai
Old November 07, 2009, 08:58 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2076
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Is it possible to play further than 1825 for America or longer than 1799 for the other nations?
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Hunter Makoy
Old November 07, 2009, 09:31 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2077
 
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Is it possible to play further than 1825 for America or longer than 1799 for the other nations?
I think you can, but those dates are the end for winning conditions. I think in the GC you can play till 1825, but you will have won or loss at 1799.
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CMCDragonkai
Old November 07, 2009, 10:30 PM / Re: The Official ETW Gameplay Questions and Answers thread   #2078
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Is there a mod that allows you infinite turns?
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Didz
Old November 08, 2009, 03:49 AM / Re: The Official ETW Gameplay Questions and Answers thread   #2079
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I think they're still true to their unit type though. An elite line infantry is going to be the same size as an reg. line infantry, elite light infantry will be the same size as reg. light infantry, etc. They limit the number of units you can recruit though.
Hardly, given that many of the unit types themselves did not exist, and that those that did have been given arbitary strengths that bear no relationship to their actual strengths historically.

For example, During the American Rebellion average battalion strengths were:

Provincial Minutemen (10 companies of 50 men) 500 men
Continental Line (8 companies of 86 men) 680 men
British Regulars (10 companies of 38 men inc. 1xGren + 1x Light) 380 men
Continental Rifle Corps (10 companies of 68 men) 680 men
Hesse-Kassel Infantry Battalion (6 coys inc. 1xGrenadier company) 700 men
French Infantry Regiment (10 coys inc. 1xGren + 1xChassuer organised into 2 battalions) 1160 men
British Dragoon Regiment (6 squadrons of 37 men) 222 men
American Dragoon Regiment (6 squadrons of 68 men) 400 men

As you can see battalio0n strengths vary from 380 to 700 men depending upon the faction and cavalry regiments from 222 to 400. But in ETW we get a standard arbitary strength on LARGE of 120 men per battalion and 45 for cavalry. And presumably thats without flank compnaies, as these appear seperately in composite battalions, so in truth a British battalion would be even smaller consisting only of its eight centre companies e.g. 304 men.
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glideri
Old November 08, 2009, 04:12 AM / Effect of 1.4. patch to ongoing campaing?   #2080
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Hello!

I'm just updating my game ver. 1.3 -> 1.4. I have played long campaing with France for over a half year, what happens to my campaing now?

Am I allowed to play it and if yes, does all patch improvements take effect on my ongoing campaing

Thanks!
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