Thread: SS Screenshot Thread

  1. #3541

    Default Re: SS Screenshot Thread

    Had to take this picture because of that one courageous Italian soldier, jumping into the air, glaive raised against an incoming cataphract charge. RIP


  2. #3542
    Marku's Avatar Domesticus
    Join Date
    Jul 2006
    Location
    United Kingdom
    Posts
    2,230

    Default Re: SS Screenshot Thread

    Are you using a submod of SS Basileus? Great screenshot!

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  3. #3543

    Default Re: SS Screenshot Thread




  4. #3544

    Default Re: SS Screenshot Thread


  5. #3545

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Marku View Post
    Are you using a submod of SS Basileus? Great screenshot!
    No submods, just my own personal edits. The cataphract model is from a submod called 1405 for Ferrum Aeternum.

  6. #3546
    +Marius+'s Avatar Domesticus
    Join Date
    Oct 2011
    Location
    Zagreb
    Posts
    2,418

    Default Re: SS Screenshot Thread

    One of my mangonels in a "left for dead" siege situation accidentally hit a gate chokepoint swarming with a fullstack of Mongols, hilarity ensued;




    R.I.P the unlucky Mongolian captain that managed to get hit by a cannonball, thus becoming the first and only victim of gunpowder in the Great Bagdad Wars.
    Last edited by +Marius+; September 09, 2014 at 11:43 AM.

  7. #3547

    Default Re: SS Screenshot Thread

    @at the above, hilarious hahahaha

  8. #3548

    Default Re: SS Screenshot Thread

    That must have been satisfying to watch

  9. #3549

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Basileus of Byzantium View Post
    No submods, just my own personal edits. The cataphract model is from a submod called 1405 for Ferrum Aeternum.
    mind me ask how you do that?
    nevermind, i've tried reading tutorials again for the 10th time and i cant get the grasp of it. haha
    Last edited by LusitanPlayer; September 11, 2014 at 12:28 AM.

  10. #3550

    Default Re: SS Screenshot Thread

    Quote Originally Posted by LusitanPlayer View Post
    mind me ask how you do that?
    nevermind, i've tried reading tutorials again for the 10th time and i cant get the grasp of it. haha
    Just a simple matter of grabbing the model's mesh and texture files, then putting them inside Stainless Steel's unit_models folder. From there place them anywhere inside and then open up the battle_models file. Either create a section for the new unit or use an existing section, since SS is at the unit limit you'll most likely be using an existing section like for example, coyote_priests. In red will be the lines you'll need to change:

    Spoiler Alert, click show to read: 
    14 coyote_priests
    1 3 <----- This deals with how many "lod" meshes the character model has. If it's 1 file then the numbers will be 1 1. The first number will always be 1 and the second varies.
    56 unit_models/_Units/AZ_Body_suit/coyote_priests_lod0.mesh 121
    56 unit_models/_Units/AZ_Body_suit/coyote_priests_lod1.mesh 1225
    56 unit_models/_Units/AZ_Body_suit/coyote_priests_lod2.mesh 6400

    1 <----- This deals with the number of factions. For each faction you can make the textures vary if you want, depending on your photoshop/texture editing skills. If you give give a faction this unit but they do not appear in this section then you will get a "silver surfer unit".
    6 cumans
    73 unit_models/_Units/AZ_Body_suit/textures/mtw2_az_body_suit_cayote.texture
    80 unit_models/_Units/AZ_Body_suit/textures/mtw2_az_body_suit_cayote_normal.texture

    45 unit_sprites/aztecs_Coyote_Priests_sprite.spr <---------This is optional to change as it only deals with the unit's sprites.
    1
    6 cumans
    58 unit_models/AttachmentSets/Final Aztec_aztecs_diff.texture
    58 unit_models/AttachmentSets/Final Aztec_aztecs_norm.texture 0

    1
    4 None
    9 MTW2_Mace 0 <----- This deals with their animations. Do you want them to have a mace, sword, or lance animation?
    2
    17 MTW2_Mace_Primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    The finished product should look like this:

    Spoiler Alert, click show to read: 
    10 Excubitors <------To make things more organized I changed the name as well. Though this is optional I highly recommend it. The number at the start of the line is how many characters/letters there are.
    1 1
    66 unit_models/New_Units/Roman_Empire/excubitors/excubitors_lod0.mesh 6400

