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Thread: Byzantine Guard Pikemen

  1. #1

    Default Byzantine Guard Pikemen

    Its my first MTW2 unit (not even skin, im using the default game textures for now) - byzantine heavy pikemen. The idea is a late unit armed with both pikes and swords and shields strapped on their backs (triangular shields a la mtw1 varangians) - when using their swords, they use their shields too. Some pics...




  2. #2

    Default Re: Byzantine Guard Pikemen

    Oooh, nice, I want those. Great job.
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  3. #3
    Holger Danske's Avatar Comes Limitis
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    Default Re: Byzantine Guard Pikemen

    Overly Awesomeness! now do some firearms units.

  4. #4

    Default Re: Byzantine Guard Pikemen

    Like this?


  5. #5
    GODzilla's Avatar Civitate
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    Default Re: Byzantine Guard Pikemen

    Hey LAca, your numidians are still among the best skins for rtw I've ever seen.

    Hope you'll make some m2tw models as soon as there is a model exporter!

    /edit: WOW, I didn't know CA finally made it possible to swap shields from the back into the hand of a unit. I know this was possible in rtw v1.0 but back then they took it out with the first or second patch for no reason.

    I really wonder why they didn't do this for the archer-shields (or so to speak that little excuse of a shield some archers carry ^^). It always clipps into the arm when they shoot so it would be great if they had the shield on their back and took it off when they need it!
    Last edited by GODzilla; May 09, 2007 at 06:05 AM.
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  6. #6

    Default Re: Byzantine Guard Pikemen

    I am learning the basics for now... These models are for testing. I will add naffatun and cannons ( i was thinking about rocket launcher too (as there isnt flame thrower)but that might be a bit off). Anyway, is there a way to mod primary/secondary shots for cannons? I want to see if can be modded in canister shots (or grape shot?) for secondary instead of exploding/flaming stuff.

    Tha ottoman infantry has it - that was my inspiration so to speak.

  7. #7

    Default Re: Byzantine Guard Pikemen

    Nice unit! One question though.

    The texture of their pikes, is it intended to be so or it is bugged?


    Edit: just notice the shield trick! How did you manage to do that? combine the sword & shield as one group and make it as a secondry weapon in milkshape?
    Last edited by zxiang1983; May 09, 2007 at 06:56 AM.

  8. #8

    Default Re: Byzantine Guard Pikemen

    Quote Originally Posted by zxiang1983 View Post
    Nice unit! One question though.

    The texture of their pikes, is it intended to be so or it is bugged?


    Edit: just notice the shield trick! How did you manage to do that? combine the sword & shield as one group and make it as a secondry weapon in milkshape?
    The texture is not bugged - i was lazy to to some photoshopping. I just used 1 attachment texture ( the byzantine shields one) and i just remapped the pike on that texture (it used another one). Its a test model so far, it has only 1 shield pattern, but i will add more.

    The shield... No, i used some milkshaping on that one, the shield is a shield, it is not a group with sword.
    Edit:
    It has to do with the comments for the shield models. And the entry in modeldb.
    Last edited by LAca; May 09, 2007 at 07:18 AM.

  9. #9

    Default Re: Byzantine Guard Pikemen

    Hi LAca!
    But how did you let those pikemen swap their shields from back to hand? It's very interesting! Could you tell me the trick, or you are going to realease the units and we shall know then? I'm so curious

  10. #10

    Default Re: Byzantine Guard Pikemen

    You should talk with Whitewolf, to join your efforts...

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  11. #11

    Default Re: Byzantine Guard Pikemen

    I will release them. But i want to remodel/reskin them.

  12. #12
    CtrlAltDe1337's Avatar Praepositus
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    Default Re: Byzantine Guard Pikemen

    Very nice LAca, I look forward to your future units


  13. #13

    Default Re: Byzantine Guard Pikemen

    Dude very nice. I wish I had the resources you had to make some of those units. You can check out my mod and see what you think, since I also have Byzantine Pikemen (Scutatoi Pikemen) and have added gun powder units. (By the way, I'm still fixing the bugs so I will have a complete bug free version by the end of today).
    I speak Latin to God, English to my friends, French to girls, German to my enemies, and Japanese to my PS2.

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    Version: 1.4

  14. #14

    Default Re: Byzantine Guard Pikemen

    Holy crap, Laca is still around. Glad to hear you are back. Are you planning to do any one faction reskinned/remodeled, or just specific units you wish to do? It's all up to you, but if the former, I'd hope you might give some care to other groups too (As byzantium currently has two/three on it, though yours would certainly give it's own creativity!)

