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Thread: Update 1 Patch installation/download and the use of unpacker and mod switch info

  1. #1
    Lusted's Avatar Look to the stars
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    Default Update 1 Patch installation/download and the use of unpacker and mod switch info

    The Update 1 Patch is now out, find it at the below link(scroll down to the bottom of the page at the link).

    English Patch:

    http://www.strategyinformer.com/pc/m...atch/9907.html

    www.gamershell.com/download_16914.shtml

    German Patch:

    http://gameswelt.de/pc/downloads/pat...?item_id=61738

    French:

    www.gamershell.com/download_16907.shtml

    Italian:

    www.gamershell.com/download_16908.shtml

    Polish:

    www.gamershell.com/download_16909.shtml

    Russian:

    www.gamershell.com/download_16910.shtml

    Czech:

    www.gamershell.com/download_16911.shtml

    (another link) German:

    www.gamershell.com/download_16912.shtml

    Spanish:

    www.gamershell.com/download_16913.shtml


    The patch also comes with the unpacker.

    The list of changes made by the patch is as followed(taken from the patch readme):

    Medieval2 v1.1 contains the following changes:

    - Battle AI, Siege AI and Campaign AI are no-longer passive
    - Close-range AI attacks are more consistent
    - Cavalry Charge and Cavalry power are more consistent
    - Merchant trade values no-longer drop after load / save
    - Elephant Artillery does not cause problems in Campaign Battle
    - Reduced Inquisitor power
    - Morale effects tweaked
    - Autoresolve
    - Increased effectiveness of naval invasions
    - MP lobby crashes removed
    - MP in-game soft-locks removed
    - Added support for international MP
    - Minor issues with deployment lines / zones have been solved
    - Tweaks made to Diplomacy mechanic
    - Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
    - Gunpowder units do not get stuck re-forming
    - Siege equipment does not disappear while zooming
    - Removed Assassin exploit
    - Tweaks made to unit pathfinding in settlements
    - *Command line switch added to remove 'reinforcements delayed' message
    - No-longer possible to open gates with siege towers or embed them in walls
    - Minor UI changes
    - Added missing Audio triggers
    - Controls and Camera tweaks
    - Added ModTool - Unpacker


    *To remove the Reinforcements Delayed message use the following command line switch:

    medieval2.exe --game.unlimited_men_on_battlefield
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  2. #2
    vikrant's Avatar The Messiah of innocence
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    Default Re: Update 1 Patch Released!

    originally posted by JOPO769

    Patch install instructions
    the patch might be a little confusing to some. Here are some basic installation instructions.

    1) The file you download is NOT a self installing file. It is an archive (like a ZIP file)

    2) Download the file, double click it to "unpack" it. (I chose the main "Medieval II Total War" directory, but you can put it in any directory).

    3) Run the "SETUP.EXE" file included with the archive.

    4) It should say that it is updating M2TW to 1.01 or some variation therein.

    5) DONE! (note that the patch creates a "Tools" directory within the main game directory where it places the Un-Packer utility. You do not have to run this to play the game.)

    6) You can then delete the directory you unpacked the patch to, if you so chose

    Happy gaming!
    Under the Patronage of CHANDRASHEKHAR AZAD {prarara}
    patron of selenius4tsd ; tornnight
    use report button to help us keep twc clean

  3. #3

    Default Re: Update 1 Patch Released! for download and installation instructions

    If you decide to unpack the game files, please pay attention to the lines I'm going to highlight:


    Unpacker Readme:


    Medieval II: Total War Unpacker README

    Last Updated: 2006-11-14

    ______________________________________________________________________

    TABLE OF CONTENTS
    ______________________________________________________________________


    I. INTRODUCTION
    II. SYSTEM REQUIREMENTS
    III. BASICS OF USING THE UNPACKER
    IV. ADVANCED UNPACKING
    V. USING MODIFIED FILES
    VI. LEGAL INFORMATION

    ______________________________________________________________________

    I. INTRODUCTION
    ______________________________________________________________________


    WARNING: Usage of this program may damage your installation. SEGA accepts
    no liability for any data or financial loss which may result from using this program.

