Thread: SS Screenshot Thread

  1. #3581
    Decanus
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    Default Re: SS Screenshot Thread

    Here are some screenshots from my Byzantine campaign (which is the one over which is based the AAR in my sig., if anyone wonders)

    First, we've got a nice view of the inner fortress of Adana

    Spoiler Alert, click show to read: 


    Then, one from my siege of Ragusa
    Spoiler Alert, click show to read: 



    And then one of my favourite ones, the fight for Belgrade
    Spoiler Alert, click show to read: 


  2. #3582
    Treaper's Avatar Miles
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    Default Re: SS Screenshot Thread

    Spoiler Alert, click show to read: 

    Yeah, it's only rebel army, but after that battle I had my way to Thorn clean...

  3. #3583

    Icon6 Re: SS Screenshot Thread

    I wonder if the Papal States suspect anything...

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  4. #3584
    Treaper's Avatar Miles
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    Default Re: SS Screenshot Thread

    No way they can suspect you +rep for this

  5. #3585

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Grabbin_Megroin View Post
    I wonder if the Papal States suspect anything...

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    AHAHAHAH Great!!!

  6. #3586
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician took an arrow to the knee

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    Default Re: SS Screenshot Thread

    I'm sure you came there only for the weather and the wine
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  7. #3587

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Grabbin_Megroin View Post
    I wonder if the Papal States suspect anything...
    LOL!!! Would you mind if I were to share this on Reddit?

  8. #3588

    Default Re: SS Screenshot Thread

    go ahead m8

  9. #3589

    Icon10 Re: SS Screenshot Thread

    After waiting 20 or so years for all of my armies to journey to Italy, I've finally started the invasion:

    Spoiler Alert, click show to read: 


    Here is the battle I had after I took this screenshot. I took one of my "main" armies (one commanded by a general, comprised of 4 heavy cavalry, 5 archers, and 10 heavy infantry), and two "support" armies (20 infantry units, because the AI tends to suicide charge their cavalry, and no archers because of how much friendly fire they dish out) and attacked the Papal armies that were clumped together. My AI armies unfortunately set up in a disadvantageous position, so I took my force and extended the line up the hill hoping to be able to crush whoever came at me and then wrap around to relieve my allies:

    Spoiler Alert, click show to read: 


    Here's an up close shot of my infantry fending off the extremely tough Swiss Gaurd unit, with the more enemies approaching:

    Spoiler Alert, click show to read: 


    Here is the aftermath, thousands of dead men scattered among the hills:

    Spoiler Alert, click show to read: 


    A wide angle shot:

    Spoiler Alert, click show to read: 


    Here's the battle summary:

    Spoiler Alert, click show to read: 


    Some unit stats:

    Spoiler Alert, click show to read: 


    I know they're not the best screencaps, but I had to post them because this was the largest battle I've had yet in the campaign. I also didn't take more during the battle because I was having so much fun playing it, and I needed to focus because the enemy Swiss Guard units nearly obliterated me. If not for repeated cavalry charges into their flanks I would have been done for!
    Last edited by Grabbin_Megroin; April 03, 2015 at 10:22 PM.

  10. #3590
    +Marius+'s Avatar Domesticus
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    Default Re: SS Screenshot Thread

    Some late era Templars;



    Best polearm texture in game by far.

  11. #3591

    Default Re: SS Screenshot Thread

    Here's an album I compiled from a nice battle I recently played:

    http://imgur.com/a/d2cAA

  12. #3592

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Marius Marich View Post
    Ribaults, stopping Jihad's since 1339;

    Was that from a siege?

  13. #3593
    +Marius+'s Avatar Domesticus
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    Default Re: SS Screenshot Thread

    Quote Originally Posted by Geoffrey of Villehardouin View Post
    Was that from a siege?
    Even worse, river crossing

  14. #3594

    Default Re: SS Screenshot Thread

    The SS6.4 battle AI is very well made but the later units have such high attack that it is still easy to abuse the AI. I had a couple of fun nights giving the AI a hard time, you can see the results below.

    Why play as anything but the Turks? They are indestructible even in early game.

    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    The Italian factions probably have the best late technology. Death to the AI stacks!

    Spoiler Alert, click show to read: 


    The Byzantines are an average faction except for the flamethrowers. Their missile units are not strong enough to stop the AI stacks from crossing the river and then the routing units flooded their artillery that could no longer shoot - still, they did ok. The bombards took out 2500 men apiece.

    Spoiler Alert, click show to read: 


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  15. #3595
    Treaper's Avatar Miles
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    Default Re: SS Screenshot Thread

    How is this even possible?

  16. #3596

    Default Re: SS Screenshot Thread

    You have great victories there. Good Luck in your conquest!

  17. #3597

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Treaper View Post
    How is this even possible?
    It's all about picking the locations of your battles wisely. Flamethrowers while your enemies are crossing a river can cause massive casualties lol.

  18. #3598
    +Marius+'s Avatar Domesticus
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    Default Re: SS Screenshot Thread

    The flamethrower units are OP as hell, the grenade throwers should not have more than 3-4 ammo and the napalm dudes should have just 1 "ammo" or an extremely low rate of fire to keep it in any way realistic.





    Quote Originally Posted by Geoffrey of Villehardouin View Post

    [SPOILR][/SPOILER]
    You should set the cannons right in front of your front infantry line, there is no reason for them to be so far ahead of your melee units.
    This way only a couple of them die if the enemy gets to your line while the rest are protected by the melee force, also this way the cannons disrupt the enemy charge while your units can still engage without moving forwards to much.

    Insane casualty numbers btw, what are your PC specs if I may ask?
    I am considering upgrading my own atm.
    Last edited by +Marius+; May 10, 2015 at 11:07 AM.

  19. #3599

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Marius Marich View Post
    The flamethrower units are OP as hell, the grenade throwers should not have more than 3-4 ammo and the napalm dudes should have just 1 "ammo" or an extremely low rate of fire to keep it in any way realistic.

    You should set the cannons right in front of your front infantry line, there is no reason for them to be so far ahead of your melee units.
    This way only a couple of them die if the enemy gets to your line while the rest are protected by the melee force, also this way the cannons disrupt the enemy charge while your units can still engage without moving forwards to much.

    Insane casualty numbers btw, what are your PC specs if I may ask?
    I am considering upgrading my own atm.

    The melee units did nothing except drink Turkish coffee in that battle. Perhaps they were not even needed. The only 2 casualties were from friendly fire. The various units, including the cannons, re-arranged themselves a little during the battle, they were probably more nicely laid out at the start.

    These were custom battles, and they were set up with just a few missile units for the AI.

    Musket and arquebus units are a little OP too. The vanilla attack values around 13-17 would be enough. On the other hand it is fun to have these units, most of the time they do not do much in open battles, but in certain kinds of battles they can be devastating. Indeed, a lot has to do with selecting the place for a battle as Ser Gareth said.

    The computer was an Asus Republic of Gamers laptop with 8GB RAM from a couple of years ago. Some battles crashed because of the numbers, not all went to the finish.

  20. #3600

    Default Re: SS Screenshot Thread

    Such a good looking mod... Might have to try it again

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