The goal of this course is to teach the student how to texture using a number of different methods, as well as help the student achieve a high level proficiency in Photoshop. Models will be provided by the instructor, and students will choose a model (or use one of their own that the instructor approves) to texture.
Required software for this class is Photoshop, and a 3d modeling package of your choice. Assistance is available for 3dsmax and Maya, but the class syllabus is compatible with any 3d software. No experience is necessary. Previous texturing experience and fine art/drawing skills are a plus.
Image adjustments, UI, selections, etc:
http://twc.robg3d.com/tutorials/phot...orial_1pt1.zip
Layer styles, blending modes, etc:
http://twc.robg3d.com/tutorials/phot...orial_1pt2.zip
This tutorial goes over how to take two distinct photos, and blend them together into one texture:
http://twc.robg3d.com/tutorials/photoshopTutorial_2.zip
This tutorial goes over how to take the seamless texture you created from Lesson 2, and add dirt and age to it to make it look like a better texture. This uses skills you have learned already and introduces the Brush System:
http://twc.robg3d.com/tutorials/photoshopTutorial_3.zip
This tutorial goes over taking the Diffuse texture from Lesson 3, and turning it into Normal and Specular maps. This does not teach many new artistic skills but there is important required reading so you know what you are doing.
http://twc.robg3d.com/tutorials/photoshopTutorial_4.zip
The PSD files for all the tutorials can be downloaded from:
http://twc.robg3d.com/tutorials/phot...torial_PSD.zip
The FX shader for 3dsmax used in the tutorial can be downloaded from:
http://twc.robg3d.com/tutorials/normal.fx.zip
My brush collection, mostly from Creative Mac's Nagel series, is available from:
http://twc.robg3d.com/tutorials/brushes.zip