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Thread: Europa Barbarorum FAQ

  1. #41
    Companion Cavalry's Avatar Ducenarius
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    Default Re: Europa Barbarorum FAQ

    Sorry but what are MICs?
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  2. #42

    Icon3 Re: Europa Barbarorum FAQ

    Quote Originally Posted by Companion Cavalry View Post
    Sorry but what are MICs?
    Military Industrial Complex. It represents the infrastructure required for recruiting, equiping and maintaining an army (the barracks buildings of vanilla R:TW).

  3. #43
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    Default Re: Europa Barbarorum FAQ

    So you would need to destroy your existing military barracks and rebuild them?
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  4. #44

    Icon3 Re: Europa Barbarorum FAQ

    Quote Originally Posted by Companion Cavalry View Post
    So you would need to destroy your existing military barracks and rebuild them?
    No. The only thing you need to destroy when conquering an enemy town is the governement (which should be damaged to 99% anyway). However most factional MICs can be used only be a couple of factions (i.e. the Seleucids and Ptolemies can use each others faction MICs but nobody else can nor can they use the faction MICs of others) and regional MICs are restricted to one culture, so often it's a good idea to tear them down anyway since they don't do anything useful.

  5. #45
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    Default Re: Europa Barbarorum FAQ

    So I have got a family member and a mercenary general who both

    have received the "Intrigued by Kataphraktoi" trait but no reforms are showing

    up, is there something I missed?

    screenshots-



    Last edited by Companion Cavalry; November 09, 2007 at 10:24 PM.
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  6. #46
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Europa Barbarorum FAQ

    Search your cities. A reform marker may have been placed (in a select few cities, like Seleukeia). If so, you may have to upgrade your MICs in those towns to get the catas.

  7. #47
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    Default Re: Europa Barbarorum FAQ

    I searched all cities including Seleukeia and no reform markers
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  8. #48

    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Companion Cavalry View Post
    I searched all cities including Seleukeia and no reform markers
    I notice both pictures feature the advisor with the "show me how" button active. Is it just possible you forgot to activate the script?

  9. #49

    Default Re: Europa Barbarorum FAQ

    It will also take a few years for your general to actually implement the reforms after he becomes intrigued by them.

  10. #50
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Europa Barbarorum FAQ

    The problem was that he didn't end turn with both generals in a city.

  11. #51
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    Default Re: Europa Barbarorum FAQ

    Yes, I finally solved it with both generals in Arbela you guys

    don't need to post explanations anymore
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
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    Says the American?

  12. #52

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    -Upgrade Armavir to a Large Town
    -Build in Armavir a (market), (roads), (town_garrison)(L1 law), and (sanitize)(L1 health).
    = (Homeland resource will appear in Armavir)


    I already have those in Armavir but still no Homeland resource showing up? Am I missing something?

    What are those mercenary generals? Those that recruitable in MIC's lvl 5? Like Eastern generals? They will have traits too like client rulers?

    EDIT: Sorry, I forgot to edit the first post.
    Last edited by MarcusAureliusAntoninus; December 09, 2007 at 10:13 PM. Reason: merged

  13. #53
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Europa Barbarorum FAQ

    The Homeland resource marker will appear at the bottom of the buildings list, it will not replace the marker the town starts with.

    Mercenary generals are exactly like family members except they are not on the family tree and cannot be faction leader or faction heir. Other than that, they are exactly the same as any other named character.

  14. #54

    Default Re: Europa Barbarorum FAQ

    What disadvantage if I didn't make the pan-caucasus reform?

    I know I will not be able to recruite new units especially elite ones, but the buildings are still the same?

  15. #55
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    Default Re: Europa Barbarorum FAQ

    You won't be able to upgrade your MICs and get good units, you won't be able to reach the highest levels of most building tiers, and you won't be able to expand well.

  16. #56

    Default Re: Europa Barbarorum FAQ

    Hello,

    I had activate the background script everytime when I loaded my savegame with the Romani. But I didn't know to need hold the cursor on a settlement. So, can I revise this problem, if I do the correct steps next time, when I load the savegame, or not ?


    Thank you in anticipation for answers.

  17. #57
    MarcusAureliusAntoninus's Avatar Domesticus
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    Default Re: Europa Barbarorum FAQ

    All you have to do is activate the script every time you start a new game or load a saved game. Clicking on a settlement is simply the easiest way to get the advisor to pop up. If you activated the script ever time, no matter the details, you should be fine.

    If you have played the game several turns without the script on, there could be problems. If you only missed a couple turns, you shouldn't see any problems, but if you played a couple years without the script, you could encounter weird things or dates/events that are incorrect.

  18. #58
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    Default Re: Europa Barbarorum FAQ

    ok I went through around a hundred turns of a campaign before I figured out about the scripts. Is the campaign completely thrown out of whack and should I start over?

  19. #59

    Default Re: Europa Barbarorum FAQ

    If you play a few turns without the script you'll be fine. But in your case, I'd recommend starting again after going so many turns without it.

  20. #60
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    Default Re: Europa Barbarorum FAQ

    I am playing a saka campaign and I was wondering if I will ever get past "Becoming Indo-Saka" or is the becoming stage was the final phase in the reform?
    Last edited by Son of Mao; January 12, 2008 at 05:46 PM.

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