You have to fulfil the other conditions as well.
you don't get it, i acomplished all the conditions ( latifundia,172bc,s/c/v,consularis,popularis,plebeius,5 command stars , 10 influience etc, activated script) and still can't get the reforms.
Wait for a few turns. I had Polybian reforms happen in 241 or 240, so play some more turns.
im 166 allready. i'm going to play roma surrectum, i got tired of playing with polibyan soldiers.l
post a save, please. you've made all of us curious.
Is there a stat on units that determines the size of their public order bonus when garrisoned in a settlement? Or is a unit of celtic slingers just as effective as a unit of selucid cataphracts?
How do I know which units are more effective when maintaining public order in a settlement?
I'm pretty sure it's just the number of men in the city. I recall being told that in BI, some units (Peasant-quality troops) had a modifier that made them less effective, but I haven't looked at BI in ages.
I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
~ Miaowara Tomokato, Samurai Cat Goes to the Movies
Afaik there was in BI but i'm not sure if there is one in RTW/ALX (ALX is not a progression built on top of BI but a rebuild based on RTW). Best place to ask would be the text editing/scripting forums.
Since there are no longer peasants around here, all units have the same effect i.e. the number of men actively in the unit. It's tried and tested, believe me.
This brings us to the best units for garrisoning purposes:
accensi reserves (roman slingers)
eastern skirmishers (gund i palta, or smth like that)
i was wondering , how to reduce "the cultural penalty" and the "distance to capital"(without moving the capital). and in some towns i have full garisons and i still have the civil unrest even with the low tax rate and all the civic order buildings built.
distance to capital cannot be reduced without moving the capital
the cultural penalty can be reduced by having the building from your culture (Seleukids and Ptolemies share the same culture, Makedon with KH, etc). The government building has a high share - and you can't destroy it, so your only chance is to build the next government building. If the city is a huge one, that cultural penalty cannot be changed.
I suggest letting the city revolt and then exterminate it. You will see that the less people in the city, the less squalor there is. Squalor also affects happiness.
Another suggestion is to make government type IV and put a client ruler there. You will see that in a few turns that governor will get some nice influence.
another suggestion: destroy any building that is in the city and you don't need it (that reduces the number of buildings in the city and since you are reducing from the different culture, you are boosting your own culture's percentage in the city).
build buildings that let you have festivals in the city (costly, but provides a very nice boost).
Do i need v1.1 before installing v1.2?
also i think the download section is down?
Please, vote: http://www.twcenter.net/forums/showthread.php?t=549018
Can someone tell me what changes happen after the first reform? (The one that happens when Romans build their first huge city)
There are currently 1 users browsing this thread. (0 members and 1 guests)