Well the scripts don't crash the game when I have one but not the other, or the latter but not the former. They clearly work independently.
Well the scripts don't crash the game when I have one but not the other, or the latter but not the former. They clearly work independently.
Yeah that's what i thought, kinda hard to believe that there is a hard-coded limit to CS. I have asked for Taiji's input he might know something that i'm not aware about.
Hmmm, my script is approaching 200,000 lines, so I thought that maybe thats a hard limit or something. However, then I took a look at TATW's campaign script, and that thing is in surplus of 500,000 lines. So I think it's a false alarm and I'll have to figure out what went wrong.
Ah that's good to know and please inform us Sig if you find the culprit.
No, 128 building trees in EDB (export_descr_buildings.txt) in total. Any faction can build any, all or none of those 128. A castle_church is different from a church. Buildings are defined in EDB.
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how can we change hardcoded things? It must has a way !
You can have up to 10000000000 of which the game turns into a little over 1.4 billion and the pot will still grow. Any more than this and it all turns to negative numbers. I had to try it at least once.
tga. pages size in
data / ui / "culture folder" / interface
seems to have a max. of 510 x 510 ...bigger than that will just screw up the automated editing of battle.sd from battle.sd.xml
(i've been trying this with battlepage_04 ,in order to add hero_abilities and i always got a crash upon using only the ability when the page was bigger...even though my battle.sd.xml was edited spot-on the battle.sd just wouldn't reproduce correctly the new entries)
other way to overide this, seems to be using mutliple pages (if coming with installation tga. pages, number is 5 ) one could use more (accordingly editing battle.sd.xml too)
i've used up to 10 pages (5 additional to battlepage_04 as in battlepage_05 ,06 ,and so on all 141 x 143 as the coming with installation battlepage_04) before resolving with a 500 x 510 one..
im not 100% certain but i think the highest base cost a building can have is 50,000 florins
i've got my citadels costing 70,000 to build, which shows in game correct, but when i click on it to build it looks like the vanilla price (4800?) is subtracted from my factions money pot!
edit:
ignore 50,000 florins, its over 60,000 florins definatley, it doesn't make sense to have 70,000 florins as a limit though, i could be going mad......
Last edited by danny X; August 01, 2011 at 02:03 AM. Reason: eyes playing tricks on me
Is there a limit on the number of Levels a character type can have?