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Thread: Klink's Garrison Script for SV

  1. #1

    Default Klink's Garrison Script for SV

    If someone is willing to update Klink's Garrison Script to work with the SV map, I will include it in the mod. Right now I don't think I will have time to sift thru all the new provinces.

    Here is a link to his thread:

    http://www.twcenter.net/forums/showthread.php?t=80174


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  2. #2

    Default Re: Request for help: Garrison Script

    Hi!
    I've started to adopt Klink's script to Sic. Vesp. Mod
    It works now, but isn't finished:
    -didn't add any provinces, and I advice you not to add more, just use the important ones.
    (I've adopted Klink's script to Deus Io Vult campaign-with many modifications-, but waiting for the end of the turns were minutes long- I coudn't enjoy it, after a lot of work -finished it, without playing it
    - didn't add new factions
    -another option, I plan: make homelands and original capitols
    much more powerful. (for ie. if paris is under siege and (owned by france), than much more garrisoned units emerge)
    -how can i send you the script?
    -if Klink agrees, I can send it to you.

    Regards,
    Anonymus

  3. #3

    Default Re: Request for help: Garrison Script

    Quote Originally Posted by Anonymus View Post
    Hi!
    I've started to adopt Klink's script to Sic. Vesp. Mod
    It works now, but isn't finished:
    -didn't add any provinces, and I advice you not to add more, just use the important ones.
    (I've adopted Klink's script to Deus Io Vult campaign-with many modifications-, but waiting for the end of the turns were minutes long- I coudn't enjoy it, after a lot of work -finished it, without playing it
    - didn't add new factions
    -another option, I plan: make homelands and original capitols
    much more powerful. (for ie. if paris is under siege and (owned by france), than much more garrisoned units emerge)
    -how can i send you the script?
    -if Klink agrees, I can send it to you.

    Regards,
    Anonymus
    Klink has offered to adapt it to SV. As I was preparing the data for him, I realized we have 75 new provinces, and started thinking the same thing about how long it would run.

    It may not be a bad idea to just use the important Duchies, and capitals?


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  4. #4
    Taneda Santôka's Avatar Artifex
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    Default Re: Request for help: Garrison Script

    I second that, I'd suggest to keep the garrison script for important cities and to have it very powerfull for capitals and major cities - Paris, Roma, Constantinople, Antioch, Jerusalem, Cordoba, Baghdad, Cairo etc...

  5. #5

    Default Re: Request for help: Garrison Script

    Quote Originally Posted by Taneda Santôka View Post
    I second that, I'd suggest to keep the garrison script for important cities and to have it very powerfull for capitals and major cities - Paris, Roma, Constantinople, Antioch, Jerusalem, Cordoba, Baghdad, Cairo etc...
    After speaking with Klink, I think we will include two versions of the script. One full blown, and another covering the just the homelands, and more important cities.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  6. #6

    Default Re: Request for help: Garrison Script

    I sent all the data off to Klink. Depending on how long it takes him to finish the script, it may be included in 2.0


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  7. #7

    Default Re: Klink's Garrison Script for SV

    did these scipts make it in the mod?

  8. #8

    Default Re: Klink's Garrison Script for SV

    Quote Originally Posted by tonedog View Post
    did these scipts make it in the mod?
    No, Klink and I thought it would be best to wait for the release of 2.0.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  9. #9

    Default Re: Klink's Garrison Script for SV

    um im confused. klinks mod version 2 is already out along with your version 2

  10. #10

    Default Re: Klink's Garrison Script for SV

    Quote Originally Posted by tonedog View Post
    um im confused. klinks mod version 2 is already out along with your version 2
    Sorry, He is going to write a custom garrisopn script for SV, and we thought it was best to wait for the release of SV 2.0 before he starts.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

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