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Thread: How to add sound to a new weapon ?

  1. #1

    Default How to add sound to a new weapon ?

    Hello
    I have added the magiciens to my new battle Thermopyles, and you know they throw some kind of Bombs , it works fine exept that when it explose I have no sound with it...
    Is there a way to add some kind of an explosion sound






    I'll put my battle to upload soon as its'ready; but I need the sound of an explosion to add realism , than I need to know how to insert it
    Last edited by kungfuserge; May 07, 2007 at 09:33 AM.

  2. #2
    Beiss's Avatar Nemo nascitur...
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    Default Re: How to add sound to a new weapon ?

    Hm, try asking Shigawire, he might know. But I think you're in the wrong forum - clearly, you're modding RTW, not M2TW.
    Under the patronage of Halie Satanus, Emperor of Ice Cream, in the house of wilpuri

  3. #3
    Trajan's Avatar Capodecina
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    Default Re: How to add sound to a new weapon ?

    Moved to the Rome Workshop.

  4. #4
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: How to add sound to a new weapon ?

    Look in the sound files in the data folder (it's all very intuitive by the names) - they correspond to the EDU entries such as mace, club, etc. Those two quoted are actually are paired up so you can separate them and use one of those for your new weapon sound.
    "One of the most sophisticated Total War mods ever developed..."
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  5. #5

    Default Re: How to add sound to a new weapon ?

    You mean Descr_sounds_weapon ??? I can't figure out
    this is the problem I'm breacking my brain with....in export_descr_unit

    type HS_magician
    dictionary HS_magician ; Magicians
    category infantry
    class missile
    voice_type light_1
    soldier HS_magician, 20, 0, 0.8
    attributes sea_faring, hide_anywhere, frighten_foot, frighten_mounted, can_sap, hardy, druid
    formation 1.6, 2, 3.2, 4, 3, square
    stat_health 1, 0
    stat_pri 80, 5, boulder, 40, 10, missile, archery, blunt, none, 5, 1
    stat_pri_attr ap, bp, area, launching
    stat_sec 8, 4, no, 0, 0, melee, simple, piercing, sword, 5, 1
    stat_sec_attr no
    stat_pri_armour 20, 16, 2, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat -1
    stat_ground 2, 1, 0, -1
    stat_mental 18, disciplined, trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 2000, 20, 220, 200, 2000
    ownership parthia, seleucid, pontus

    When those guys fire; I have no sound link with the boulder ...How can I put the sound of an explosion ??? like a BOOM !!!

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