Is it possible to stop a single faction from recruiting any mercenaries?
Is it possible to stop a single faction from recruiting any mercenaries?
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Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)______________________________________________________________Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep
No, mercs are globally recruitable - it can be faction-specific in Alexandar: Total War but the feature is not portable.
"One of the most sophisticated Total War mods ever developed..."
The Fourth Age: Total War - The Dominion of Men
bugger, oh well, if Dwarf players want to recruit ork mercenaries guess I can't stop them then.......
although, could I have a script running which halved the size of the army containing mixed troops?
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Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)______________________________________________________________Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep
I do not know what you can do with scripts. Personally I do not like scripts running because they have to be activated by the player, create more interaction when loading up saved games, can cause CTds and also slow down the game in both load and running time.
I do not think Dwarfs would recruit Orkish mercs - or Orcs Dwarfs comes to that. You could always have no mercs....or you could have a different merc file depending upon who was playing as the human player. The AI never seems to recruit mercs (though I may be wrong).
"One of the most sophisticated Total War mods ever developed..."
The Fourth Age: Total War - The Dominion of Men
: - It's my smilie and I'll use it if I want to......______________________________________________________________
Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)______________________________________________________________Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep
You would tell the player to fiddle with the file or you would set up a duplicate campaign folder or it might be possible to do it through a batch file (I keep on meaning to look into the latter for switching EDUs).
"One of the most sophisticated Total War mods ever developed..."
The Fourth Age: Total War - The Dominion of Men
Just go to export_descr_unit and check the ownership line of all your mercenary units. Removing the dwarven faction there should work.
Take this example from the judean mercenaries I downloaded somewhere and I put in my campaign:
type merc judean
dictionary merc_judean ; Judean Mercenaries
category infantry
class light
voice_type Light_1
soldier judean_merc, 60, 0, 1.2
mount_effect horse +1, chariot +1, camel +1
attributes sea_faring, hide_forest, hardy, can_sap, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 9, 9, no, 0, 0, melee, simple, piercing, spear, 0 ,1
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 2, 9, leather
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 2, 1, 2, -2
stat_mental 15, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 490, 200, 50, 80, 490
ownership barbarian, carthaginian, eastern, egyptian, roman, slave
As you can see, these mercs are recruitable for everybody except for the greeks. You can do the same with all the mercs and the dwarves could not hire anything.
This should work not only with cultures but with factions too.
Mad Hoplite, that is a nice logical sounding idea, unfortunately it is more logical than the game engine.....
On the campaign map any faction can recruit any mercenary that comes up in the mercenary pool for the region (as set in descr_mercenaries.txt) all mercenary_units actually need in terms of ownership is 'slave', adding / removing the other factions or cultures in the ownership line just changes whether they can recruit them in custom battles as well....
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: - It's my smilie and I'll use it if I want to......______________________________________________________________
Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)______________________________________________________________Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep
And, Makanyane, it affects bribing too I believe.
But Mak. is quite right, would that it were that easy Hoplite!
"One of the most sophisticated Total War mods ever developed..."
The Fourth Age: Total War - The Dominion of Men
Uuups, I thought that worked because the custom battles (actually, I never reached Judaea with my greek armies while in campaign), my fault.
Something new to learn each day!
but hidden resources are province specific so I think that would only control which mercenaries spawned in a province, not who could recruit them?
: - It's my smilie and I'll use it if I want to......______________________________________________________________
Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)______________________________________________________________Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep
I think Turk meant add the mercenaries into EDB, with appropriate recruitment lines limiting them to specific faction in specific locations.
This will potentially bring you into conflict with the max number of units recruitable in any one settlement, and does nothing to limit the number of mercenaries available since you can recruit as many mercanaries as desired from a settlement while the mercenary pool takes times to regenerate those units in it.
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yeah, I think I'm just going to have to leave it as a 'house rule' for playing the mod - if you are playing the dwarves it's pretty stupid to recruit orc mercenaries and vice versa.
Or, I might just remove mercenaries altogether - Orc players would still be able to bribe rebels (which will only be orcs) to join their armies if they really want to.
: - It's my smilie and I'll use it if I want to......______________________________________________________________
Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)______________________________________________________________Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep
Yes, the bribe option is best. Leave the merc file blank.
"One of the most sophisticated Total War mods ever developed..."
The Fourth Age: Total War - The Dominion of Men
You will find that and other useful information on hard-coded limits in this post
http://www.twcenter.net/forums/showthread.php?t=28608
In the Tutorials section for stickied threads.
Visit Total War Center Wiki for:
Total War Mods - Modding Portal - Total War Series
M2TW Modding - Battle Map Buildings - Techtrees - worldpkgdesc
Rome Remastered Modding - New Campaign Map
IWTE functions for RR - Unit models in RR
: - It's my smilie and I'll use it if I want to......______________________________________________________________
Ave Caesar, Morituri Nolumus Mori (in Glaswegian: gae **** yrsel big man)______________________________________________________________Child of Seleukos, Patron of Rosacrux redux, Polemides, Marcus Scaurus, CaptainCernick, Spiff and Fatsheep