I get annoyed how when nations form through the games "history" when you scroll through the years that "tribal" nations like the timurids become despotic monarchies with a different tech tree when they form mughal, the same occurs with Persia as well.
I changed the persia event to change the government to a theocracy like it does when you cycle through the years
Code:
country_event = {
id = 1008
trigger = {
NOT = { exists = PER }
NOT = { has_country_flag = persian_nation_declined }
culture_group = persian
owns = 413 # Luristan
owns = 414 # Hamadan
owns = 416 # Azerbaijan
owns = 426 # Mazandaran
owns = 428 # Ajam
owns = 429 # Fars
war = no
}
mean_time_to_happen = {
months = 216
modifier = {
factor = 0.95
owns = 412 # Khuzestan
}
modifier = {
factor = 0.95
owns = 417 # Gilan
}
modifier = {
factor = 0.95
owns = 427 # Gurgan
}
modifier = {
factor = 0.95
owns = 432 # Khurasan
}
modifier = {
factor = 0.95
owns = 433 # Dash-i-Lut
}
modifier = {
factor = 0.95
owns = 436 # Kerman
}
modifier = {
factor = 0.9
NOT = { centralization_decentralization = -1 }
}
modifier = {
factor = 0.9
NOT = { centralization_decentralization = -2 }
}
modifier = {
factor = 0.9
NOT = { centralization_decentralization = -3 }
}
modifier = {
factor = 1.1
centralization_decentralization = 2
}
modifier = {
factor = 1.1
centralization_decentralization = 3
}
modifier = {
factor = 1.1
centralization_decentralization = 4
}
modifier = {
factor = 0.9
ADM = 7
}
modifier = {
factor = 0.8
MIL = 8
}
modifier = {
factor = 0.8
statesman = 6
}
}
title = "EVTNAME1008"
desc = "EVTDESC1008"
option = {
name = "EVTOPTA1008"
ai_chance = { factor = 75 }
random_owned = {
base_tax = 1
change_manpower = 1
}
centralization_decentralization = -2
prestige = 0.05
government = theocracy
change_tag = PER
}
option = {
name = "EVTOPTB1008"
ai_chance = { factor = 25 }
set_country_flag = persian_nation_declined
centralization_decentralization = 2
random_owned = {
base_tax = -1
}
}
}
government = theocracy is what I added in the top choice.
I did the same to mughal as well, but had the tech tree change to indian.
Code:
country_event = {
id = 1009
trigger = {
NOT = { exists = MUG }
NOT = { has_country_flag = mughal_nation_declined }
OR = {
culture_group = eastern_aryan
culture_group = hindusthani
culture_group = western_aryan
culture_group = dravidian
primary_culture = mongol
}
owns = 519 # Jaipur
owns = 521 # Panipat
owns = 522 # Delhi
owns = 523 # Lucknow
owns = 524 # Agra
war = no
}
mean_time_to_happen = {
months = 216
modifier = {
factor = 0.95
owns = 448 # Gazni
}
modifier = {
factor = 0.95
owns = 450 # Balkh
}
modifier = {
factor = 0.95
owns = 451 # Kabulistan
}
modifier = {
factor = 0.95
owns = 452 # Badkhshan
}
modifier = {
factor = 0.95
owns = 503 # Kutch
}
modifier = {
factor = 0.95
owns = 504 # Sind
}
modifier = {
factor = 0.95
owns = 505 # Bakkar
}
modifier = {
factor = 0.95
owns = 507 # Lahore
}
modifier = {
factor = 0.95
owns = 510 # Chandigarh
}
modifier = {
factor = 0.95
owns = 511 # Sutlej
}
modifier = {
factor = 0.95
owns = 550 # Mandla
}
modifier = {
factor = 0.95
owns = 555 # Oudh
}
modifier = {
factor = 0.95
owns = 556 # Allahabad
}
modifier = {
factor = 0.95
owns = 575 # Baluchistan
}
modifier = {
factor = 0.95
owns = 576 # Indus
}
modifier = {
factor = 0.95
owns = 577 # Quetta
}
modifier = {
factor = 0.9
NOT = { centralization_decentralization = -1 }
}
modifier = {
factor = 0.9
NOT = { centralization_decentralization = -2 }
}
modifier = {
factor = 0.9
NOT = { centralization_decentralization = -3 }
}
modifier = {
factor = 1.1
centralization_decentralization = 2
}
modifier = {
factor = 1.1
centralization_decentralization = 3
}
modifier = {
factor = 1.1
centralization_decentralization = 4
}
modifier = {
factor = 0.9
MIL = 7
}
modifier = {
factor = 0.8
MIL = 8
}
}
title = "EVTNAME1009"
desc = "EVTDESC1009"
option = {
name = "EVTOPTA1009"
ai_chance = { factor = 75 }
MUG = {
add_core = 448 # Gazni
add_core = 450 # Balkh
add_core = 451 # Kabulistan
add_core = 452 # Badakhshan
add_core = 504 # Sind
add_core = 505 # Bakkar
add_core = 506 # Multan
add_core = 507 # Lahore
add_core = 510 # Chandigarh
add_core = 511 # Sutlej
add_core = 512 # Thar
add_core = 513 # Jaisalmer
add_core = 514 # Jodphur
add_core = 519 # Jaipur
add_core = 520 # Bikaner
add_core = 521 # Panipat
add_core = 522 # Delhi
add_core = 524 # Agra
add_core = 550 # Mandla
add_core = 555 # Oudh
add_core = 556 # Allahabad
add_core = 575 # Balushistan
add_core = 576 # Indus
add_core = 577 # Quetta
add_core = 578 # Kohistan
add_core = 740 # Ladakh
}
random_owned = {
base_tax = 1
change_manpower = 1
}
centralization_decentralization = -2
prestige = 0.05
government = despotic_monarchy
technology_group = indian
change_tag = MUG
}
option = {
name = "EVTOPTB1009"
ai_chance = { factor = 25 }
set_country_flag = mughal_nation_declined
centralization_decentralization = 2
random_owned = {
base_tax = -1
}
}
}
The timurids formed mughal, and in the game their government becomes a despotic monarchy and their tech tree becomes indian. So I make these changes take part in the event.
I'm considering doing the same thing for the german and netherlands event so they don't become a theocracy but I have yet to see those form anyways so I havn't bothered.