  15. #15

    Default Re: Byzantine Guard Pikemen

    You should really consult with Whitewolf. Put your efforts together!

  16. #16

    Default Re: Byzantine Guard Pikemen

    So far i want to make this unit, but i am thinking about the rest of them once i will be familiar enough with the .mesh modelling ( i am talking about models made from scratch, not reskinning). The byzantine faction has little diversity model and texture wise and a pretty ugly colour scheme - it is hovewer my favourite faction since mtw1 and i think it deserves some attention.

  17. #17
    GODzilla's Avatar Civitate
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    Default Re: Byzantine Guard Pikemen

    Just in case you don't know: There are already two good skinners trying to reskin the byzantines. This is Whitewolf with his "Byzantium Armor Progression" and Disgruntled Goat with "DGs One Faction at a Time".

    Competition is always good, but at least it's not necessary to invent the wheel twice.

    Of course better MODELS are always welcome. Speaking of it, please tell me what's your experience with the current mesh exporter. I thought it was quite useless in it's current state. I haven't tried it myself (because I only got 3ds max 6 which worked for rtw) but I assumed it is not working so good as there where no new models lately, not even work in progress. Before your approach of course.
    GODzilla(TM)
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  18. #18

    Default Re: Byzantine Guard Pikemen

    Quote Originally Posted by GODzilla View Post
    Speaking of it, please tell me what's your experience with the current mesh exporter. I thought it was quite useless in it's current state. I haven't tried it myself (because I only got 3ds max 6 which worked for rtw) but I assumed it is not working so good as there where no new models lately, not even work in progress. Before your approach of course.

    The mesh convertor(and merger) is quite stable and useful now. IMO you definitely should try that! If you just want to use the scratches in vanilla such as changing one's weapon or helmet, etc. It would be a piece of cake! And also you can use milkshape to export the converted model in .3ds or .obj format which can be edited in MAX and import to milkshape again and finally into the game.

    BTW, I guess there won't be a MAX importer/exporter for mesh file as the time being .


    PS. I myself has no experience in 3dmax and even no experiences in 3d tech before GOM made his convertor. but look at this:



    I made a new helmet I think you can do much better with more experiece(another modding legion maybe?).
    Last edited by zxiang1983; May 10, 2007 at 09:15 AM.

  19. #19
    GODzilla's Avatar Civitate
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    Default Re: Byzantine Guard Pikemen

    Quote Originally Posted by zxiang1983 View Post
    The mesh convertor(and merger) is quite stable and useful now. IMO you definitely should try that! If you just want to use the scratches in vanilla such as changing one's weapon or helmet, etc. It would be a piece of cake! And also you can use milkshape to export the converted model in .3ds or .obj format which can be edited in MAX and import to milkshape again and finally into the game.

    BTW, I guess there won't be a MAX importer/exporter for mesh file as the time being .


    PS. I myself has no experience in 3dmax and even no experiences in 3d tech before GOM made his convertor. but look at this:



    I made a new helmet I think you can do much better with more experiece(another modding legion maybe?).
    Yeah, I always wanted this kind of helmet for some english units, for instance the armored sergeants. Looks really great.

    Guess I'll give it a try then...later. Currently I'm busy with...ehrm...a nre rpg (Two Worlds) .

    BTW: Is milkshape a freeware programm?

    PS: There is one single thing that bugs me since release of m2tw: The ghost helmet you see with many of the english and french knights. In fact every european nation is using at least one unit that got that bugged helmet. So if I ever start modding the models of m2tw this is the first thing I'll correct. I HATE IT!

    /edit: Oh oh, big mistake. Modding legions is from ferres, he's the creativemind behind it and he is a number one modeller. I just altered the models the best I could, which was nothing compared to his abilities.
    GODzilla(TM)
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  20. #20

    Default Re: Byzantine Guard Pikemen

    Nope, Milkshape is not freeware but $25 may be acceptable...

    Speaking of the ghost helmet , you remind me of that. I'll see what I can do. But very unfortunately, it is the only tiny bug of the convertor that when importing Chivalric Knights' mesh there will be something wrong and it's easy but a little troublesome to solve it. Chivalric Knight is the very unit that has the ghost helmet


    Sorry for the mistake And thank you for telling me the author. I can't believe I just know this though I love this mod...
    Last edited by zxiang1983; May 10, 2007 at 10:04 AM.

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