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Thread: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

  1. #241
    Magic Man's Avatar Indefinitely Banned
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Im about to give the new version a bash.


    Ive mastered most of the basics (Apart from military, that still confuses me a bit. Everyone seems to be in one man squads) in the tutorial version so hopefully i will do okay.

  2. #242
    eggthief's Avatar Kamikaze
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Hate to bring bad news, but in the latest versions organizing your military is even more complicated.
    Last edited by eggthief; July 29, 2010 at 03:04 PM.

  3. #243
    Lordinquisitor's Avatar Jū kihei
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    On the bright side; You can now give kill orders.




  4. #244
    eggthief's Avatar Kamikaze
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Which won't be cancelled even when completed.

  5. #245
    Magic Man's Avatar Indefinitely Banned
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    This new version seems way slower, world generation took like half an hour.

  6. #246
    Ascarona's Avatar Ninja
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Quote Originally Posted by Magic Man View Post
    Cool thanks.

    atm im eating lots of kittens.


    Is there a tutorial that goes with the new version of DF? Along with the better graphics thing? (so everything isnt letters)
    This guy has made 2 giant tutorials for an older version and is now busy making one for the newest. It has really helped me alot starting off.
    CaptnDuck
    Quote Originally Posted by Magic Man View Post
    This new version seems way slower, world generation took like half an hour.
    No problems here...


    Does anyone know what the Dwarf Therapy is and where I can get it?
    “Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you.”

  7. #247
    Shaio's Avatar Chugen
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    http://www.bay12forums.com/smf/index.php?topic=39229.0 for dwarf therapist, sady it was discontinued a while back, i have offsets to make it work in new ver so no problem right at the moment, but we do lose this great tool very soon so make use of it now.

    Spoiler Alert, click show to read: 

    [info]
    checksum = 0x4c4c32e7
    version_name = v0.31.12 (graphics)
    complete = true

    [addresses]
    translation_vector = 0x016da41c
    language_vector = 0x016da3ec
    creature_vector = 0x0169575c
    dwarf_race_index = 0x014c0f1c

    [offsets]
    word_table = 0x00000058

    [dwarf_offsets]
    first_name = 0x0000
    nick_name = 0x001C
    last_name = 0x0038
    custom_profession = 0x006c
    profession = 0x0088
    race = 0x008C
    flags1 = 0x00F8
    flags2 = 0x00FC
    sex = 0x0110
    id = 0x0114
    recheck_equipment = 0x021C
    birth_year = 0x0298
    current_job = 0x0390
    physical_attrs = 0x0464
    states = 0x0684
    souls = 0x0790
    likes = 0x07A0
    labors = 0x07BC
    happiness = 0x087C

    [soul_details]
    skills = 0x01FC
    traits = 0x0224

    [job_details]
    id = 0x0008
    on_break_flag = 0x0011

    [position_offsets]
    token = 0x0000
    flags = 0x0020
    general_name_singular = 0x00E8
    general_name_plural = 0x0104
    male_name_singular = 0x0158
    male_name_plural = 0x0174
    female_name_singluar = 0x0120
    female_name_plural = 0x013C
    # 2 bytes each...
    custom_color_red = 0x037E
    custom_color_green = 0x0380
    custom_color_red = 0x0382

    [valid_flags_1]
    size = 1
    1/name = "Not from around these parts"
    1/value = 0x80000000

    [invalid_flags_1]
    size = 7
    1/name = "a zombie"
    1/value = 0x00001000
    2/name = "a skeleton"
    2/value = 0x00002000
    3/name = "a merchant or diplomat"
    3/value = 0x00000040
    4/name = "outpost liason"
    4/value = 0x00000800
    5/name = "an invader or hostile"
    5/value = 0x00020000
    6/name = "an invader or hostile"
    6/value = 0x00080000
    7/name = "an invader or hostile"
    7/value = 0x000C0000

    [invalid_flags_2]
    size=2
    1/name = "dead, Jim."
    1/value = 0x00000080
    2/name = "from the Underworld. SPOOKY!"
    2/value = 0x00040000


    offsets in spoiler must be put in file named v0.31.12_graphics.ini in dwarf therapist/etc/memory_layouts/windows.

    20-30 idle dwarfs are normal in a fort of about 100, i generally have atleast 40 dwarfs whos sole occupations in life are hauling and masonry + carpentry, its a sign you need to start building some big constructions.

    Also magma is the only sane way to smelt stuff, and in new vers its always there, you just need to dig strait down.
    Last edited by Shaio; July 29, 2010 at 05:50 PM.

