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Thread: Lands to Conquer v2.2

  1. #1
    Lusted's Avatar Look to the stars
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    Default Lands to Conquer v2.2

    You must have the leaked unofficial Update 2 patch for Medieval II Total War in order to install LTC 2.2.




    Download Links
    FileFront

    Mod Overview

    Lands to Conquer is a mod aimed at improving the gameplay and balance of Medieval II Total War. It does this through extensively rebalanced unit stats; changed unit costs; longer, slower paced campaign; more difficult to maintain larger empires; improved campaign ai thanks to the Ultimate AI mod;and various other things.

    Installation Instructions

    This is a standalone version of the mod, you do not need any previous versions to play it.

    I recommend starting a new campaign with 2.2.

    It installs to its own folder so it does not affect the default game. Just use the Lands to Conquer icon on the desktop to launch this mod, or the M2TW icon to launch M2TW.

    To install the mod simply point the installed to your Medieval II Total War installation, which by default is installed to:

    C:\Program Files\SEGA\Medieval II Total War

    You must have the leaked unofficial Update 2 patch for Medieval II Total War in order to install LTC 2.2.

    Once installed you should use the new Lands to Conquer desktop shortcut to run the game.

    The changes Lands to Conquer 2.2 makes to Medieval II Total War are listed below:

    Battlemap
    -Improved balance of units.
    -Generals bodyguards doubled in size but nowe only have 1hp
    -Longbowmen range increased
    -Attack of hand held gunpowder weapon units decreased
    -Cav charge bonuses lowered
    -Decreased max angle of crossbow and bullet projectiles
    -Janissary Heavy Infantry and Middle East Halberd Militia given boost to stats
    -All 2 handed sword units given +2 attack and ap.
    -More mercs available in custom battles, including Crusader/Jihad units
    -Western Halberd units given +2 attack
    -Increased effect of heat in warm climates like desert and holy land on western units, especially on heavily armoured units.
    -Pikemen mass increased slightly
    -Battles are slightly slower paced
    -13 new custom battle maps. http://www.twcenter.net/forums/showthread.php?t=76887
    -Venetian armour bug workaround included
    -Byzantine Spearmen and Kataphraktoi made more powerful

    Campaign map
    -1 Year per turn, and dates shown on campaign map again
    -Building construction times and cost increased so as to fit in best with 1 year per turn campaign.
    -Unit recruitment changed. Units now replenish slower and elite units have smaller recruitment pools. Also units no longer recruited from walls or from castle upgrade buildings.
    -English Armoured Sergeants, Dismounted Broken Lances, Dismounted Gothic Knights and Dismounted Mongol cavalry units added into the campaign
    -Ai recruits better armies. They are more balanced and have more higher tier units in them.
    -More variance in the date at which the Mongols and Timurids appear
    -Merchants make more money.
    -Gunpowder event happens later
    -Inquisitors made less powerful.
    -Money script for ai factions so it gets a cash boost when it gets low on cash so the campaign is tougher.
    -Increased movement distance for armies and agents.
    -More recruitment slots in castles.
    -More free upkeep slots in cities.
    -Recruitable generals(including dismounted generals for some western factions).
    -Assassins made more powerful.
    -Pirate and Rebel spawn rates reduced.
    -New population levels required for each level of settlement, but lowered slightly from 1.21.
    -Distance to captial penalty increased, but not as severe as in 1.21.
    -Religious Unrest increased.
    -Corruption increased.
    -Income from trade increased, and population growth from trade decreased.
    -Population growth from farms increased.
    -Cannon/Ballista tower bug fix included.
    -Assassin and spy movies back in the game, thanks to a .bat file i've made that copies them over during the install.

    Graphical
    -New loading screens and splash screens.
    -New textures for Byzantines, includng some of WhiteWolfs skins.

    Credits

    A big thanks to the following modders who's work i have used in this mod with their permission.

    WhiteWolf - for letting me use some of his Byzantine skins
    lawngnome - for helping with the edits to unit recruitmnt and settlement mechanics.
    zxiang1983 - for the use of his ballista/cannon tower bug fix
    Last edited by Lusted; April 08, 2007 at 12:46 PM.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  2. #2

  3. #3
    Arksa's Avatar Centenarius
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    Default Re: Lands to Conquer v2.2

    Downloading now! Keep it up!
    I wonder if this version is up to date when the official patch is released :hmmm:

  4. #4

    Default Re: Lands to Conquer v2.2

    It installs to its own folder so it does not affect the default game. Just use the Lands to Conquer icon on the desktop to launch this mod, or the M2TW icon to launch M2TW.

    Little problem here. It didnt make that shortcut!? anyone else?

