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| Released Mods Here you can find non-hosted released mods for Empire: Total War. |
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#1 | |
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Light Infantryman
Posts: 17
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In this mod i give several regions in india to the european nation, mainly because at the moment nothing happens there apart from maratha's taking over unless you intervene. Europeans other than Portugal and Netherlands had holdings in india in the form of trading posts and forts and in some case cases heavily influenced the surronding areas.
I will be releasing three mods, two of which ive semi-completed and am putting up for download. I say semi because i just have to fix FOW and give victory conditions to the minor factions but as most people will be playing as major factions this wont affect them. Total Colonial India V 1.0 http://www.filefront.com/14863321/SR%20Total%20Colonial%20%20India%20v1.r This mod will be bending historical truth quite a bit and gives the most regions to the europeans out of the three mods. Netherlands get Ceylon, Portugal Goa & Gujarat, France Orissa, Britain Bengal and the Danish Carnatica. All these factions had holdings in these regions at this time. ![]() Overview of changes Spoiler Alert, click show to read: Spoiler Alert, click show to read: Ive tested this mod out loads with all the diffrent factions to see the gameplay change, i only tested upto 10 turns at most as i was trying to iron out bugs and fix starting gameplay elements. But some intresting things occured firstly 8 out of 10 times Maratha (Who only have one starting region) conquer one Mughal territory, 1 out of 10 times Maratha would conquer Three Mughal territories and 1 out of 10 times Mughals would destroy the Maratha Confedracy. Playing as Denmark the Netherlands and Mysore declared war on me, this would suggest that the europeans are going to slug it out in India and that the natives arent happy about their new neighbours. Realistic Colonial India V 1.0 http://www.filefront.com/14880293/SR%20Realistic%20Colonial%20India%20v1.rar This mod will be the most realistic in terms of historical accuracy and gives gives Nethelands ceylon, Portugal Goa, France Orissa and Britian Bengal. ![]() Overview of changes Spoiler Alert, click show to read: Spoiler Alert, click show to read: To come RCI - DARTH MOD Ultimate Commander Good News Realistic Colonial India Mod is going to be an official optional add-on for the Darth Mod Ultimate Commander! How to install same for all the mods above Back up your startpos.esf first found in the directory below. Then place the startpos.ESF file you downloaded into steam\steamapps\common\empiretotalwar\data\campaigns\main Thanks to "Just" for his ESF editor "HusserITW" for his tutorial on how to edit startpos.esf "Euramus777" for how to take off FOW and his update to the ESF editor Last edited by Shakyrivers; November 12, 2009 at 04:24 PM. Reason: To come RCI - DARTH MOD Ultimate Commander |
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#2 | |
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Drummer and Fifer
Posts: 163
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cool mod. I like the idea of Europeand starting India very much. I would give you rep if I would know how
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#3 | |
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Colour Sergeant
Posts: 303
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Good work, marathas will not be plague anymore!!!
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#4 | |
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Drummer and Fifer
Posts: 102
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#5 | |
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Grenadier
Posts: 95
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Well Done old bean... I like it a lot +Rep for you Sir!
p.s. RO Citizen; when you are reading threw the threads, in "Shakyrivers" first post under his avatar, you will see a green button with a plus sign in it. When you meet the necessary requirements to this forum, you can press and distribute rep to that user. But then you have to rep at least 5 others before being allowed to rep someone again for the second time. Hope this helps ![]()
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#6 | |
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Drummer and Fifer
Posts: 140
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This is great, thank you very much Shakyrivers.
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#7 | |
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Light Infantryman
Posts: 17
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Thanks for the replies, im working on v1.0 now. I really put v0.9 out for download so people could give me some feedback on any bugs and how to improve gameplay. Also if anyone could help me with the writing of nation descriptions for Portugal and Denmark maybe even updating Britain and France id be very gratefull.
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#8 | |
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Ensign
Posts: 1,101
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Eagerly awaiting your realistic version mate!
Looks fantastic. |
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#9 | |
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Light Infantryman
Posts: 9
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This looks incredible! This is exactly what I have been looking for for quite a while now. I was going to learn the Startpos Editor myself and do something very similar at the end of my current campaign but you have saved me the bother sir!
Thank you. All the best, Stu. |
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#10 | |
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Light Infantryman
Posts: 17
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Released Realistic Conlonial India just for Skyline Pete
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#11 | |
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Colour Sergeant
Posts: 391
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Most welcome. Would be nice though if you could increase the number of Indian provinces so every colonial power in India at the time had a share of the action e.g. Denmark.
i7 core 920 2.66ghz, ATI Radeon 4870 1024MB, 4GB DDR3 RAM
Last edited by Geronimo2006; November 04, 2009 at 09:49 AM. |
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#12 | |
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Drummer and Fifer
Posts: 163
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Thx, Maj Gen Isaac Brock. Seems I'm too new atm.
It isn't possible to increase the number of regions in ETW atm, because Ca didn't released the offical tools yet Sharkirivers, could you also make Punjab and Afganistan playable? This would add even more entertaing in India
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#13 | |||
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Colour Sergeant
Posts: 391
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Quote:
Quote:
i7 core 920 2.66ghz, ATI Radeon 4870 1024MB, 4GB DDR3 RAM
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#14 | ||
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Light Infantryman
Posts: 17
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Quote:
But i have given denmark a region in Total colonial india at the top "Carnatica" also thanks for the help on nation description. Hmmm ro citizen thats a really good idea consider it stolen! |
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#15 | |
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Drummer and Fifer
Posts: 163
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Your welcome
And I can be wrong, but from what i know you can't add a new ary, just change the location of an existing one. Is that true?
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#16 | |
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Light Infantryman
Posts: 17
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From what i read you can only change the location of an existing one or steal them from the another nations army and change the location of that, but maybe you can clone it if you find all its entrys and if you can clone it you can use hybrid startpos.esf to basically make any army you want. But this might be entirely wrong only one way to find out and thats to test till your eyes bleed!
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#17 | |
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Drummer and Fifer
Posts: 151
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hi .. do you think is possible to make a light version of your mod compatible with others major mod like TROM, IS or darth mod (only map change) ?
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#18 | |
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Light Infantryman
Posts: 17
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Hey, this mod is a edit of the startpos.esf file so it is compatible with any mod that doesnt have its own modded startpos.esf. Having a quick look at the above mods its not compatible with IS or Trom as both have there own startpos.esf but is compatible with darthmod.
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#19 | |
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Ensign
Posts: 1,101
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#20 | |
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Staunch
Posts: 1,088
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I think it should also be noted that you made changes in Europe as well. I dont really like that you made Marsailles un developed it takes about 3000 a turn in trade agreements away from France. But some of that might be attributed to the the addition of a few six rates across the European and American theatres.
I am also having a weird bug selecting units on the campaign map. You click on them and they deselect, stoping their movement. Then you have to figite them around alittle (and loose movement pionts) to get them to go were you want them to. Last edited by Aloicias; November 04, 2009 at 06:52 PM. |
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