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Thread: Europa Barbarorum FAQ

  1. #561
    Ferdiad's Avatar Hero of the TD
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    Default Re: Europa Barbarorum FAQ

    You have to fulfil the other conditions as well.

  2. #562
    Gromit's Avatar Yari-hei
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Ferdiad View Post
    You have to fulfil the other conditions as well.
    I believe he posted earlier that he already had the other requirements.

  3. #563
    Ikko-Ikki
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    Default Re: Europa Barbarorum FAQ

    you don't get it, i acomplished all the conditions ( latifundia,172bc,s/c/v,consularis,popularis,plebeius,5 command stars , 10 influience etc, activated script) and still can't get the reforms.

  4. #564
    Bladvak's Avatar Ishiyumi no shashu
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    Default Re: Europa Barbarorum FAQ

    Wait for a few turns. I had Polybian reforms happen in 241 or 240, so play some more turns.
    Quote Originally Posted by Yomamashouse View Post
    I have one complaint - this mod is so engrossing that I have lost the ability to enjoy any other mods. I tried others and they never matched up to EB.

    I think Foot needs to put a warning saying "You may wish to play other mods before playing this mod, as EB will destroy your ability to find other mods exciting and fulfilling".

    Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772

  5. #565
    Ikko-Ikki
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    Default Re: Europa Barbarorum FAQ

    im 166 allready. i'm going to play roma surrectum, i got tired of playing with polibyan soldiers.l

  6. #566
    Bladvak's Avatar Ishiyumi no shashu
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    Default Re: Europa Barbarorum FAQ

    post a save, please. you've made all of us curious.
    Quote Originally Posted by Yomamashouse View Post
    I have one complaint - this mod is so engrossing that I have lost the ability to enjoy any other mods. I tried others and they never matched up to EB.

    I think Foot needs to put a warning saying "You may wish to play other mods before playing this mod, as EB will destroy your ability to find other mods exciting and fulfilling".

    Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772

  7. #567
    Team Sleep's Avatar Shisai
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    Default Re: Europa Barbarorum FAQ

    Is there a stat on units that determines the size of their public order bonus when garrisoned in a settlement? Or is a unit of celtic slingers just as effective as a unit of selucid cataphracts?

    How do I know which units are more effective when maintaining public order in a settlement?

  8. #568
    Entropy Judge's Avatar Banzai jūden-ki
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    Default Re: Europa Barbarorum FAQ

    I'm pretty sure it's just the number of men in the city. I recall being told that in BI, some units (Peasant-quality troops) had a modifier that made them less effective, but I haven't looked at BI in ages.
    I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
    ~ Miaowara Tomokato, Samurai Cat Goes to the Movies

  9. #569
    smoesville's Avatar Baitai kihei
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    Default Re: Europa Barbarorum FAQ

    Afaik there was in BI but i'm not sure if there is one in RTW/ALX (ALX is not a progression built on top of BI but a rebuild based on RTW). Best place to ask would be the text editing/scripting forums.
    That Which is Written, Survives|The Last Kingdom |Uí Néill Faction Submod

  10. #570
    Bladvak's Avatar Ishiyumi no shashu
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    Default Re: Europa Barbarorum FAQ

    Since there are no longer peasants around here, all units have the same effect i.e. the number of men actively in the unit. It's tried and tested, believe me.

    This brings us to the best units for garrisoning purposes:
    akontistai
    accensi reserves (roman slingers)
    celtic archers
    eastern skirmishers (gund i palta, or smth like that)
    Quote Originally Posted by Yomamashouse View Post
    I have one complaint - this mod is so engrossing that I have lost the ability to enjoy any other mods. I tried others and they never matched up to EB.

    I think Foot needs to put a warning saying "You may wish to play other mods before playing this mod, as EB will destroy your ability to find other mods exciting and fulfilling".

    Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772

  11. #571
    Ikko-Ikki
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    Default Re: Europa Barbarorum FAQ

    i was wondering , how to reduce "the cultural penalty" and the "distance to capital"(without moving the capital). and in some towns i have full garisons and i still have the civil unrest even with the low tax rate and all the civic order buildings built.

