This mod adds Serb, Cilician Armenian, Kingdom of Jerusalem, Irish and Khazarian factions to the Sweden and Mali factions in Regions&ProvincesMod v2.3 . It also replaces Ireland with more historically accurate version.
This mod is basically an add-on to Sb2eans Regions&ProvincesMod v2.3 (BigMapVersion), install that and paste the contents of this mod into the Medieval 2 folder to overwrite the required files.
BillyDillys BD Heraldry v2_AddOn - Extra Factions add-on also adds heraldry for all regions, royal titles and added ancillaries for all factions.
You will need to replace expanded.txt in RegionModBM\data\text with the version found here and then delete all txt.strings.bin files in the Text folder.
Patch 1 for “add more factions mod” for “Region & Provinces Mod 2.3 BigMap”
- by Rob_the_Celt and Dimitri_Harkov
Patch 2: missing skins and unit cards: http://www.megaupload.com/?d=RH194NMA
Installation: Extract the .rar in your “RegionModBM”-folder (located in your Medieval II root directory) and overwrite files, where necessary.
Contents:
Khazar:
- Dismounted archers are militia units now (also for the mongols)
- Pagan priest available (recruitable in town hall)
- changed bodyguard unit to ee bodyguard
KoJ:
- Religion changed to catholic
- can build churches and train priests now
- changed bodyguard unit to se bodyguard
- moved the king out of Accre - his original starting position caused ctds for unknown reasons, sometimes, and a graphics bug, always (at least on my machine).
- missle units available now
Serbia:
- changed bodyguard unit to ne bodyguard
- low level barracks may train slav levies now
- changed slav levies to militia unit
- can build churches and train priests now
- can build town halls and train diplomats now
Mali:
- changed bodyguard unit to me bodyguard
Armenia:
- can build churches and train priests now
Bulgar:
- can build churches and train priests now
- low level barracks may train slav levies as militia units now
General:
- almost all ctd-issues solved
- missing captain banners added
- every faction is now able to convert cities to castles and castles to cities.
known bugs:
- serbia: random ctds of unknown origin
- lots of skins and unit cards are missing
- the names of some factions’ starting characters not displayed
- correct names for new factions missing
- all added agents use byzantine models&colors
- armenian & bulgarian religious buildings & agents not translated correctly (‘Not meant for this culture’)
Let us know if you come across any further bugs.
The factions I’ve added are not all 100% finished (some need family names and some units need descriptions) as I haven’t got enough info to be sure they are all accurate and give a fair representation, but all are playable. You may need to go to descr_strat or descr_sm_factions to make the faction you want to play as playable. If anyone has any extra information on any of these factions and can add to them please do.
I replaced the Irish faction as I wanted to portray the Irish at the time as accurately as possible and make them fight as the Irish did, which other mods so far have failed to do in my opinion. Many unit models could use more accurate models and textures but hopefully will be able to sort that at some stage to be more realistic.
I haven’t used the Normans template, so any faction you want can be added over them using the tutorial here. It might be possible to add more faction templates but I haven’t tried.
If anyone wants to use any of what I’ve done here be my guest, pm me to let me know what you want to use.