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Thread: How to stop a faction recruiting mercenaries?

  1. #1
    Tacticalwithdrawal's Avatar Ghost
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    Default How to stop a faction recruiting mercenaries?

    Is it possible to stop a single faction from recruiting any mercenaries?
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  2. #2
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: How to stop a faction recruiting mercenaries?

    No, mercs are globally recruitable - it can be faction-specific in Alexandar: Total War but the feature is not portable.
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  3. #3
    Tacticalwithdrawal's Avatar Ghost
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    Default Re: How to stop a faction recruiting mercenaries?

    bugger, oh well, if Dwarf players want to recruit ork mercenaries guess I can't stop them then.......

    although, could I have a script running which halved the size of the army containing mixed troops?
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  4. #4
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: How to stop a faction recruiting mercenaries?

    I do not know what you can do with scripts. Personally I do not like scripts running because they have to be activated by the player, create more interaction when loading up saved games, can cause CTds and also slow down the game in both load and running time.

    I do not think Dwarfs would recruit Orkish mercs - or Orcs Dwarfs comes to that. You could always have no mercs....or you could have a different merc file depending upon who was playing as the human player. The AI never seems to recruit mercs (though I may be wrong).
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  5. #5
    Tacticalwithdrawal's Avatar Ghost
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    Default Re: How to stop a faction recruiting mercenaries?

    Quote Originally Posted by MasterOfNone View Post
    I do not think Dwarfs would recruit Orkish mercs - or Orcs Dwarfs comes to that. You could always have no mercs....or you could have a different merc file depending upon who was playing as the human player.
    that would work (ie. orc mercenaries if you played orc but none if you played Dwarf - how do you do that?
    : - It's my smilie and I'll use it if I want to......
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  6. #6
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: How to stop a faction recruiting mercenaries?

    You would tell the player to fiddle with the file or you would set up a duplicate campaign folder or it might be possible to do it through a batch file (I keep on meaning to look into the latter for switching EDUs).
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  7. #7

    Default Re: How to stop a faction recruiting mercenaries?

    Just go to export_descr_unit and check the ownership line of all your mercenary units. Removing the dwarven faction there should work.

    Take this example from the judean mercenaries I downloaded somewhere and I put in my campaign:

    type merc judean
    dictionary merc_judean ; Judean Mercenaries
    category infantry
    class light
    voice_type Light_1
    soldier judean_merc, 60, 0, 1.2
    mount_effect horse +1, chariot +1, camel +1
    attributes sea_faring, hide_forest, hardy, can_sap, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 5, square
    stat_health 1, 0
    stat_pri 9, 9, no, 0, 0, melee, simple, piercing, spear, 0 ,1
    stat_pri_attr spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 3, 2, 9, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 1, 2, -2
    stat_mental 15, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 490, 200, 50, 80, 490
    ownership barbarian, carthaginian, eastern, egyptian, roman, slave

    As you can see, these mercs are recruitable for everybody except for the greeks. You can do the same with all the mercs and the dwarves could not hire anything.

    This should work not only with cultures but with factions too.

  8. #8

    Default Re: How to stop a faction recruiting mercenaries?

    Mad Hoplite, that is a nice logical sounding idea, unfortunately it is more logical than the game engine.....

    On the campaign map any faction can recruit any mercenary that comes up in the mercenary pool for the region (as set in descr_mercenaries.txt) all mercenary_units actually need in terms of ownership is 'slave', adding / removing the other factions or cultures in the ownership line just changes whether they can recruit them in custom battles as well....

  9. #9
    Tacticalwithdrawal's Avatar Ghost
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    Default Re: How to stop a faction recruiting mercenaries?

    Quote Originally Posted by makanyane View Post
    Mad Hoplite, that is a nice logical sounding idea, unfortunately it is more logical than the game engine.....

    On the campaign map any faction can recruit any mercenary that comes up in the mercenary pool for the region (as set in descr_mercenaries.txt) all mercenary_units actually need in terms of ownership is 'slave', adding / removing the other factions or cultures in the ownership line just changes whether they can recruit them in custom battles as well....
    the more I dig into the code behind the game the sadder I get for all the great options that could have been available.....

    that being said, it is still a pretty impressive paremeter driven bit of code
    : - It's my smilie and I'll use it if I want to......
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    Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)
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  10. #10
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: How to stop a faction recruiting mercenaries?

    And, Makanyane, it affects bribing too I believe.

    But Mak. is quite right, would that it were that easy Hoplite!
    "One of the most sophisticated Total War mods ever developed..."
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  11. #11

    Default Re: How to stop a faction recruiting mercenaries?

    Uuups, I thought that worked because the custom battles (actually, I never reached Judaea with my greek armies while in campaign), my fault.

    Something new to learn each day!

  12. #12

    Default Re: How to stop a faction recruiting mercenaries?

    Maybe you can delete all mercenary pools and make hidden resources

    That would be extrem much of work as far as i know


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  13. #13
    Tacticalwithdrawal's Avatar Ghost
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    Default Re: How to stop a faction recruiting mercenaries?

    but hidden resources are province specific so I think that would only control which mercenaries spawned in a province, not who could recruit them?
    : - It's my smilie and I'll use it if I want to......
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    Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)
    ______________________________________________________________
    Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep

  14. #14
    Squid's Avatar Opifex
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    Default Re: How to stop a faction recruiting mercenaries?

    I think Turk meant add the mercenaries into EDB, with appropriate recruitment lines limiting them to specific faction in specific locations.

    This will potentially bring you into conflict with the max number of units recruitable in any one settlement, and does nothing to limit the number of mercenaries available since you can recruit as many mercanaries as desired from a settlement while the mercenary pool takes times to regenerate those units in it.
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  15. #15
    Tacticalwithdrawal's Avatar Ghost
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    Default Re: How to stop a faction recruiting mercenaries?

    yeah, I think I'm just going to have to leave it as a 'house rule' for playing the mod - if you are playing the dwarves it's pretty stupid to recruit orc mercenaries and vice versa.

    Or, I might just remove mercenaries altogether - Orc players would still be able to bribe rebels (which will only be orcs) to join their armies if they really want to.
    : - It's my smilie and I'll use it if I want to......
    ______________________________________________________________

    Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)
    ______________________________________________________________
    Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep

  16. #16
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: How to stop a faction recruiting mercenaries?

    Yes, the bribe option is best. Leave the merc file blank.
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    The Fourth Age: Total War - The Dominion of Men

  17. #17

    Default Re: How to stop a faction recruiting mercenaries?

    What the Hardcoded Limit of how much Units can be recruited in one City?


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  18. #18

    Default Re: How to stop a faction recruiting mercenaries?

    You will find that and other useful information on hard-coded limits in this post
    http://www.twcenter.net/forums/showthread.php?t=28608

    In the Tutorials section for stickied threads.

  19. #19

    Default Re: How to stop a faction recruiting mercenaries?

    Thanks
    It is 32
    Maybe Tac you could add 64 Hidden resources on your map for mercs


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  20. #20
    Tacticalwithdrawal's Avatar Ghost
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    Default Re: How to stop a faction recruiting mercenaries?

    Quote Originally Posted by Turk View Post
    Thanks
    It is 32
    Maybe Tac you could add 64 Hidden resources on your map for mercs
    but that only restricts recruitment by province, doesn't stop a faction recruiting
    : - It's my smilie and I'll use it if I want to......
    ______________________________________________________________

    Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)
    ______________________________________________________________
    Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep

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