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| Viking Invasion II (BI) Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. "This is about as good a Christmas present as the Total War community could hope for" - PCGamer, February 2009 |
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#1 | |
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Colour Sergeant
Posts: 357
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Okay. I know there's the shield wall formation, the Tortus Arch formation... but what about the Boars snout? in reality that was the most widely used formation used by the Vikings to smash through the Saxons famous sheild wall (don't get me wrong the saxons did use the sheild wall almost all the time).
But it'd be nice to have that choice to have a sheild wall because lets face it... it's a pretty effective formation esp when defending... so here's my suggestions. Is it at all possable to have 2 special formations for units? I know the Trebuchets in M2TW used 2 special attacks, fire ball, dead rotting cow (which is funny as hell to use imo
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#2 | |
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RTW Modder 2004-2009
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Not possible.
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#3 | |
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Colour Sergeant
Posts: 357
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not possable to give infantry units a wedge like formation or not possable to give units 2 special abilities?
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#4 | |
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RTW Modder 2004-2009
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Not possible because:
1. you cannot have two special formations 2. infantry cannot have what is in effect a wedge formation 3. there are no more patches for DoB/VI2 |
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#5 | |
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Colour Sergeant
Posts: 357
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well... in that case... Tripple Damn! Time for me to experiment around then
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#6 | |
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Bolsjevik
Posts: 1,088
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It is technically possible to give infantry the boarssnout(or svinfylking)-formation.
As MoN said not possible to give 2 specialformations. Candidates for the danes 1. Armoured spearmen 2. Huscarles 3. Hirdmenn As the spearmen have the shieldwall in the mod I will leave them out. Leaves 2 and 3 Now you need to change EDU entry for respective units to look like this Spoiler Alert, click show to read: Then you need to create special formation in descr_formations_ai. Here you can set the unitformation and how you want the unit to deploy in defence or offense Example defense Spoiler Alert, click show to read: I choose to give the huscarles an ordinary square formation in defense. This will give the player a chance to choose if he wants to use a square or a boarsnoat formation in offense. In defense(that is if you are attacked)the human player will be stuck with the square formation. Example offense Spoiler Alert, click show to read: Now the AI will use the units in square in defence and switch to wedge in offense. If you as player want to use the wedge(offense only) you need to give the AI control of your units. Ai will then reform them into wedge. Take out of AI control and voila! The boarsnoat! You will now have no ability to reform them back to square again but will have to use them in wedge throuout the battle. |
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#7 | |
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Just visiting
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Have you actually tried this?
As far as I'm aware RTW doesn't do infantry wedges. |
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#8 | ||
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Bolsjevik
Posts: 1,088
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Quote:
From custombattle AI in defence ![]() AI reforming to offense ![]() AI in wedge attack ![]() AI charge ![]() Of course there is no special wedgebutton to utilize for the human player(see former post) Last edited by Athenogoras; July 17, 2009 at 06:00 AM. |
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#9 | |
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Sergeant Major
Posts: 965
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cool
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#10 | |
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Quartermaster Sergeant
Posts: 815
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Athenogoras,
beside the visual effect/aspect of the wedge formation, does it have any bonuses on the battlefield? i mean the infantry unit in wedge formation, will it have an increased attack and/or charge value? |
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#11 | |
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Bolsjevik
Posts: 1,088
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Good question. What does it do to cavalryunits? Have CA ever spelled it out? I have read somewhere that its mass get "concentrated" in the tip of the wedge, but I cant confirm it. My tip is that it do to infantry what it does to cavalry. I might do some test and see if I can come to some sort of conclusion.
Edit: It definately has an effect on infantry. I noticed it particularly in the charge. The effect seems to be a prolonged charge resulting in more enemy casualties. While not able to split the enemy formation it carved out a good chunk. Last edited by Athenogoras; September 04, 2009 at 12:58 PM. |
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#12 | |
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Colour Sergeant
Posts: 357
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Btw... is VI2 able to work online so we can get some better results on the wedge formation for the infantry. in particular its effectiveness against units in the shield wall formation.
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#13 | |
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RTW Modder 2004-2009
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All mods, afaik, work online in multiplayer as long as the players have the same version.
I *highly* doubt there is any workable solution to this, but do not let that stop you |
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#14 | |
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Bolsjevik
Posts: 1,088
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The formation are not widely mentioned in any of the sagas and literature that I know of. That doesnt mean it wasnt used. Perhaps it was so common that the chroniclers didnt feel the need to mention it, I dont know. I would limit it to the norse and the danes(in the formationfiles) and give the capability to the hirdmenn and the jomsvikingar only.
I would also limit the use so that max 2 units can form it in an army. I would also make it an requirement that the wedge is properly supported requiring at least 2 huscarles, 4 spearmen and 2 light infantry(at least). To make it work though the wedge units needs a separate class. Therefore I am testing making them skirmish infantry.(I have found no other solution) In defence formation would look something like this S-Spearmen H-Housecarls G-General A-Hirdmenn L-Leidangr V-Vikingr M-Missiles SSSSSSSSSSS VVVVHHHVVVV LLLLAGALLLL MMMMMMM In offence ...........A A .........HHHH ....SSSSSSSSSS VVVVL L G L L LVVVV M M M M M M M M Edit: On large settings. What is the normal size of your bodyguard-units? King, Heir and normal generals.(for danes and norse) Last edited by Athenogoras; September 11, 2009 at 05:25 PM. |
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#15 | |
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Chosen Man
Posts: 197
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Nice work, Athenogoras. I always thought it was impossible to make infantry wedges in RTW.
It is a pity you can't add a morale effect to it, though. Having faced a Boar's Snout in re-enactments, I can attest that it is quite shaking to have one crash into you!
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#16 | |||
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Bolsjevik
Posts: 1,088
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Quote:
However, unfortunately I dont think this is how the engine works. Quote:
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