Can some tell me what i need to change in the export_desr_unit. text to make the Millicia pike gave the same defensive value as armoured sergeants speerman.
i think the pike and the helbediers dont seem to have a good defence than they should have?
Can some tell me what i need to change in the export_desr_unit. text to make the Millicia pike gave the same defensive value as armoured sergeants speerman.
i think the pike and the helbediers dont seem to have a good defence than they should have?
My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
campaigns
(India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
(Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
"Burma, 1942"
My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.
type Pike Militia
dictionary Pike_Militia ; Pike Militia
category infantry
class spearmen
voice_type Light
banner faction main_spear
banner holy crusade
soldier Pike_Militia, 60, 0, 1
attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit, pike
formation 1.2, 1.2, 2.4, 2.4, 8, square, phalanx
stat_health 1, 0
stat_pri 7, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, long_pike, spear_bonus_8
stat_sec 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 1, 0, flesh armour factor, defensive skill factor, shield factor
;stat_armour_ex 0, 4, 5, 7, 1, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 3, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 125, 75, 60, 150, 4, 30
armour_ug_levels 0, 1, 2, 3
armour_ug_models Pike_Militia, Pike_Militia_ug1, Pike_Militia_ug2, Pike_Militia_ug3
ownership france, hre, spain, portugal, milan, venice, papal_states, sicily
;unit_info 7, 0, 1
I wouldn't do that if i were you, just make sure you have armourers to upgrade thier armour and you'll soon see the boost it gives to their armour.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
They don't have shields you know.
will the armor upgrade give more than a 1+ bonus to their defense?
on a topic a little different, which file in the data folder governs the ai making better armies on the campaign map? im interested in using it for other mods
Keeper of the FAITH
will the armor upgrade give more than a 1+ bonus to their defense?export_descr_unit.txt, i've tweaked unit costs in there, and descr_strat.txt in world/maps/campaign/imperial_campaign, the trader smith(an example) line for each factionon a topic a little different, which file in the data folder governs the ai making better armies on the campaign map? im interested in using it for other mods
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.