  8. #248
    Ascarona's Avatar Ninja
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Quote Originally Posted by Shaio View Post
    Anyone wants the offsets just throw me a pm, there too big to post in the thread given this forum has no spoiler tags I'm aware of.
    Lolwut? Press the or button in advanced post and you have yourself a special spoiler window. But thanks for the link.
    “Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you.”

  9. #249
    Shaio's Avatar Chugen
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Yep i noticed that a few moments after i made my post, i almost never use the advanced form, and the button didn't exactly scream spolier to me for some reason. *shrugs* fixed now so grab offsets from spoiler in my previous post if you need them.

    also tip of the day, to save wasteful time butchering, you can make a 8-9z level drop, more is better, make a pit at the top, your butchery/tanner room at bottom, drop animals down pit for convenient killing, and reducing to bits.
    Last edited by Shaio; July 29, 2010 at 06:03 PM.

  10. #250
    eggthief's Avatar Kamikaze
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Quote Originally Posted by Shaio View Post
    Also magma is the only sane way to smelt stuff, and in new vers its always there, you just need to dig strait down.
    Well I get stuck on damp walls on maps with an aquifer after ~3 floors down, don't think magma is possible on those maps.

  11. #251
    Shaio's Avatar Chugen
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Quote Originally Posted by eggthief View Post
    Well I get stuck on damp walls on maps with an aquifer after ~3 floors down, don't think magma is possible on those maps.
    There's lots of ways to get through aquifers, there all annoying or hard work thou, personally i avoid them, although my favorite is having a half aquifer map, just for the convenience it gives when drowning traders, or goblins or whatever.

    If you cant find magma, id suggest either walling off a portion of above ground so you've got atleast some safe trees to gather, or using a screw pump to flood a massive room with water and leave it muddy, so underground trees grow, a free infinite and easily grow-able source of wood, you could possibly do no effort farming via herbalism like this.

    Tip to do with ambushes.
    If you seal yourself up atall(which you should), make sure there some place to safely drop pets outside, they'll wander round at random and cause ambushes to trigger, when your sure all are triggerd, you can almost safely go out with your military and smite the bastards.

    Unless your like me and have swarms of zombie somethings running round outside all year long, then well there this kitten related sport i like to play.
    Last edited by Shaio; July 30, 2010 at 02:30 AM.

  12. #252
    Ascarona's Avatar Ninja
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Quote Originally Posted by Shaio View Post
    There's lots of ways to get through aquifers, there all annoying or hard work thou, personally i avoid them, although my favorite is having a half aquifer map, just for the convenience it gives when drowning traders, or goblins or whatever.

    If you cant find magma, id suggest either walling off a portion of above ground so you've got atleast some safe trees to gather, or using a screw pump to flood a massive room with water and leave it muddy, so underground trees grow, a free infinite and easily grow-able source of wood, you could possibly do no effort farming via herbalism like this.
    You can grow trees and plants underground? I thought you could only grow dwarven crops down there.
    “Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you.”

  13. #253
    Shaio's Avatar Chugen
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Quote Originally Posted by Ascarona View Post
    You can grow trees and plants underground? I thought you could only grow dwarven crops down there.
    I dunno if it requires you to have found a cavern already, it might, but random plants/trees will grow on any random muddy underground tiles, so if you flood a room stuff will grow, and there all underground plants so when you harvest them you also get seed u can use in your dwarven farms.

    stuff won't grow if there's dwarfs trampling the plants into the dirt every second or two.

  14. #254
    Ascarona's Avatar Ninja
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Oh so if I were to mine out a room, flood it and just wait the trees and plants will just start growing at random locations in the muddied room?
    “Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armour yourself in it, and it will never be used to hurt you.”

  15. #255
    Shaio's Avatar Chugen
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    pretty much.

  16. #256
    Magic Man's Avatar Indefinitely Banned
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    I sent the leader of my fortress out hunting and shes been ripping apart elk and musk ox with her bare hands before hauling their carcasses back to the fort.

    Was pretty funny when she killed one of the Elk and the Elks mate (i assume) wandered over.


    ''Elk Lower Body
    Grass
    Smear of Blood
    Rotten Elk Chunks''


    ELK HAS BECOME ENRAAAGED.

    Hahaha.

  17. #257
    Tankfriend's Avatar Ronin
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    That's a good example for why you should never underestimate wrestling and unarmed combat in DF. If you go and try out adventure mode, the only thing possibly even more overpowered is throwing...
    Quote Originally Posted by Ascarona View Post
    Oh so if I were to mine out a room, flood it and just wait the trees and plants will just start growing at random locations in the muddied room?
    Do make sure that the water dries away by itself, just like you do with your farm irrigation system, though. With water higher than 1/7 depth, things generally don't grow, as far as I know.



  18. #258
    Magic Man's Avatar Indefinitely Banned
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Apparently if the water is higher than 1/7th then it wont evaporate by itself underground.


    Here's a visual of the standard farming process.



    You'll want a river or a brook that occupies two z-levels (really one, but it shows up on two): the surface, and a level underground--they all do.
    Dig out your farm on the underground level of the river, only a few tiles away from it before digging out a small tunnel toward it (without breaking through and having it flood all over).
    Seal your farm room with a door or two from the rest of the fortress to prevent the water that will enter it from escaping out into the tunnel beyond.
    Make three mechanisms.
    Use one to build a lever outside the farm room.
    Make a floodgate.
    Build the floodgate at the end of the tunnel leading to the river, next to the wall tile that separates the tunnel from the water on the other side.
    Use the other two mechanisms to connect this floodgate to the lever.
    Pull the lever, opening the floodgate, exposing the wall tile.
    Have your miner break through it to breach the river. He or she will high-tail it out of there and the room will proceed to flood. I recommend waiting until the water inundates approximately half of the room before pulling the lever again to seal the leak with the floodgate (though perhaps a little earlier since dwarves seldom get around to pulling a lever quickly enough).
    The water will eventually evaporate and you'll have nice, farm-able mud! :3

    Courtesies of BronzeBeard at the Bay12 forums.

  19. #259
    eggthief's Avatar Kamikaze
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    In my own experience it seems more like 3/7 being the minimum for not evaporating.

  20. #260
    Tankfriend's Avatar Ronin
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    Default Re: Dwarf Fortress, learn how to fear capital 'E's like you could never imagine

    Quote Originally Posted by eggthief View Post
    In my own experience it seems more like 3/7 being the minimum for not evaporating.
    Well, the wiki states that evaporation is bound to a 1/7 depth (for both water and magma...).
    http://df.magmawiki.com/index.php/Water
    Maybe the individual map temperature has a say in this as well.
    Quote Originally Posted by Magic Man View Post
    Apparently if the water is higher than 1/7th then it wont evaporate by itself underground.
    Courtesies of BronzeBeard at the Bay12 forums.
    That's the most basic idea of an irrigation system, yes. But I've personally gone on with using a more complicated system for added security, flexibility and precision.
    Basically, what you do with that method is this:
    (note: I'll try and supply some screenshots soon - my last fortress got destroyed by an invasion... )
    Spoiler Alert, click show to read: 
    Z-Level -1
    - dig your "source room" as usual
    - build a lever-connected wall grate into the tile closest to the river; that way, you can open it to dig into the river and then close it again to keep anything from getting into your water system from the outside
    - build a lever-connected floodgate as usual
    - dig a channel in the center of the "source room"
    - build a lever-connected hatch cover over the channel
    - dig as many additional access tunnels as you want and seal them with floodgates

    Z-Level -2
    - dig your first farming room, twice the size of the "source room"
    - dig channels into the corners of one side of your farming room
    - if you want, place floor grates over the channels

    Z-Level -3
    - the same as level -2, but the channels are dug in the opposite corners of the room (thus, the water has to pass and irrigate the entire room)

    Z-Level -4
    - the same as level -2, but you don't need any channels here

    The good thing about this is that:
    1. You don't have to worry about when to seal your "source room" as there is no imminent danger of completely flooding your farm rooms.

    2. You don't have to worry about how much water you need - as you have six times the additional space below the "source room", there are exactly 7 spaces available for every 7/7 quantity of water in your source room ("source room" size + 6 times the size of it in farm rooms); i.e. wait for your room to be full, close the floodgate and open the floor hatch.

    3. You can design the overall system as you like and as it fits into your surroundings: You could, for example, dig out a single huge farm room on Z -2

    4. You can expand the system at will. Increase the size of the "source room" and you have more water for additional/larger farm rooms. Due to the additional access tunnels, you can also link up several other things that need water, like a water supply system or more "source"/farm rooms somewhere else around your fortress.

    The bad things about it:

    1. It can take a lot of time to complete, so you might need some extra foodstuffs. Generally, this shouldn't be a problem if you can go for fishing or hunting, though.

    2. You need some careful planning work to calculate the necessary space et al.

    3. Not remembering what lever does what can end up in a lot of fun. To that end, try to place the levers in such a way that they correspond with the placing of the objects that they activate.
    Last edited by Tankfriend; July 30, 2010 at 09:11 AM.



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