  5. #5
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.2

    Ah, sorry screwed up installer, give me 20 minutes.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  6. #6

    Default Re: Lands to Conquer v2.2

    Quote Originally Posted by Arksa View Post
    Downloading now! Keep it up!
    I wonder if this version is up to date when the official patch is released :hmmm:
    I really hope so...

  7. #7
    Arksa's Avatar Centenarius
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    Default Re: Lands to Conquer v2.2

    "this file contains invalid data" I can't open the file...any suggestions?

  8. #8
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.2

    Wait a few minutes, i messed up the installer a bit, im reuploading now

    EDIT: first post updated with fixed version.
    Last edited by Lusted; April 08, 2007 at 12:46 PM.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  9. #9

    Default

    good stuff, and quick too. Might I ask what modifications you did with the battle_config.xml and the config_ai_battle.xml files? Since I've been using Darth's files for a long time, only to go back to vanilla for a bigger challenge, particularly with regard to sieges.

    I would also still like to see ballista have their attack against walls reduced to 5 to make up for their increased ammo compared to other siege engines.
    Last edited by Lusted; April 08, 2007 at 01:24 PM.

  10. #10
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.2

    None, those are the CA 1.2 version of the files, as CA has improved the ai a lot in 1.2, and i included them in the mod so they overwrote the old DM version of the files if people had LTc installed before.

    Im not changing the ballista stats.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  11. #11
    Turbo's Avatar Civitate
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    Default Re: Lands to Conquer v2.2

    Is there another DL site besides Filefront? Filefront is starting the usual BS with the 'invalid session error'.
    Work of God

  12. #12
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.2

    Is there another DL site besides Filefront? Filefront is starting the usual BS with the 'invalid session error'.
    Not atm, might upload it somewhere else later.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  13. #13
    Giorgos's Avatar Deus Ex Machina
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    Default Re: Lands to Conquer v2.2

    I tried your 2.2 mod on vh/vh for 20 turns without the money script(i always disable it on every mod that has it). My impressions/questions:

    1)I can't see the 1st line of infantry units charging with everyone else lagging behind. Did you tweak the units? If so, good job. Like i wrote above, i played 20 turns with a battle at almost every turn and i have yet to experience this "bug" under your mod. Of course, it could be that i am just awfully lucky this time around.
    2)The diplomacy works great.
    3)Cavalry charging rates feel just right. They do not demolish whole units on one charge, thus forcing you to rinse and repeat. I also like the fact that the general units are bigger in size, thus more useful in a fight. For you and for the a.i
    4)Movement rates feel a little low to me but it is nothing i can't tweak myself.

    More as i proceed..
    Last edited by Giorgos; April 08, 2007 at 04:40 PM.


  14. #14
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.2

    1) Haven't edited that in 2.2
    3) Glad you like the balances to cav
    4) Movement rate for agents and armies on the campaign map is more than in vanilla M2TW.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  15. #15

    Default Re: Lands to Conquer v2.2

    lusted, does the leaked patch work? or it has some bugs?

  16. #16

    Default Re: Lands to Conquer v2.2

    Lusted, I just wanted to thank you for this excellent mod. The patch corrected most of the problems and LTC makes the game even better !

    I've been playing 4 hours and the only flaw I noticed is that assassins seem overpowered. To my surprise, I was able to easily assassinate experienced merchants and priests with beginner assassins.

    Keep up the good work, I'm looking forward to 2.3

  17. #17
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.2

    lusted, does the leaked patch work? or it has some bugs?
    Yes it works, still has some bugs related to occasionally passive siege ai, hence why the official patch has been delayed.

    I've been playing 4 hours and the only flaw I noticed is that assassins seem overpowered. To my surprise, I was able to easily assassinate experienced merchants and priests with beginner assassins.
    I'll need to make some changes to agents in line with the changes made by 1.2.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  18. #18
    mr.blonde's Avatar Tiro
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    Default Re: Lands to Conquer v2.2

    Hi Lusted, thank you for your work, may i ask if it is now possible to add my custom music to LTC unlike before patch?
    And second one do you believe that the official release of 1.2 will contain the same patch with the installer fix? i am asking that because i cant wait anymore and i am sceptical about a last minute change/fix in the patch data.Thanks in advance

    Walk softly and carry a big gun






  19. #19
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer v2.2

    I doubt the official patch will be much different.

    And i think the problems with adding custommusic might have been fixed, im not sure.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  20. #20

    Default Re: Lands to Conquer v2.2

    I've always wondered why LTC doesnt use faster movement rates (campaign )as it really helps the AI out. I assume you have a good reason that I haven't thought about?


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