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| Viking Invasion II (BI) Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. "This is about as good a Christmas present as the Total War community could hope for" - PCGamer, February 2009 |
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#721 | ||
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Armoury Sergeant
Posts: 599
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#722 | |
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Rifleman
Posts: 36
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Hello,
I've been playing this mod for a while now and I have to say that its the most enjoyable Total War experience that I've had. It never has any bother with CTDs or anything like that, each culture (Celtic, Saxon, Norse) feels distinctive and plays differently, and because of the scale of the map it feels quite realistic (in contrast to Med 2 where you capture 10 settlements and control Western Europe!). Its tough on VH/VH, but that just makes it all the more enjoyable when you win. Playing as the Laigin is one of the hardest fecking things ever! One of these days though I will manage to conquer all of Ireland with them. Anyway, just wanted to say thanks again and congratulations on creating, in my opinion, the most enjoyable total war mod available.
Noli me tangere
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#723 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
Glad you're enjoying it so much!
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#724 | |
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Captain General
Posts: 9,926
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Hey, what's this doing in the EDU?
Code:
;The Dwarven Blunderbuss type dwarf blunderbuss dictionary 4a_dwarf_blunderbuss ; Dwarven Blunderbusses category infantry class missile voice_type General_1 soldier 4a_dwarf_blunderbuss, 20, 0, 1 attributes sea_faring, hide_forest, very_hardy, frighten_foot, mercenary_unit, no_custom formation 1.0, 1.2, 2.4, 2.8, 3, square stat_health 2, 0 stat_pri 12, 7, shrapnel, 70, 40, siege_missile, archery, piercing, sword, 25, 1.0 stat_pri_attr bp stat_sec 17, 7, no, 0, 0, melee, blade, slashing, axe, 25 ,0.43 stat_sec_attr ap stat_pri_armour 12, 12, 0, leather stat_sec_armour 0, 0, flesh stat_heat 0 stat_ground 0, 0, -2, 0 stat_mental 20, disciplined, highly_trained stat_charge_dist 40 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 1000, 300, 500, 500, 1000 ownership slave, hun, nomad, barbarian ![]() |
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#725 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
Off the coast of Cornwall...
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#726 | |
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Light Infantryman
Posts: 3
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Did you ever think about putting in the leif erikson journey were he finds New Foundland?It would be hard not much is known.
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#727 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
It would be completely out of the mod's goals to add such a thing, plus it wouldn't really add anything to the mod, apart from a huge unused mass of water and some empty land at the end side of it. TW is not built for exploration, I'm afraid.
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