  12. #572
    sinner's Avatar Ishiyumi no shashu
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Slotmachine View Post
    i was wondering , how to reduce "the cultural penalty" and the "distance to capital"(without moving the capital). and in some towns i have full garisons and i still have the civil unrest even with the low tax rate and all the civic order buildings built.
    cultural penalty is reduced by replacing the buildings that belong to another culture, some can be simply upgraded while others need to be destroyed if they are at the highest level, also the governer's palace has the highest cultural penalty. distance to capital is harcoded and can only be reduced by moving the capital. many factors effect unrest, newly conquered settlements, enemy spies that need to be countered by your own, and also character traits some of them which might be hidden.

    KINGS AND PAWNS, EMPERORS AND FOOLS...

  13. #573
    Bladvak's Avatar Ishiyumi no shashu
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    Default Re: Europa Barbarorum FAQ

    distance to capital cannot be reduced without moving the capital
    the cultural penalty can be reduced by having the building from your culture (Seleukids and Ptolemies share the same culture, Makedon with KH, etc). The government building has a high share - and you can't destroy it, so your only chance is to build the next government building. If the city is a huge one, that cultural penalty cannot be changed.

    I suggest letting the city revolt and then exterminate it. You will see that the less people in the city, the less squalor there is. Squalor also affects happiness.

    Another suggestion is to make government type IV and put a client ruler there. You will see that in a few turns that governor will get some nice influence.

    another suggestion: destroy any building that is in the city and you don't need it (that reduces the number of buildings in the city and since you are reducing from the different culture, you are boosting your own culture's percentage in the city).

    build buildings that let you have festivals in the city (costly, but provides a very nice boost).
    Quote Originally Posted by Yomamashouse View Post
    I have one complaint - this mod is so engrossing that I have lost the ability to enjoy any other mods. I tried others and they never matched up to EB.

    I think Foot needs to put a warning saying "You may wish to play other mods before playing this mod, as EB will destroy your ability to find other mods exciting and fulfilling".

    Milo Forsyth, Transfiguration Professor at Hogwarts, Beyond Potter http://www.twcenter.net/forums/forumdisplay.php?f=1772

  14. #574
    Kabe difendā
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    Default Re: Europa Barbarorum FAQ

    Do i need v1.1 before installing v1.2?

  15. #575
    Kabe difendā
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    Default Re: Europa Barbarorum FAQ

    also i think the download section is down?

  16. #576
    XSamatan's Avatar EB Support Guy
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    Default Re: Europa Barbarorum FAQ

    How to install EB

    I'll check into the website-thing. Use EB - Mod DB for downloading.

    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  17. #577
    King Louise Assurbanipal's Avatar REX POLONIAE
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    Default Re: Europa Barbarorum FAQ



  18. #578
    Stath's's Avatar Baitai kihei
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    Default Re: Europa Barbarorum FAQ

    Can someone tell me what changes happen after the first reform? (The one that happens when Romans build their first huge city)

  19. #579
    Gromit's Avatar Yari-hei
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by hannibalbarca13 View Post
    Can someone tell me what changes happen after the first reform? (The one that happens when Romans build their first huge city)
    That reform, known as "The March of Time" gives the Koinon Hellenon their Phalangitai units, Makedonia their reformed Pezhetairoi, and updates the bodyguards of several Eastern Factions (Baktria for sure, maybe Pahlava, Hayasdan, etc). I may be forgetting something, but I think that's it.

  20. #580
    Stath's's Avatar Baitai kihei
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    Default Re: Europa Barbarorum FAQ

    Quote Originally Posted by Gromit View Post
    That reform, known as "The March of Time" gives the Koinon Hellenon their Phalangitai units, Makedonia their reformed Pezhetairoi, and updates the bodyguards of several Eastern Factions (Baktria for sure, maybe Pahlava, Hayasdan, etc). I may be forgetting something, but I think that's it.
    Thanl you very much

    And i have some additional questions:

    1) When it happens does a message pops up or does it happen silently?

    2) When does it happen most of the time?

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