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May 06, 2007, 04:55 PM
#1
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May 07, 2007, 08:38 AM
#2
Re: How to add sound to a new weapon ?
Hm, try asking Shigawire, he might know. But I think you're in the wrong forum - clearly, you're modding RTW, not M2TW.
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May 08, 2007, 06:59 PM
#3
Re: How to add sound to a new weapon ?
Moved to the Rome Workshop.
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May 09, 2007, 11:43 AM
#4
Re: How to add sound to a new weapon ?
Look in the sound files in the data folder (it's all very intuitive by the names) - they correspond to the EDU entries such as mace, club, etc. Those two quoted are actually are paired up so you can separate them and use one of those for your new weapon sound.
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May 09, 2007, 03:03 PM
#5
Re: How to add sound to a new weapon ?
You mean Descr_sounds_weapon ??? I can't figure out
this is the problem I'm breacking my brain with....in export_descr_unit
type HS_magician
dictionary HS_magician ; Magicians
category infantry
class missile
voice_type light_1
soldier HS_magician, 20, 0, 0.8
attributes sea_faring, hide_anywhere, frighten_foot, frighten_mounted, can_sap, hardy, druid
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 80, 5, boulder, 40, 10, missile, archery, blunt, none, 5, 1
stat_pri_attr ap, bp, area, launching
stat_sec 8, 4, no, 0, 0, melee, simple, piercing, sword, 5, 1
stat_sec_attr no
stat_pri_armour 20, 16, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 1, 0, -1
stat_mental 18, disciplined, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 2000, 20, 220, 200, 2000
ownership parthia, seleucid, pontus
When those guys fire; I have no sound link with the boulder ...How can I put the sound of an explosion ??? like a BOOM !!!
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