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Thread: need help with descr_unit

  1. #1

    Default need help with descr_unit

    i kow how to change the stats of most units. but i cant figure out how its done with the artillery. im trying to make the rocket launcher for mongols strong on buildings to give them a better chance in seiges, but i cant figure out what i need to change. this is the section for them:

    type AS Rocket Launcher
    dictionary AS_Rocket_Launcher ; Rocket Launcher
    category siege
    class missile
    voice_type Heavy
    banner faction main_missile
    banner holy crusade
    soldier Mongol_Rocket_Launcher_Crew, 16, 2, 0.1
    engine rocket_launcher
    attributes sea_faring, hardy, can_withdraw, gunpowder_unit, rocket
    formation 1.5, 1.5, 3, 3, 3, square
    stat_health 1, 0
    stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 10, 0.35
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 65, 3, rocket, 250, 108, siege_missile, artillery_gunpowder, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr ap, launching
    stat_pri_armour 5, 6, 0, leather
    ;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 1
    stat_ground 0, 0, 0, 0
    stat_mental 9, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1200, 450, 90, 70, 1100, 4, 270
    armour_ug_levels 1
    armour_ug_models Mongol_Rocket_Launcher_Crew
    ownership mongols, timurids
    era 0 mongols, timurids
    era 1 mongols, timurids
    era 2 mongols, timurids
    ;unit_info 6, 0, 8

  2. #2

    Default Re: need help with descr_unit

    well, i'm not completely sure about this, but...

    attributes sea_faring, hardy, can_withdraw, gunpowder_unit, rocket
    might have an influence on your goal-

    stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 10, 0.35
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    i am pretty sure this is the melee attack.

    stat_sec 65, 3, rocket, 250, 108, siege_missile, artillery_gunpowder, blunt, none, 25, 1

    65 is the artillery attack value on troops in this case
    rocket specifies the missile
    250 is the max distance
    108 your ammunition.

    well- i tried to change that with the serpentine and modified the stat_pri values, the result was light infantry with 65 attack...
    it's good to have backups!

    hope i could help a little.

  3. #3

    Default Re: need help with descr_unit

    Does anyone no how to change the damage done by seige weapons to buildings or is it attributed to the type of projectile i.e ballista, boulder etc. thnx in advance

  4. #4

    Default Re: need help with descr_unit

    Quote Originally Posted by Lucillus Gallica View Post
    Does anyone no how to change the damage done by seige weapons to buildings or is it attributed to the type of projectile i.e ballista, boulder etc. thnx in advance
    u basically repeated my question


    anyways, heres a musket cossack dude, i wanna know what numbers mean what, i keep changing the numbers about but i cant figure out what dus what, i know what dus attack power, range and ammo now, but im tryingto find sumthing idealy to increase accuracy

    can someone please re-post that spec with definitions

    thanks

    type Cossack Musketeers
    dictionary Cossack_Musketeers ; Cossack Musketeers
    category infantry
    class missile
    voice_type Light
    banner faction main_missile
    banner holy crusade
    soldier Cossack_Musketeers, 48, 0, 0.25
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, gunpowder_unit, fire_by_rank, start_not_skirmishing
    formation 1.2, 1.2, 2.4, 2.4, 3, square
    stat_health 1, 0
    stat_pri 50, 3, musket_bullet, 300, 20, missile, missile_gunpowder, piercing, none, musket_shot_set, 150, 1
    ;150, 0.35
    ;stat_pri_ex 0, 0, 20
    stat_pri_attr ap
    stat_sec 16, 3, no, 0, 0, melee, melee_blade, piercing, sword, 10, 0.35
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 0, 30, 0, flesh
    ;stat_armour_ex 0, 4, 0, 0, 9, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, -2, 3, 2
    stat_mental 30, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay -0
    stat_food 60, 300
    stat_cost 1, 950, 200, 100, 75, 950, 4, 230
    armour_ug_levels 0, 1
    armour_ug_models Cossack_Musketeers, Cossack_Musketeers_ug1
    ownership russia
    era 2 russia
    ;unit_info 12, 17, 9

    its an unbalanced unit atm cos i wanna play a sort of gun fighting medieval lol

  5. #5

    Default Re: need help with descr_unit

    http://www.twcenter.net/forums/showt...ght=descr_unit

    maybe this tool can help you.

    i have been searching for a tutorial for a few minutes but found none. but i'm sure you can find some explanations in the Mod Workshop.

  6. #6

    Default Re: need help with descr_unit

    as we say in england;

    ta

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