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Thread: No Sound

  1. #1
    Centenarius
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    Default No Sound

    Hi
    I installed 1.0 on a fresh copy, copied fmw(from vanilla data to SV data)
    Then 1.2 Patch.
    Bug there isnt sound in the game.
    I remmeber somethig like that happend to others also, but dont remmember the solution.
    I appreciate if u will direct me to it, Thanks.

  2. #2

    Default Re: The sound bug.

    Quote Originally Posted by kobi118 View Post
    Hi
    I installed 1.0 on a fresh copy, copied fmw(from vanilla data to SV data)
    Then 1.2 Patch.
    Bug there isnt sound in the game.
    I remmeber somethig like that happend to others also, but dont remmember the solution.
    I appreciate if u will direct me to it, Thanks.
    You only need to copy these files into SicilianVespers\data\sounds

    audio.dat
    audio.idx
    events.dat
    events.idx


    That should take care of it.
    Last edited by SicilianVespers; April 25, 2007 at 12:38 PM.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
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  3. #3
    Centenarius
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    Default Re: The sound bug.

    Thanks, it works.

  4. #4
    Centenarius
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    Default Re: The sound bug.

    Why are the generals speeches so short?

  5. #5

    Default Re: The sound bug.

    Quote Originally Posted by kobi118 View Post
    Why are the generals speeches so short?
    I am not aware of this, I don't usually listen to the speeches, but the Sicilian speeches seems normal to me. Is anyone else experiencing this?


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
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  6. #6
    Centenarius
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    Default Re: The sound bug.

    They say only one sentence and then off to battle...
    Anyone?

  7. #7
    Sidmen's Avatar Mangod of Earth
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    Default Re: The sound bug.

    It depends on your general. Young generals with little to no major aspects pretty much just say "Everyone attack" while older generals with a ton of traits end up with long speeches.
    "For the humble doily is indeed the gateway to ULTIMATE COSMIC POWER!"

    ~Sidmen, Member of the House of Wilpuri, Patronized by pannonian

  8. #8
    Centenarius
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    Default Re: The sound bug.

    my 6 star faction leader also dont say much.
    in vanilla even captains have long speeches

  9. #9

    Default Re: The sound bug.

    Quote Originally Posted by kobi118 View Post
    my 6 star faction leader also dont say much.
    in vanilla even captains have long speeches

    What faction are you playing as?


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
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  10. #10
    Centenarius
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    Default Re: The sound bug.

    Denmark

  11. #11

    Default Re: The sound bug.

    Okay, cured the sound problems but now the entire game crashes (with 1.2 patch installed on loading the battle map...I wish you had one of those slick installers....*sigh*...I'm a tard with these complex mod installations...I had to give up trying to install this mod with MedMod manager...

  12. #12
    Centenarius
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    Default Re: The sound bug.

    I just rememmberd, when I launched a crusade to jerusalem, at turn 20 or something like that(0.50 timscale)
    I made an army with mostly infantry, 1 general and 1 more cavalry, and I joined them to the crusade, and I was able to march them from Luckek near Arhus, to Constantinople in just one turn, is it a bug or something?cuz they if not in a crusade they cant do that.... (I dont play with cheats)

  13. #13
    Centenarius
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    Default Re: The sound bug.

    What do I need to change to make generals recruitable in each 3 turns instead of 10?

  14. #14
    Centenarius
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    Default Re: The sound bug.

    Quote Originally Posted by kobi118 View Post
    What do I need to change to make generals recruitable in each 3 turns instead of 10?
    .....

  15. #15

    Default Re: The sound bug.

    Quote Originally Posted by kobi118 View Post
    What do I need to change to make generals recruitable in each 3 turns instead of 10?
    In export_descr_unit.txt:

    stat_cost 1, 820, 250, 120, 95, 820, 1, 200

    The first value is the # of turns, change it to whatever you want.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
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  16. #16
    Centenarius
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    Default Re: The sound bug.

    it already says 1, but it is each 10 turns...
    why is that?

  17. #17

    Default Re: No Sound

    1 <- the maximum number of that unit you can expect to recruit at any given time
    “"The robber of your free will," writes Epictetus, "does not exist”
    .

  18. #18
    Centenarius
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    Default Re: No Sound

    ohhh...
    I meant I want it to be the number of turns I need to wait untill next one is availble.

    BTW, a stickey! respect!

  19. #19

    Default Re: No Sound

    Quote Originally Posted by jaklei View Post
    1 <- the maximum number of that unit you can expect to recruit at any given time
    I may be wrong, but I thought the comments at the top of the EDU said the 1st field was the number of turns.


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  20. #20
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: No Sound

    Quote Originally Posted by SicilianVespers View Post
    I may be wrong, but I thought the comments at the top of the EDU said the 1st field was the number of turns.
    That's right ... or edu is significant changed with M2TW.

    ... what are the last two values? They are new ... hmm have to look into it soon once more.

    In export_descr_unit.txt:

    stat_cost 1, 820, 250, 120, 95, 820, 1, 200
    Last edited by DaVinci; April 25, 2007 at 12:45 PM.
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