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Thread: What can Broken Crescent do to make gameplay better?

  1. #121
    Takverely's Avatar Biarchus
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    Dec 2007
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    Tbilisi, Georgia
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    646

    Default Re: What can Broken Crescent do to make gameplay better?

    hi friends. I have an idea. I think sometimes its very easy to capture a sattlement. for example you can capture a great city that is defened by only 100 men (soldiers). and after you kill those men, you are owner of the great city, but what about the thousands of peoples that live there? I think it would be veery good if you do this: when a settlement is besieged, 5 or 10 % of population take arms and defend the settlement. and it happens without your order, without any money. 5% or 10& of the population become tier 1 or tier 2 soldiers and defend their own homes and families. of course you controll those men, but after the battle they go to their homes and disband.

    please do this and I think this mod will become much more realistic
    Last edited by Takverely; June 28, 2009 at 12:36 PM.


  2. #122
    Emperor of The Great Unknown's Avatar Primicerius
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    Nov 2008
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    far enough where verizon cant go
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    Default Re: What can Broken Crescent do to make gameplay better?

    garisom scripts tend to have negative responses.
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

  3. #123
    teh.frickin.pope's Avatar Senator
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    May 2007
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    Default Re: What can Broken Crescent do to make gameplay better?

    BC employs garrison scripts for major AI controlled cities.

    Broken Crescent, Its Frickin Awesome! Sig by Atterdag +rep
    Stop Uwe Boll!

  4. #124
    Emperor of The Great Unknown's Avatar Primicerius
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    Default Re: What can Broken Crescent do to make gameplay better?

    thats why i couldn't compelety kill off the ERE.
    Give a man a fish you feed him for a day, teach a man to fish you feed him for a lifetime.
    cant read?

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