    Refer to this document before using the Unpacker or if you need help
    with using the Unpacker.


    ______________________________________________________________________

    II. SYSTEM REQUIREMENTS
    ______________________________________________________________________


    The MINIMUM SYSTEM REQUIREMENTS are as follows:

    - Licensed copy of Medieval II: Total War version 1.1

    - The system must meet the same system requirements as
    Medieval II: Total War

    - A minimum of 7 gigabytes of additional free hard drive space is
    required


    ______________________________________________________________________

    III. BASICS OF USING THE UNPACKER
    ______________________________________________________________________


    - The Unpacker should be placed in the 'tools\unpacker' folder of your
    Medieval II: Total War installation folder

    - To unpack all files and place them in your 'data' directory run
    the batch file 'unpack_all.bat'

    NOTE: To use this batch file the Unpacker and the batch file must
    be in the 'tools\unpacker' folder for Medieval II: Total War

    - To create a text file with a list of all files within the packs
    run the batch file 'list_contents.bat'. This will create a file
    'pack_contents.txt' in the 'tools\unpacker' folder;

    NOTE: To use this batch file the Unpacker and the batch file must
    be in the 'tools\unpacker' folder for Medieval II: Total War

    ______________________________________________________________________

    IV. ADVANCED UNPACKING
    ______________________________________________________________________


    - The Unpacker can be used manually from a commmand prompt. The
    Unpacker is called by typing:

    unpacker [options]

    Where [options] is one or more of the command line options
    described in the next section.

    - The following command line options are required:

    --source=[pack file(s)]

    Where [pack file(s)] is the path to one or more pack files.

    --destination=[file/folder]

    Where [file/folder] is the path to the folder to extract the pack
    contents or the file to write the list of pack file contents to.

    - The following command line options are optional:

    --filter=[filter]

    Where [filter] describes which files to extract from the packs.
    The default is *.* which will extract all files;

    NOTE: The & character cannot be used in the filter. If you use
    a ? instead it will extract the file. Alternatively wrap the
    filename in quotation marks.

    --verbosity=[verbosity]

    Where [verbosity] is either 0 (low) or 1 (high) for the amount
    of information that will be displayed on screen during unpacking.

    --mode=[mode]

    Where [mode] configures the Unpacker to either extract files. Set
    this to 0 to extract files from the packs, or set to 1 to list the
    contents of the packs.

    - Example command lines:

    This will extract all .txt files from the packs to the c:\packs folder
    unpacker --source=..\packs\*.pack --destination=c:\packs\ --filter=*.txt

    This will extract a list of all files in the packs to list.txt
    unpacker --source=..\packs\*.pack --destination=list.txt --mode=1

    ______________________________________________________________________

    V. USING MODIFIED FILES
    ______________________________________________________________________


    - To use the modified files create a batch file in your
    Medieval II: Total War folder

    - In the batch file add the following line

    medieval2.exe --io.file_first

    - NOTE: Due to a timestamp check, the following unpacked files will
    cause the game to crash and must be deleted before the game is
    launched:


    data\descr_geography_new.txt
    data\descr_geography_new.db


    - Save the batch file and then launch Medieval II: Total War using the
    newly created batch file.


    VI. LEGAL INFORMATION
    ______________________________________________________________________

    © 2006 The Creative Assembly Limited. Total War, Medieval II: Total
    War and the Total War logo are trade marks or registered trade marks
    of The Creative Assembly Limited in the United Kingdom and/or other
    countries. SEGA is registered in the U.S. Patent and Trademark Office.
    SEGA and the SEGA logo are either trade marks or registered trade marks
    of SEGA Corporation. All rights reserved.

    All other trademarks and trade names are the
    properties of their respective owners. All rights reserved.

    SEGA and The Creative Assembly do not support this product. Please do not
    contact SEGA or CA support to resolve issues which may arise from the
    use of this utility.

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