January 27, 2009, 02:36 PM
/ Re: Mod Information
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Technical Staff • Artifex
Detailed Mod Information on Viking Invasion II
Viking Invasion II
a mod for Barbarian Invasion 1.6
Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. It is also set a little later than the original campaign at AD 851 - two years after the birth of King Alfred the Great of Wessex.
The map covers Ireland, England, Alba (Scotland), Jutland, Wales, and the isles and westernmost provinces of the Norwegians. There are 50 provinces and many new strategy-map trade resources and other models, as well as new map textures for both summer and winter.
Eight factions covering three cultures are included:
The Saxons
The West Saxons - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to Select Fyrd units; poor cavalry
The Mercians - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to Marcher Horsemen units
The Northumbrians - Strong close-combat infantry; extra tier allowing improved farming and stone walls; superior warship; access to cheaper Lithsmen mercenary units; ability to build priories; poor cavalry
The Vikings
The Danes - Strong close-combat infantry, especially in attack; superior boats; leaders can convert to Christianity after AD 878; very poor cavalry
The Norwegians - Strong close-combat infantry, especially in attack; powerful berserkers; superior boats; leaders can convert to Christianity after AD 878; no cavalry
The Celts
The Welsh - Good mix of infantry and cavalry; superior cavalry; longbowmen; can build priories; weak ships.
The Men of Alba - Good mix of infantry and cavalry; can build priories.
The Irish - Good mix of infantry; can build monasteries; can recruit Monks; poor cavalry; no archers.
Major Changes and Enhancements from VI Original:
Unit rosters tweaked to create greater historical accuracy
Tech-tree simplified and restructured to suit confines of a 3/4 tiers rather than 5 tiers
Hordaland has been divided into two to create the new province of Rogaland
Several new provinces added to Ireland to fill out the originally large provinces there and also to more accurately reflect its diversity and improve gameplay
New Features
Provincial Information structures give flavour text and custom bonuses for every Province
Incorporates Aradan's unit and unit-autoresolve balance (now even more advanced!)
Saxon and Celtic Emissaries may travel with princesses and bishops to increase their effectiveness
Provincial and Kingdom titles for family members implemented, including Local Lord traits for better settlement-specific management
Culture-specific recruitment buildings and limited ZoR
Campaign Script customizes game-start conditions according to faction selected by player to make for a greater challenge
Main Credits
Arthurian Total War - many battlemap and stratmap units, as well as their map as a base
Chivalry Total War - battlemap units
Age of Vikings and Fanatics - Viking and some Saxon units, as well as base for interface
Aradan - for unit balance, unit-balance coding, traits and ancillary coding, campaign testing and tweaking including heavy work on campaign balancing (and campaign script), sprite generation and general enthusiastic support!
Halie Satanus - for 3d model tweaks, creation of several new models and loading screens, faction symbols and banners, and adjustments to various 2D elements
Uranos - for unit cards and map tweaks and miscellany
Antagonist - for his advice on historical matters, unit roster design and descriptions, and faction intro text for Alba
Anallein - for his contribution to the base campaign script
And to DaVinci (Chivalry), Antagonist (Arthurian), Halie (End of Days), Uranos (Europa Barbarorum), Aradan (Fourth Age), Bovi (Europa Barbarorum) and Anallein (RTR) for general feedback, beta-testing, support and advice.
And remember, "Modders stand and fight because if you run, you'll only die tired. "
Bonus
Age of Vikings and Fanatics - Total War open-source files.
DOWNLOAD LINK: http://www.thefourthage.org/downloads/aovaf.rar
NOTE: The AoVaF.rar file is provided as a resource file only. It is not a working mod. If used in a public mod you must credit "Age of Vikings and Fanatics".
Last edited by Aradan; January 27, 2009 at 09:04 PM .