Thank you, tornnight, I am having fun with your mod. Good work. I do have a question about resources. How do I make mines much more profitable? At the moment it costs a great deal of time and money to build a mine but it only increases revenue by a small factor. Mines were very profitable and you should be able to fund a whole military campaign with just one good mine. So how to I increase their revenue, please?
Also, merchants should be a lot more profitable. Experienced merchants should create revenues above 500, if not, 1000 per turn. This would make controlling rich resources/lands a far higher priority.
Oh, BTW, I agree with the ZOR idea. I loved that in RTR. You shouldn't be able to build your units in conquered lands until you have held the lands for a many years and converted (ie. Romanized) the locals.
Regards, D.