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Thread: BROKEN CRESCENT: Ghulams and Generals

  1. #501
    **Retired**
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    Default Re: BROKEN CRESCENT: Ghulams and Generals

    You can create special units and with special names, like Richard. Add them special stats (armor, attack points, moral,...) You can also create a characteristic units for that unit, but the general model will default on the general model assigned for that faction. I hear that only in Kingdoms, this is different.

  2. #502
    Cromagnon2's Avatar Senator
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    Default Re: BROKEN CRESCENT: Ghulams and Generals

    I know I am a genius. LOL

  3. #503
    Faris ad Din's Avatar Ducenarius
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    Default Re: BROKEN CRESCENT: Ghulams and Generals

    Quote Originally Posted by Cromagnon2 View Post
    Faris, Empires is not the expansion for m2tw, kingdoms is.

    Sorry, these days I am completely misreading other people's writings. My tired eyes somehow skewed that into "I think this is only possible in Empires."

    I don't have much patience these days for ridicule, just to say.

    "Saladin, Richard, Cortez, King Phillip, William the Conqueror"
    All of these UNITS exist in M2:TW Vanilla.

    Spoiler Alert, click show to read: 
    type Duke William
    dictionary Duke_William ; Duke William
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Mailed_Knights, 16, 0, 1
    mount heavy horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 6, 4, metal
    ;stat_armour_ex 5, 0, 0, 0, 6, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, -2, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 770, 250, 120, 95, 770, 4, 190
    armour_ug_levels 2
    armour_ug_models Mailed_Knights
    ownership normans
    ;unit_info 13, 0, 30


    type Rufus
    dictionary Rufus ; Rufus
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Mailed_Knights, 16, 0, 1
    mount heavy horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 6, 4, metal
    ;stat_armour_ex 5, 0, 0, 0, 6, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, -2, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 770, 250, 120, 95, 770, 4, 190
    armour_ug_levels 2
    armour_ug_models Mailed_Knights
    ownership normans
    ;unit_info 13, 0, 30


    type King Harold
    dictionary King_Harold ; King Harold
    category infantry
    class heavy
    voice_type General
    banner faction main_infantry
    banner unit dragon_standard
    banner holy crusade
    soldier English_Huscarls, 24, 0, 1.2
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, no_custom
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 2, 0
    stat_pri 20, 6, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 5, 6, metal
    ;stat_armour_ex 5, 0, 0, 0, 5, 6, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 1, -2, 3, 2
    stat_mental 11, disciplined, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 880, 375, 110, 85, 880, 4, 220
    armour_ug_levels 2
    armour_ug_models English_Huscarls
    ownership saxons
    ;unit_info 20, 0, 32


    type King Henry
    dictionary King_Henry ; King Henry V
    category infantry
    class heavy
    voice_type General
    banner faction main_infantry
    banner holy crusade
    soldier Dismounted_NE_Late_Bodyguard, 24, 0, 1.2
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, no_custom
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 2, 0
    stat_pri 16, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 9, 9, 3, metal
    ;stat_armour_ex 9, 0, 0, 0, 9, 3, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 6
    stat_ground 1, -2, 3, 2
    stat_mental 11, disciplined, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 780, 375, 110, 85, 780, 4, 190
    armour_ug_levels 5
    armour_ug_models Dismounted_NE_Late_Bodyguard
    ownership england
    ;unit_info 16, 0, 42


    type King Francis
    dictionary King_Francis ; King Francis
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier NE_Late_Bodyguard_ug1, 16, 0, 1
    mount armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 10, 5, 3, metal
    ;stat_armour_ex 10, 0, 0, 0, 5, 3, 3, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 6
    stat_ground 0, -2, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 910, 250, 120, 95, 910, 4, 220
    armour_ug_levels 6
    armour_ug_models NE_Late_Bodyguard_ug1
    ownership france
    ;unit_info 13, 0, 36


    type King Richard
    dictionary King_Richard ; King Richard
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier NE_Bodyguard, 16, 0, 1
    mount barded horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 7, 5, 4, metal
    ;stat_armour_ex 7, 0, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, -2, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 820, 250, 120, 95, 820, 4, 200
    armour_ug_levels 3
    armour_ug_models NE_Bodyguard
    ownership england
    ;unit_info 13, 0, 32


    type King Guy
    dictionary King_Guy ; King Guy
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier NE_Bodyguard, 16, 0, 1
    mount barded horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 7, 5, 4, metal
    ;stat_armour_ex 7, 0, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, -2, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 820, 250, 120, 95, 820, 4, 200
    armour_ug_levels 3
    armour_ug_models NE_Bodyguard
    ownership france
    ;unit_info 13, 0, 32


