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Thread: unit battle animations

  1. #1
    High King Fingal's Avatar Foederatus
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    Apr 2007
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    Wiesbaden, provincial capital of Hessen, Germany
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    40

    Default unit battle animations

    For the modders out there this question should be easy to answer-you have already done this before, but I couldn't find a thread about this topic.

    Most of the mods are fixing the two handed bug by changing the animation of the two handed axemen to the animation of the two handed swordsmen (like the animation of the Zweihänders etc.). My problem are some "forgotten" units - the gallogaich(and perhaps some other I haven't noticed) - I am actually playing with the scots using RTJ and can recruit them in my castles, but they worth nothing with this lame animation!!
    So I have to change the animation by myself - but I don't know how.( I have already compared some units in the EDU file like the modified varangian guard but couldnt find anything.)

    Help is appreciated- thanks.

  2. #2
    Trajan's Avatar Capodecina
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    Oct 2004
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    USA
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    10,934

    Default Re: unit battle animations

    Moved to Skins, Models, and Animations. Welcome to TWC.

  3. #3
    High King Fingal's Avatar Foederatus
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    Apr 2007
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    Wiesbaden, provincial capital of Hessen, Germany
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    40

    Default Re: unit battle animations

    seems so I had to wait for the patch...what a pitty

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