i kow how to change the stats of most units. but i cant figure out how its done with the artillery. im trying to make the rocket launcher for mongols strong on buildings to give them a better chance in seiges, but i cant figure out what i need to change. this is the section for them:
type AS Rocket Launcher
dictionary AS_Rocket_Launcher ; Rocket Launcher
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier Mongol_Rocket_Launcher_Crew, 16, 2, 0.1
engine rocket_launcher
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, rocket
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 10, 0.35
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, rocket, 250, 108, siege_missile, artillery_gunpowder, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, launching
stat_pri_armour 5, 6, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1200, 450, 90, 70, 1100, 4, 270
armour_ug_levels 1
armour_ug_models Mongol_Rocket_Launcher_Crew
ownership mongols, timurids
era 0 mongols, timurids
era 1 mongols, timurids
era 2 mongols, timurids
;unit_info 6, 0, 8