    type Saladin
    dictionary Saladin ; Saladin
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier ME_Bodyguard_ug1, 16, 0, 1
    mount eastern armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 8, 7, 4, metal
    ;stat_armour_ex 8, 0, 0, 0, 7, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 0, 1, -6, -1
    stat_mental 11, disciplined, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 870, 250, 120, 95, 870, 4, 210
    armour_ug_levels 4
    armour_ug_models ME_Bodyguard_ug1
    ownership egypt
    ;unit_info 14, 0, 38


    type Hernan Cortes
    dictionary Hernan_Cortes ; Hernán Cortés
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Conquistadores_ug1, 16, 0, 1
    mount heavy horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square, wedge
    stat_health 1, 0
    stat_pri 13, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 8, 6, 4, metal
    ;stat_armour_ex 8, 0, 0, 0, 6, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, 0, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 580, 250, 80, 60, 580, 4, 140
    armour_ug_levels 4
    armour_ug_models Conquistadores_ug1
    ownership spain
    ;unit_info 13, 0, 18


    type Bohemond of Taranto
    dictionary Bohemond_of_Taranto ; Bohemond of Taranto
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Mailed_Knights, 16, 0, 1
    mount heavy horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 6, 4, metal
    ;stat_armour_ex 5, 0, 0, 0, 6, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 0, -2, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 770, 250, 120, 95, 770, 4, 190
    armour_ug_levels 2
    armour_ug_models Mailed_Knights
    ownership france
    ;unit_info 13, 0, 30


    type Qilich Arslan
    dictionary Qilich_Arslan ; Qilich Arslan
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier ME_Bodyguard, 16, 0, 1
    mount eastern armoured horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 7, 7, 4, metal
    ;stat_armour_ex 7, 0, 0, 0, 7, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 1, -6, -1
    stat_mental 11, disciplined, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 820, 250, 120, 95, 820, 4, 200
    armour_ug_levels 3
    armour_ug_models ME_Bodyguard
    ownership turks
    ;unit_info 14, 0, 36


    type King Wladyslaw
    dictionary King_Wladyslaw ; King Wladyslaw
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier NE_Bodyguard_ug1, 16, 0, 1
    mount barded horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 8, 5, 4, metal
    ;stat_armour_ex 8, 0, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 6
    stat_ground 0, -2, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 870, 250, 120, 95, 870, 4, 210
    armour_ug_levels 4
    armour_ug_models NE_Bodyguard_ug1
    ownership poland
    ;unit_info 13, 0, 34


    type Grand Master Ulrich
    dictionary Grand_Master_Ulrich ; Grand Master Ulrich
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier Teutonic_Knights, 16, 0, 1
    mount mailed horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit, general_unit, no_custom
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 7, 5, 4, metal
    ;stat_armour_ex 7, 0, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, -2, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 820, 250, 120, 95, 820, 4, 200
    armour_ug_levels 3
    armour_ug_models Teutonic_Knights
    ownership hre
    ;unit_info 13, 0, 32


    I went and ran the historical battles, and yes, I found out the leaders are indeed vanilla faction leader skins and models. Sorry for the confusion.

  4. #504
    Cromagnon2's Avatar Senator
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    Default Re: BROKEN CRESCENT: Ghulams and Generals

    Quote Originally Posted by Faris ad Din View Post

    I wonder if people can mod Empires such that they can create archaic naval vessels, triremes and rams and all, for ancient period mods.
    I guess that will depend if they can model some oars and animate them, but I
    am not so a fan of naval battles, in reality it would takes too much time for manoeuvres and all of that dependant to the elements, not to mention my graphic card would choke from all of that.

  5. #505

    Default Re: BROKEN CRESCENT: Ghulams and Generals

    can anyone please tell me how to make muslim general 3 battle model be the general battle model for the makuria so that the captains will look different from the generals on the battlefield thanks! Please reply!

  6. #506
    Ayyubid's Avatar Tiro
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    Posts
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    Default Re: BROKEN CRESCENT: Ghulams and Generals

    Quote Originally Posted by nnnm View Post
    Me too
    Haha! Agreed!
    "I have fought in more than 100 battle . Do you see a space of the span of a hand on my leg, chest, arm which is not covered by some scar of the wound of a sword or an arrow or a lance? And here I am, dying in my bed, like cattle die. May the eyes of cowards never sleep."

    - Khalib Ibn Waleed

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