Page 1 of 2 12 LastLast
Results 1 to 20 of 35

Thread: M2TW Animations Released

  1. #1

    Default M2TW Animations Released

    I have been given the go-ahead to release the unpacked animations and .evt files for the modding community.




    Feel free to host these files officially. The download is around 60mb and unzips to twice that.

    Simply download and unzip to your data\ folder. It will extract everything to the animations folder with sub-directorys. You should be able to delete your data\animations\*.dat *.idx files and then run the game with this in your config:

    Code:
    [util]
    no_animdb = true
    This should run the game directly from the animation files, bypassing the need to re-build the pack files. Deleting the pack files without using the no_animdb command should rebuild the animation files from your animation source folder.

    Happy Modding!

    Caliban
    Last edited by Ishan; December 24, 2011 at 02:47 AM. Reason: Renewed link for download

  2. #2
    Slaxx Hatmen's Avatar This isn't the crisis!
    Join Date
    Feb 2005
    Location
    The Living End
    Posts
    3,079

    Default Re: M2TW Animations Released

    Holy crap! Thxz Caliban!
    Under the patronage of Basileos Leandros I

  3. #3

    Default Re: M2TW Animations Released

    What does this mean?

    I'm don't mod, so I don't get it...

    Well this allow people to make better mods?
    Democracy is when the indigent, and not the men of property, are the rulers.
    Aristotle

  4. #4
    big_feef's Avatar Ordinarius
    Join Date
    Nov 2004
    Location
    Blanco, Texas
    Posts
    798

    Default Re: M2TW Animations Released

    Downloading and trying them out now; thanks Caliban.
    "The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools" - Thucydides



  5. #5

    Default Re: M2TW Animations Released

    GOM and KE are working on the animation system at the moment, I have been told that no_animdb doesn't work in the retail build. However, if you delete the .dat and .idx files it will re-pack the source animations from the folder.

    You can see what they are upto over at the org here:

    http://forums.totalwar.org/vb/showthread.php?t=79414

  6. #6
    Condottiere SOG's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Oregon, USA
    Posts
    2,252

    Default Re: M2TW Animations Released

    Caliban,

    is it possible to change unit weapons in the battle_models.db file?

  7. #7

    Default Re: M2TW Animations Released

    Best to have a read of that thread on the .ORG. I think you can change weapons on units by using GOM and KE's model import/exporter.

    http://forums.totalwar.org/vb/showthread.php?t=79414

  8. #8

    Default Re: M2TW Animations Released

    Has anyone found out if the RTW animations could be refitted into Medieval 2?
    “"The robber of your free will," writes Epictetus, "does not exist”
    .

  9. #9
    Marku's Avatar Domesticus
    Join Date
    Jul 2006
    Location
    Edinburgh, UK
    Posts
    2,216

    Default Re: M2TW Animations Released

    jak that would be good :-)

    which mods/modder has been needing this the most?

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  10. #10
    Darkragnar's Avatar Member of Ordo Malleus
    Join Date
    Mar 2005
    Location
    India
    Posts
    3,958

    Default Re: M2TW Animations Released

    Awesome, Great news indeed.

    Not that it matters,but here chew on some +ve rep for a while
    Last edited by Darkragnar; May 05, 2007 at 04:40 AM.
    Member of the House of Marenostrum
    They call this war a cloud over the land. But they made the weather and then they stand in the rain and say ****, it's raining!

  11. #11
    Alletun's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Denmark
    Posts
    584

    Default Re: M2TW Animations Released

    Awesome, i've really been looked forward to playing around with the animations. Thanks
    Unit makers Tome of Knowledge:
    http://www.twcenter.net/forums/showthread.php?t=127787
    Warhammer: Total war modeller. Orc & Goblins (GREENSKINS!) creator
    http://forums.totalwar.org/vb/showthread.php?t=90663&page=2
    Third Age: Total war. Modeling and Skinning. Working on Isengard.

  12. #12
    Douchebag's Avatar Vicarius
    Join Date
    Jan 2007
    Location
    A place called White Castle
    Posts
    2,689

    Default Re: M2TW Animations Released

    So what exactly does this do?

  13. #13

    Default Re: M2TW Animations Released

    Thanks, Caliban

  14. #14

  15. #15

    Default Re: M2TW Animations Released

    i don't really understand, what are these animations?

  16. #16

    Default Re: M2TW Animations Released

    now when i ll be changing some animations in the animation file, and then delete the idx and pack from the animation folder, i wont get a ctd and my changes will take place ? like changin the animation when units run to the animation when units run at defensive state so they are holding their shields in front of them ?

  17. #17

    Default Re: M2TW Animations Released

    again, i ask the question what exactly does this do? does it add more weapon animations or something??
    EDIT: sorry for bumping this old thread, but i want to know!
    Last edited by Theseus1234; August 25, 2008 at 12:37 PM.
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  18. #18
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,153

    Default Re: M2TW Animations Released

    These are simply the animations which are stored in the /data/animations pack files. There is no way to extract anims from the pack files, so to change anything animation-related, you must change these files, and get the game to rebuild the anim pack files from them.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  19. #19
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
    Patrician Moderator Emeritus Administrator Emeritus Modding Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    46,902
    Blog Entries
    24

    Default Re: M2TW Animations Released

    I have been trying to lay my hands on the fire_thrower animations from the crusades campaign, is there a possibility to publish these as well?



  20. #20
    Alex1987's Avatar Tiro
    Join Date
    Apr 2009
    Location
    Russia, Krasnodar region
    Posts
    247

    Default Re: M2TW Animations Released

    Link doesnt work

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •