http://www.rometotalrealism.com/
GREAT NEWS! The TW Realism Mod v2.0 is Released! To download it, click here.
This is an incredible mod that will make RTW a lot more realistic and accurate to history. Here are some changes and unit additions that you will find in this mod:
New Units in Mod:
-Gallic Heavy Infantry
-Gallic Mercenary Cavalry
-Veneti Vagaudam
-Carthaginian Archers
-German Lancemen
-Ptolemaic Elephants
-Senone Slingers
-Leuce Epos
-Gallic Infantry
-Nubian Mercenaries
-Funtidores
New Changes for 2.0:
- Added Rome: Total Realism version splash screen.
- The manner of a kill rate reduction has been changed. Swing rates have been to 0.75 of what theyw ere, so a -25 reduction, and there has been a +3 morale bonus given universally to all troops. This will, hopefully, stop the insta-routs that are known to happen quite often.
- Many Barbarian faction units have been reskinned. Including Longshield Warbands, Barbarian Cavalry, Sword Warbands, Sarmatian Horse Archers, etc. A few skins were created by outside sources (such as thebigcheese). Thanks to everyone who help contribute.
- Wardogs entirely removed. Not recruitable by any faction.
- Druids have been removed from the game as a recruitable unit, although a Druidic type escorts troops onto the battlefield for the Gauls and Britons (like a General). They do not give any bonuses.
- Incorporated Sgt. Venezuala's redone Roman textures for a more accurate portrayal of the legions. For more information, visit this thread:
http://www.twcenter.net/forums/index...howtopic=11593
To read the rest of the changes, click here.
Changes from 1.0:
- Macedon and Pontus are now unlockable after a successful Imperial Campaign. They also have custom maps in the faction selection screen.
- Egypt is now The Ptolemaic Empire. Spain is now Iberia.
- Greek Royal Pikeman now use pikes, instead of simple spears. Thanks to Eldaran for creating this fix first!
- Wardogs are now EXCLUSIVE to the Barbarian factions. Roman factions can no longer produce these animals.Added Wardogs ability to Hide In Long Grass and Run Amok. Changed Attack from 14 to 12. Changed cost of upkeep from 40 to 100 to replicate replacement of handlers costs, etc, while still not making them an impossible choice to train. Decreased handler/dog ratio to 8/24.
- All buildings build times extended by 1 turn, except the basic level of wall defences.
This is only a short list of the changes. To read all of the changes, click here.
Installation:
This mod REQUIRES the official Rome Total War patch v1.1. Install the patch first, and then install this mod.
To install, simply extract to your Rome main folder. All of the needed files should extract to the correct folders themselves. Make SURE you make a back up of ALL the files ending in .txt in this folder. No graphics will be over written, but .txt files WILL be. We cannot be held responsible for any over written files. if they are accidentily over written, you will have to reinstall the game.
In the campaign\rome_total_realism folder additional map_.tga files can simply be copied from the imperial campaign foder. We left all but the Roman ones out to keep the zipfile as small as possible.
To play, start Rome and choose Single Player. Select Provincial Campaign, and then the rome_total_realism option.
To discuss the mod, click here.
This mod was made by Gaius Julius among others.
Enjoy!
To download it, click here.