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Thread: Merchants & Resources

  1. #1

    Default Merchants & Resources

    Thank you, tornnight, I am having fun with your mod. Good work. I do have a question about resources. How do I make mines much more profitable? At the moment it costs a great deal of time and money to build a mine but it only increases revenue by a small factor. Mines were very profitable and you should be able to fund a whole military campaign with just one good mine. So how to I increase their revenue, please?

    Also, merchants should be a lot more profitable. Experienced merchants should create revenues above 500, if not, 1000 per turn. This would make controlling rich resources/lands a far higher priority.

    Oh, BTW, I agree with the ZOR idea. I loved that in RTR. You shouldn't be able to build your units in conquered lands until you have held the lands for a many years and converted (ie. Romanized) the locals.

    Regards, D.

  2. #2
    tornnight's Avatar Forum Bot
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    Default Re: Merchants & Resources

    You can modify
    descr_sm_resources.txt
    and give the resources higher values. That should do it.
    "The first casualty when war comes, is truth." - Hiram Johnson
    Developer of The Long Road Modification

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