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Thread: kings and capitals

  1. #1

    Default kings and capitals

    since u gotta get your hair to a king to crown him. dus that mean if u change your capital it will work?

    what if u lose your capital? can u choose where your heir is crowned?

  2. #2

    Default Re: kings and capitals

    From what I have gathered, you cannot change where people are crowned while in a campaign. They can only be crowned at the capital as it was originally. If you loose your capital you must retake it to be crowned. And as far as I know, the person must be king to be crowned.

  3. #3

    Default Re: kings and capitals

    You can change your capital...have family alive, but loose last settlement and game over.
    Fighting with the Wisdom, the Bosnian Kingdom

  4. #4

    Default Re: kings and capitals

    Crowning events happens only in original default capital of your faction.

    For added authority... take an enemy capital, sit there with your king for a few turns and you'll gain their crown.

  5. #5

    Default Re: kings and capitals

    i'll have to change the capital files then.

    i cant play as russia when i have to have my heir travel all that way.

  6. #6

    Default Re: kings and capitals

    must i change sumthing here?

    Ancillary crown_russia
    Type royal_regalia
    Transferable 0
    Image Tokus_Crown_Ortho_01.tga
    Description crown_russia_desc
    EffectsDescription crown_russia_effects_desc

    Effect Command 1
    Effect Attack 2
    Effect Authority 2
    Effect Chivalry -1
    Effect Trading 20
    Effect Subterfuge 9 ;hidden - used to test if character has crown

    or is the capital you choose from th descr_strat the capital that deus lo vult has set for all its crowning n stuff? and other stuff.... other than the 1 citidel and huge city problem

  7. #7

    Default Re: kings and capitals

    found it.

    if your unhappy with your capital you can find your crowning settlement in the export_descr_ancillaries file.

    so if your playing as russia and u wanna have a capital u can crown at near the center of the map, such as crete. you change:

    Trigger crown_russia_01
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and SettlementName Novgorod
    and IsFactionLeader
    and not CultureType middle_eastern
    and not CultureType greek
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100

    to

    Trigger crown_russia_01
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and SettlementName Iraklion
    and IsFactionLeader
    and not CultureType middle_eastern
    and not CultureType greek
    and not I_WorldwideAncillaryExists crown_russia

    AcquireAncillary crown_russia chance 100


    now when your king dies, your heir must travel to crete. however u first must send your refugees to crete and claim it first. this will add some role play lol. or u can just do that crown thing and find a way to change your starting province. your choice.

  8. #8

    Default Re: kings and capitals

    u know i've come to think... can someone tell me the list of connections to the original capitol please.

    cos im wondering if i gotta change everything including stuff like removing the disloyal triat etc

  9. #9

    Default Re: kings and capitals

    Well, i play as Byzantines and my King died in Zara (not the capital). So, i immediately send my new King from Bari to Constantinople (the capital) to get the crown. I left him there for about 3 turns but he didn't get it. Anyone can think why?

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