Thread: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

  1. #3241

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Is there any battle ai mod or campaign ai mod that is compatible with this mod?

  2. #3242
    Domesticus
    Join Date
    Aug 2011
    Location
    North Carolina
    Posts
    2,055

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Ive got the newest version but havent fully set it up yet

    Plz tell me Winged Hussars are back?

  3. #3243

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Why aren't the features from these pictures included in the mod, like the realistic mini map, unit models and some units? Did I do sth wrong?

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

  4. #3244

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    i downloaded the mod and started a campaign everything seemed to be working fine, but when i clicked "End Turn", nothing happened. Does anyone have the same problem with "end turn" not working?

  5. #3245
    Zooasaurus's Avatar Libertus
    Join Date
    Dec 2014
    Location
    Indonesia
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    68

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Would you add more unit for Eastern factions like The Ottomans, Persians, Mughals and Maratha, etc? Ottoman Total Overhaul's one is a great example

  6. #3246

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Well, I can't believe I held off so long to download this mod...and just because I thought the name to be less than appealing.

    Even though I'm not that big a fan of the 18th century - this is a real gem.

    Astounding work gentlemen and thank you !

  7. #3247

    Default Re: Imperial Destroyer project v1.0

    i downloaded the mod and when i started the campaign everything seemed fine except for a little lag but when i clicked "END TURN" nothing happened. i cant play the campaign because i cant end turn!

  8. #3248
    Black_Rider's Avatar Ordinarius
    Join Date
    Sep 2007
    Location
    Poland, Warsaw
    Posts
    725

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I have question: Why this mod deleted trade ships ? It was an important part of the game to send trade ships to the trade regions like coast of Brazil, etc. now these regions are kinda useless, and navy in general plays smaller role. Can someone explain me what was the point of that gameplay change ?

  9. #3249

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Why most of the countries becoming protectorate of a single country?Is this a bug?

  10. #3250

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Quote Originally Posted by Black_Rider View Post
    I have question: Why this mod deleted trade ships ? It was an important part of the game to send trade ships to the trade regions like coast of Brazil, etc. now these regions are kinda useless, and navy in general plays smaller role. Can someone explain me what was the point of that gameplay change ?
    Black_Rider, use the options found here to restore trade ships: http://www.twcenter.net/forums/showt...RIAL-DESTROYER

  11. #3251

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Imperial Destroyer devs please add more Danish and Norwegian units.
    Norwegian uniforms: http://www.tacitus.nu/gnw/armies/denmark/norway.htm
    Danish uniforms: http://www.tacitus.nu/gnw/armies/denmark/infantry.htm

  12. #3252

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hey LordSith, thank you for the 5.0 update, itīs really good.
    Unfortunatly the mughal bug isnīt fixed. Savegames donīt work, when mughal faction was destroyed. So actually the game ends at this point

  13. #3253
    Sir_Aggelos_GR's Avatar Centenarius
    Join Date
    Jun 2010
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    Halkida,Greece
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    866

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    how can I increase the number of units per regiment.I have set this on ultra and each infantry regiment still has 120 soldiers and 45 for cavalry

  14. #3254

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hello, when is the next update available, will there be more roster for british unit?

    Also, if you want to edit the units per regiment, i can happy to do so if you send me your core.pack file and the dbunits file in the data folder.

  15. #3255

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    hi there , great mod well done, is there any way to have troops of both sides start the battle in column formation and then switch to line before coming into range of enemy fire, also is the larger deployment zones work with this mod ,, regards and thanks in advance.

  16. #3256

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Hello, the mughal in my campaign only have one region left, should I destroy it or not. I am hesistating because someone above said that their is a bug if the Mughal is destroyed???

  17. #3257

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Could you add French Republic as faction? With revolution skins, this is the last thing I need to enjoy game 100%! Great mod! The best!
    Last edited by Sk1p56; March 29, 2017 at 12:47 PM.

  18. #3258

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Why did you choose to add Belgium as a faction? I thought you were focusing on the 7 Years War and Belgium emerged in the 1800s.

  19. #3259
    MRENGLISHRULES's Avatar Tiro
    Join Date
    Mar 2013
    Location
    Great Britain
    Posts
    216

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    Some of the militia units are still using vanilla skins. Is this a bug or are you going to add these skins?

  20. #3260
    Eldgrimr's Avatar Biarchus
    Join Date
    Jun 2013
    Location
    Regnum Sweorum et Gothorum
    Posts
    653

    Default Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I'm new to this mod, so far I've only played Darthmod and Imperial Splendour. I have two questions.
    Does this mod concentrate on historical accuracy like Imperial Splendour?
    Also, what is the most realistic difficulty to play on?
    Last edited by Eldgrimr; April 08, 2017 at 06:49 AM.

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