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Viking Invasion II (BI) Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. "This is about as good a Christmas present as the Total War community could hope for" - PCGamer, February 2009

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Halvar von Flake
Old August 21, 2009, 03:40 PM / Re: Viking Invasion II Released   #721
 
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Originally Posted by MasterOfNone View Post
I'm glad those Chronicles are enjoyed. Those things take ages to do
I love Chronicles...I even read them...
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Compsey
Old October 07, 2009, 01:00 PM / Re: Viking Invasion II Released   #722
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Hello,

I've been playing this mod for a while now and I have to say that its the most enjoyable Total War experience that I've had. It never has any bother with CTDs or anything like that, each culture (Celtic, Saxon, Norse) feels distinctive and plays differently, and because of the scale of the map it feels quite realistic (in contrast to Med 2 where you capture 10 settlements and control Western Europe!). Its tough on VH/VH, but that just makes it all the more enjoyable when you win. Playing as the Laigin is one of the hardest fecking things ever! One of these days though I will manage to conquer all of Ireland with them. Anyway, just wanted to say thanks again and congratulations on creating, in my opinion, the most enjoyable total war mod available.
Noli me tangere
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Aradan
Old October 07, 2009, 05:29 PM / Re: Viking Invasion II Released   #723
 
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Glad you're enjoying it so much!
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cherryfunk
Old October 18, 2009, 06:03 PM / Re: Viking Invasion II Released   #724
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Hey, what's this doing in the EDU?

Code:
;The Dwarven Blunderbuss

type             dwarf blunderbuss
dictionary       4a_dwarf_blunderbuss ; Dwarven Blunderbusses
category         infantry
class            missile
voice_type       General_1
soldier          4a_dwarf_blunderbuss, 20, 0, 1
attributes       sea_faring, hide_forest, very_hardy, frighten_foot, mercenary_unit, no_custom
formation        1.0, 1.2, 2.4, 2.8, 3, square
stat_health      2, 0
stat_pri         12, 7, shrapnel, 70, 40, siege_missile, archery, piercing, sword, 25, 1.0
stat_pri_attr    bp
stat_sec         17, 7, no, 0, 0, melee, blade, slashing, axe, 25 ,0.43
stat_sec_attr    ap
stat_pri_armour  12, 12, 0, leather
stat_sec_armour  0, 0, flesh
stat_heat        0
stat_ground      0, 0, -2, 0
stat_mental      20, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 1000, 300, 500, 500, 1000
ownership        slave, hun, nomad, barbarian


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Aradan
Old October 20, 2009, 09:24 AM / Re: Viking Invasion II Released   #725
 
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Off the coast of Cornwall...
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History schollar
Old October 26, 2009, 10:37 PM / Re: Installation Instructions, Technical Issues and Support   #726
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Did you ever think about putting in the leif erikson journey were he finds New Foundland?It would be hard not much is known.
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Aradan
Old October 27, 2009, 07:51 AM / Re: Viking Invasion II Released   #727
 
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It would be completely out of the mod's goals to add such a thing, plus it wouldn't really add anything to the mod, apart from a huge unused mass of water and some empty land at the end side of it. TW is not built for exploration, I'm afraid.
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