    1
    9 byzantium
    89 unit_models/New_Units/Roman_Empire/excubitors/textures/mtw2_es_greek_byzantium_JW.texture
    86 unit_models/New_Units/Roman_Empire/excubitors/textures/mtw2_es_greek_normal_JW.texture
    61 unit_sprites/byzantium_sprites/byzantium_Scholarii_sprite.spr

    1
    9 byzantium
    89 unit_models/New_Units/Roman_Empire/excubitors/textures/final spear_byzantium_diff.texture
    89 unit_models/New_Units/Roman_Empire/excubitors/textures/final spear_byzantium_norm.texture 0

    1
    5 Horse
    13 MTW2_HR_Lance
    13 MTW2_HR_Sword 2
    21 MTW2_HR_Lance_Primary
    14 fs_test_shield 2
    18 MTW2_Sword_Primary
    14 fs_test_shield

    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    Finally you'll want to go to the export_descr_unit in the data folder and give this model to the unit you want to give it to. Simply by placing it on this line without the quotations:

    "armour_ug_models Excubitors" <---The name has to be spelled correctly as it is in the battle_models folder. Upper case or lower case doesn't matter.

    Now when you give the model to the unit, make sure the weapons and certain lines for the unit (e.g. the "mount", "category", "banner faction", "banner holy", "soldier" line, etc.) are edited correctly to the unit you want them to be or else the animations will look wonky on the unit or they won't get their secondary weapon out correctly, etc.
    Last edited by Basileus of Byzantium; September 11, 2014 at 02:03 PM. Reason: Accidently posted without finishing.

  11. #3551
    +Marius+'s Avatar Domesticus
    Join Date
    Oct 2011
    Location
    Zagreb
    Posts
    2,418

    Default Re: SS Screenshot Thread



    Looks like our little 14 year old landsknecht commander grew up to become so powerful that he is on his way to becoming Emperor.

    -6 turns per year script

  12. #3552

    Default Re: SS Screenshot Thread



    Let all of England tremble in fear in the wake of the mighty Uilliam Uallace!

  13. #3553
    +Marius+'s Avatar Domesticus
    Join Date
    Oct 2011
    Location
    Zagreb
    Posts
    2,418

    Default Re: SS Screenshot Thread

    Hahaha, I was just about to post the same thing;

    Spoiler Alert, click show to read: 

  14. #3554

    Default Re: SS Screenshot Thread

    What's up with the name? A bug of sorts?

  15. #3555

    Default Re: SS Screenshot Thread

    maybe that's the original name in old scottisch?

  16. #3556

    Default Re: SS Screenshot Thread

    Quote Originally Posted by Basileus of Byzantium View Post
    What's up with the name? A bug of sorts?
    Medieval English writing was of the most grandeur wonkiness. An S was something like an f, v's were u's and vice versa, and it is most likely that W's were simply U's.

  17. #3557
    +Marius+'s Avatar Domesticus
    Join Date
    Oct 2011
    Location
    Zagreb
    Posts
    2,418

    Default Re: SS Screenshot Thread

    Quote Originally Posted by LuciferM View Post
    Medieval English writing was of the most grandeur wonkiness. An S was something like an f, v's were u's and vice versa, and it is most likely that W's were simply U's.

    I legitimately though they were just making fun of the Scottish accent; http://www.youtube.com/watch?v=lEOOZDbMrgE&t=0m14s

  18. #3558

    Default Re: SS Screenshot Thread

    That spelling is from SSNOP which made its way partially to the Bugfix Compilation, as all other scottish names already had the "weird" old scottish spelling

  19. #3559
    +Marius+'s Avatar Domesticus
    Join Date
    Oct 2011
    Location
    Zagreb
    Posts
    2,418

    Default Re: SS Screenshot Thread


    An age of huge cities and citadels, loads of cash and hundreds of armies stacked to the full with elite late era troops;

    The Timurids finally conquered the Persian forts

    ...took them 20 turns and about 6-7 siege assaults


    A clash of pikes in front of Edinburgh



    An unsuccessful Jihad



    No, this is not the main French army



    The Cumans acquire a new vassal



    My allies and myself launch an overseas invasion at the same damn time




    Fighting through the streets of London

    ...about 9000 men died that day


    Once more unto the breach


    Gunners preparing the last volley




    The Investiture did not go as planned for the Pope



    Breaking through the Papal forts system




    My pride and joy



    The sneaky Dutch rebelled against me;

    ...so I destroyed what they hold most dear in their traitorous hearts


    Last edited by +Marius+; October 05, 2014 at 07:32 PM.

  20. #3560

    Default Re: SS Screenshot Thread






Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •